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| GlsLodGroup (bool generateInstance=false) |
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virtual | ~GlsLodGroup () |
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virtual void | SetAvailableAttributes (unsigned int value) |
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virtual void | Draw (void) |
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virtual void | PreDraw (const OpenGLMatrices &parentMatrices, Culler &culler) |
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virtual void | InsertObject (DisplayObject *obj, bool reparent=true, bool recalculateBoundingbox=true, int loc=-1) |
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virtual InterfaceListType * | GetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) |
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virtual void | GetCppInterfaceDescriptionFree (InterfaceListType *array) |
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DisplayObject * | FindByName (const char *name) |
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virtual DisplayObject * | FindByNameSameFrame (const char *name) |
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DisplayObject * | FindByName (DisplayObject *obj) |
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DisplayObject * | FindByQualifiedName (const char *name) |
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DisplayObject * | FindNonRecursive (DisplayObject *obj) |
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DisplayObjectArray & | Objects () |
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const DisplayObjectArray & | Objects () const |
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DisplayObject * | Item (unsigned int index) |
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bool | PerformGroupCullCheck (void) const |
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void | PerformGroupCullCheck (bool mode) |
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bool | CullTestChildren (void) const |
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void | CullTestChildren (bool mode) |
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unsigned int | Count (void) const |
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DisplayObjectPtr | operator[] (unsigned int index) |
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const DisplayObject * | operator[] (unsigned int index) const |
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DisplayObject * | FirstObject () |
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DisplayObject * | LastObject (void) |
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bool | IsEmpty () const |
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int | Position (DisplayObject *obj) |
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| Group (int generateInstance=0) |
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| Group (const Group &group, bool generateNames) |
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void | InitialGroupCount (unsigned int cnt) |
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virtual | ~Group () |
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virtual void | DeleteAllChildren () |
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virtual DisplayObject * | CloneObject (bool generateNames=false) |
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virtual void | CopyGeometry (DisplayObject *src) |
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virtual void | CopyProperties (DisplayObject *src) |
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virtual bool | Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) |
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virtual DisplayObject * | Pick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) |
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virtual void | Parent (DisplayFrame *par) |
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void | SetPainter (GlsPainter *painter) |
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virtual void | Location (const Vertex &v) |
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virtual void | Location (float x, float y, float z) |
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virtual void | Translate (float x, float y, float z) |
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virtual void | Translate (float transAmount[]) |
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virtual void | TranslateVertices (float x, float y, float z) |
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virtual void | GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) |
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virtual void | GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) |
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virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
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virtual void | Scale (float scale_x, float scale_y, float scale_z, Vertex *anchor=NULL, int handle=0) |
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virtual bool | DeleteObject (DisplayObject *obj, bool recalculateBoundingbox=true) |
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virtual void | ReorderObject (unsigned int oldIndex, unsigned int newIndex) |
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virtual void | PushObject (DisplayObject *obj) |
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virtual void | DeleteVertex (unsigned int index) |
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virtual void | InsertVertex (unsigned int index) |
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virtual void | SetGroupLocation (const Vertex &v) |
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virtual void | GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL) |
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virtual void | CalculateTextureCoordinates (void) |
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virtual void | LineWidth (float width) |
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virtual float | LineWidth (void) |
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virtual void | LineStipplePattern (int pattern) |
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virtual int | LineStipplePattern (void) |
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virtual void | LineStippleMultiplier (int mult) |
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virtual int | LineStippleMultiplier (void) |
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virtual int | PolygonMode (void) |
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virtual void | PolygonMode (int mode) |
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virtual void | PolygonEnd (const int mode) |
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virtual int | PolygonEnd (void) |
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virtual void | Shading (const int mode) |
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virtual int | Shading (void) |
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virtual void | DepthTest (unsigned char mode) |
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virtual int | DepthTest (void) |
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virtual void | AntiAlias (bool mode) |
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virtual bool | AntiAlias (void) |
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virtual void | AlphaMode (int mode) |
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virtual int | AlphaMode (void) |
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virtual void | CullBackFace (const bool mode) |
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virtual bool | CullBackFace (void) |
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virtual bool | LightingEnabled () |
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virtual void | LightingEnabled (bool lighting) |
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virtual void | SetBlendColor (const GlsColor &color) |
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virtual GlsColor | GetBlendColor (void) |
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virtual void | SetColor (const GlsColor &color) |
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virtual GlsColor | GetColor (void) |
