GL Studio C++ Runtime API
gls_quad_storage.h
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1 /*! \file
2  \brief The disti::GlsQuadListVC_3D and GlsQuadListVCT_2D classes.
3 
4  \par Copyright Information
5 
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40 
41 */
42 
43 #ifndef GLS_QUAD_STORAGE_H
44 #define GLS_QUAD_STORAGE_H
45 
46 #include "IFontImage.h"
47 #include "dynamic_array.h"
48 #include "gls_color.h"
49 #include "gls_gl.h"
50 #include "gls_include.h"
52 #include "gls_state_manager.h"
53 #include "non_copyable.h"
54 #include "vertex.h"
55 
56 namespace disti
57 {
58 class Image;
59 
60 /**
61  * GlsQuadListVC_3D
62  */
64 {
65 public:
66  /** Constant sizes of the primitive vertex attributes */
67  static const GLuint VERT_SIZE = sizeof( Vector );
68  static const GLuint COLOR_SIZE = sizeof( glsColor );
69 
70  /** Constant offsets to the primitive vertex attributes. */
71  static const GLuint VERT_OFFSET = 0;
72  static const GLuint COLOR_OFFSET = VERT_SIZE;
73 
74  /** Default constructor
75  */
77 
78  /** Destructor
79  */
80  virtual ~GlsQuadListVC_3D();
81 
82  /** Add a quad defined by a 2D rectangle from x1,y1 to x2,y2
83  * \param x1 X coord of point 1
84  * \param y1 Y coord of point 1
85  * \param x2 X coord of point 2
86  * \param y2 Y coord of point 2
87  */
88  void AddQuad2D( const float x1, const float y1, const float x2, const float y2 );
89 
90  /** Add a 3D quad defined by 4 3D vertices
91  * \param v Array of 4 vertices containing the vertices of the 3D quad
92  */
93  void AddQuad3D( const Vector v[] );
94 
95  /** Set the current drawing color. When a quad is added, its vertex colors are set to the current color
96  * \param color The color to set
97  */
98  void SetColor( const glsColor& color );
99 
100  /** Put the quad list in list building mode. Process for using this quad list:
101  * 1. Build the list
102  * 2. Bake the list (creates VBOs)
103  * 3. Draw the list
104  */
105  void StartBuilding();
106 
107  /** Bakes the quad list, creating VBOs within the GL context.
108  * The VBOs created by Bake are used when the object is later drawn with Draw
109  * \param stateManager The StateManager object to create the VBOs within
110  */
111  void Bake( IGlsStateManager* stateManager );
112 
113  /** Draws this quad list
114  * \param stateManager OpenGL context to draw list in
115  * \param enableColor Whether or not to use the per vertex colors when drawing
116  */
117  void Draw( IGlsStateManager* stateManager, const bool enableColor );
118 
119  /** Draws this quad list as a series of line loops
120  * \param stateManager OpenGL context to draw list in
121  * \param enableColor Whether or not to use the per vertex colors when drawing
122  */
123  void DrawOutlines( IGlsStateManager* stateManager, const bool enableColor );
124 
125  /** \return Returns the number of quads in the list */
126  unsigned int NumQuads()
127  {
128  return _numQuads;
129  }
130 
131 protected:
132  unsigned int _numQuads; /**< Number of quads in the list */
133  DynamicArray<V3f_C4ub, true> _vertData; /**< Vertices for the quad list */
134  DynamicArray<GLushort, true> _indices; /**< Indices for the quad list */
135 
136  unsigned int _vboHandle; /**< VBO Handle for this quad storage */
137  unsigned int _indexBufferHandle; /**< Index buffer Handle for this quad storage */
138  unsigned int _vboBufferSize; /**< Size of the VBO buffer. Cached to so that when a quad is cleared and reset
139  we will only reallocate the VBO when its size changes. */
140 
141  glsColor _currentColor; /**< Last color that was set. Used only while building a list */
142 
143  /* Called by AddQuad methods to internally allocate the next quad */
144  void AllocateNextQuad();
145 
146  /** Bind the quad list's VBOs and prepare for drawing
147  * \param stateManager OpenGL context to draw list in
148  * \param enableColor Whether or not to use the per vertex colors when drawing
149  */
150  void SetupVBO( IGlsStateManager* stateManager, const bool enableColor );
151 };
152 
153 /**
154  * GlsQuadListVCT_2D
155  */
157 {
158 public:
159  /** Constant sizes of the primitive vertex attributes */
160  static const GLuint VERT_SIZE = sizeof( V2f );
161  static const GLuint TEX_SIZE = sizeof( V2f );
162  static const GLuint COLOR_SIZE = sizeof( glsColor );
163 
164  /** Constant offsets to the primitive vertex attributes. */
165  static const GLuint VERT_OFFSET = 0;
166  static const GLuint TEX_COORD_OFFSET = VERT_SIZE;
167  static const GLuint COLOR_OFFSET = VERT_SIZE + TEX_SIZE;
168 
169  /** Default constructor
170  */
172 
173  /** Destructor
174  */
175  virtual ~GlsQuadListVCT_2D();
176 
177  /** Set the current texture coordinates. When a quad is added, these texture coordinates will be used.