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virtual void | SetFillColor (const GlsColor &color) |
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virtual GlsColor | GetFillColor (void) |
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virtual void | TextureRepeat (const int rep) |
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virtual void | TextureMappingTechnique (const int map) |
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virtual int | TextureMappingTechnique (void) |
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virtual void | TextureMinificationFilter (const int filter) |
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virtual int | TextureMinificationFilter (void) |
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virtual void | TextureMagnificationFilter (const int filter) |
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virtual int | TextureMagnificationFilter (void) |
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virtual void | Calculate (double time) |
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CompatabilityListItem * | First () |
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CompatabilityListItem * | Last () |
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| DisplayObject (float x, float y, float z) |
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| DisplayObject (const DisplayObject &object, const bool generateNames) |
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virtual | ~DisplayObject (void) |
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void | Destroy () |
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void | ApplyTextureSettings (int textureIndex=-1) |
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DistiAttribDict & | Attributes () |
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void | GetBlendColor (unsigned char color[]) |
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void | GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
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void | SetBlendColor (unsigned char color[]) |
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void | SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
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bool | BlinkedOff (void) |
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virtual bool | Blinking (void) |
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virtual void | Blinking (const bool blink) |
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virtual float | BlinkRate (void) |
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virtual void | BlinkRate (const float rate) |
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const Vector & | BoundingVolumeCenter () const |
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void | BoundingVolumeCenter (const Vector ¢er) |
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bool | BoundingVolumeHit (const Vector &start, const Vector &direction) |
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float | BoundingVolumeRadius () const |
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void | BoundingVolumeRadius (float radius) |
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void | CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint) |
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virtual void | CalculateParentBoundingBox (void) |
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bool | GetTexturePointTransformationMatrix (GlsMatrixType &world2tex) |
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CallbackMethodCallerBase * | CallbackCaller () const |
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void | CallbackCaller (CallbackMethodCallerBase *cb) |
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virtual void | GetCenter (Vector ¢er) |
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void | GetColor (unsigned char c4[]) |
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void | GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
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void | SetColor (unsigned char c4[]) |
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void | SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
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virtual void | CopyHierarchyProperties (DisplayObject *src, bool copyName) |
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bool | Culled () const |
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bool | CullTest (const GlsMatrixType *matrix, const Culler &culler) |
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GlsMatrixType & | DcsMatrix () |
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void | DcsMatrix (const GlsMatrixType &matrix) |
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const GlsMatrixType * | DrawMatrix () |
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bool | NeedCalcDrawMatrix () |
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void | DynamicRotate (float angle, int axis) |
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void | DynamicRotate (const Vector &v) |
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void | DynamicRotate (float angle[]) |
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virtual void | DynamicRotate (float x, float y, float z) |
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virtual void | DynamicRotateRelative (float angle, int axis) |
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virtual float | DynamicRotation (int axis) |
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virtual Vector | DynamicScale () |
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virtual void | DynamicScale (float x, float y, float z) |
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void | DynamicScale (const Vector &scale) |
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virtual void | DynamicTranslate (float x, float y, float z, bool relative=false) |
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void | DynamicTranslate (const Vertex &amount, bool relative) |
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void | DynamicTranslate (const Vector &amount) |
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virtual void | DynamicTranslate (float amount, int axis, bool relative=false) |
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virtual float | DynamicTranslation (int axis) |
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virtual Vector | DynamicTranslation () |
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DisplayObjectEditor * | Editor () |
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const DisplayObjectEditor * | Editor () const |
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void | Editor (DisplayObjectEditor *editor) |
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void | GetExtentsDCS (Vector &min, Vector &max) |
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void | GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
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void | GetFillColor (unsigned char c4[]) |
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void | SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
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void | SetFillColor (unsigned char c4[]) |
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virtual void | GenerateInstanceName (void) |
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virtual DisplayObject * | handle (DisplayEvent *ev) |
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virtual bool | HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint) |
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char * | InstanceName (void) |
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void | InstanceName (const char *name) |
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virtual const Vertex & | Location (void) const |
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virtual void | GetLocation (Vertex &v) |
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virtual void | GetLocation (float &x, float &y, float &z) |
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float | X (void) const |
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float | Y (void) const |
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float | Z (void) const |
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void | X (const float x) |
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void | Y (const float y) |
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void | Z (const float z) |
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virtual int | MaterialIndex () |
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virtual void | MaterialIndex (int index) |
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virtual DynamicArray< int > & | MaterialIndices () |
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virtual void | MaterialIndices (DynamicArray< int > indices) |
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GlsMatrixType * | ModelMatrix () |
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bool | NeedCalculate () |
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Vector * | Normals () |
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virtual void | SetNormals (unsigned int nPoints, Vector *vertices) |
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void | VaSetNormals (unsigned int nPoints,...) |
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unsigned int | NumberOfVertices () const |
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virtual float | ObjectDepth (void) |
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virtual float | ObjectHeight (void) |
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virtual float | ObjectWidth (void) |
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virtual void | SetOrigin (const Vertex &vert) |
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DisplayFrame * | Parent (void) const |
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virtual void | ParentGroup (Group *group) |
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Group * | ParentGroup (void) const |
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unsigned char | Pickable () |
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virtual void | Pickable (unsigned char pick) |
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GlsMatrixType * | ProjMatrix () |
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virtual void | ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld) |
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virtual float | RelativeAngle (const float x, const float y) |
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virtual DistiAttributeBase & | Resource (const char *name) |
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void | RestoreAlpha (void) |
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void | RestoreAntiAlias (void) |
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void | RestoreLighting (void) |
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void | RestoreLineStyle (void) |
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const Vertex & | RotationPoint () const |
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virtual void | RotationPoint (const Vertex &v) |
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virtual void | RotationPoint (float x, float y, float z) |
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virtual void | GetRotationPoint (Vertex &v) |
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virtual void | Rotate (float angle, int axis=Z_AXIS) |
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virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
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void | SaveMatrices () |
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void | Scale (int handleBar, float px, float py, Vertex *anchor=NULL) |
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void | Set (int spec,...) |
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bool | SetupAlpha (void) |
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bool | SetupAntiAlias (void) |
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void | SetupDepthTest (void) |
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void | SetupLighting (void) |
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bool | SetupLineStyle (void) |
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void | SetupPolyDrawStyle (void) |
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void | SetupShading (void) |
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bool | SetupTexture (void) |
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virtual void | SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true) |
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void | SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord) |
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void | VaSetTexCoords (unsigned int nPoints,...) |
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Vector * | TextureCoordinates (void) |
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Vector * | GetTextureCoordinates (void) |
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virtual int | TextureIndex (void) |
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virtual void | TextureIndex (int textureIndex) |
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virtual Vector * | GetTexturePoints (void) |
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virtual bool | TextureRepeat (void) |
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virtual void | UpdateBoundingVolume (void) |
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void * | UserData (void) const |
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void | UserData (void *data) |
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virtual void | SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[]) |
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virtual Vertex * | Vertices () |
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virtual void | SetVertices (unsigned int nPoints, Vertex *vertices) |
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void | VaSetVertices (unsigned int nPoints,...) |
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int * | ViewMatrix () |
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bool | Visible (void) const |
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bool | Visibility (void) const |
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virtual void | Visibility (const bool vis) |
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virtual Vector | WorldRotationPoint (void) |
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virtual void | WorldRotationPoint (const Vector &vert) |
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virtual Vertex | WorldVertex (unsigned int i) |
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virtual void | WorldVertex (unsigned int i, const Vertex &vert) |
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bool | LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
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bool | WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
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void | LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL) |
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void | DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL) |
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virtual bool | GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) |
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void | NotifyAttributeChanged (const AttributeName &name) |
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virtual GlsPainter * | GetPainter () |
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void | InvalidatePainter () |
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virtual | ~AttributeChangedNotifier () |
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void | AddWeakReference (WeakReference *weakRef) |
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void | NotifyWeakReferenceDestroyed (WeakReference *ref) |
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The GlsLodGroup allows users to set different levels of detail (LOD) for its contents based on how far the group is from the camera. The GlsLodGroup renders a single child, and chooses which child to render based on the distance from the current camera and the values set on each LOD position in the editor. LODs are only used with perspective cameras.