178  * x1,y1 will map to quad vertex[0] and x2,y2 will map to quad vertex[1]
179  * \param x1 X coord of point 1
180  * \param y1 Y coord of point 1
181  * \param x2 X coord of point 2
182  * \param y2 Y coord of point 2
183  */
184  void SetTexCoords( const float x1, const float y1, const float x2, const float y2 );
185 
186  /** Set the current texture. This texture will be used when drawing the quad list (if not NULL)
187  * \param image The texture to set, NULL for no texture
188  */
189  void SetTexture( IFontImage* image );
190 
191  /** Set the current drawing color. When a quad is added, its vertex colors are set to the current color
192  * \param color The color to set
193  */
194  void SetColor( const glsColor& color );
195 
196  /** Put the quad list in list building mode. Process for using this quad list:
197  * 1. Build the list
198  * 2. Bake the list (creates VBOs)
199  * 3. Draw the list
200  */
201  void StartBuilding();
202 
203  /** Bakes the quad list, creating VBOs within the GL context.
204  * The VBOs created by Bake are used when the object is later drawn with Draw
205  * \param stateManager The StateManager object to create the VBOs within
206  */
207  void Bake( IGlsStateManager* stateManager );
208 
209  /** Add a quad defined by a 2D rectangle from x1,y1 to x2,y2
210  * \param x1 X coord of point 1
211  * \param y1 Y coord of point 1
212  * \param x2 X coord of point 2
213  * \param y2 Y coord of point 2
214  */
215  void AddQuad2D( const float x1, const float y1, const float x2, const float y2 );
216 
217  /** Draws this quad list
218  * \param stateManager OpenGL context to draw list in
219  * \param enableColor Whether or not to use the per vertex colors when drawing
220  * \param enableTexture Whether or not to use the texture when drawing
221  */
222  void Draw( IGlsStateManager* stateManager, const bool enableColor, const bool enableTexture );
223 
224  /** \return Returns the number of quads in the list */
225  unsigned int NumQuads()
226  {
227  return _numQuads;
228  }
229 
230 protected:
231  class TextureGroup : public NonCopyable
232  {
233  public:
234  /** Default constructor
235  */
236  TextureGroup();
237 
238  /** Destructor
239  */
240  virtual ~TextureGroup();
241 
242  /** Set the current texture. This texture will be used when drawing the quad list (if not NULL)
243  * \param image The texture to set, NULL for no texture
244  */
245  void SetTexture( IFontImage* texture );
246 
247  /** Get the current texture. This texture will be used when drawing the quad list (if not NULL)
248  * \return The texture to set, NULL for no texture
249  */
251 
252  /** Put the quad list in list building mode. Process for using this quad list:
253  * 1. Build the list
254  * 2. Bake the list (creates VBOs)
255  * 3. Draw the list
256  */
257  void StartBuilding();
258 
259  /** Bakes the quad list, creating VBOs within the GL context.
260  * The VBOs created by Bake are used when the object is later drawn with Draw
261  * \param stateManager The StateManager object to create the VBOs within
262  */
263  void Bake( IGlsStateManager* stateManager );
264 
265  /** Add a quad defined by a 2D rectangle from x1,y1 to x2,y2
266  * \param x1 X coord of point 1
267  * \param y1 Y coord of point 1
268  * \param x2 X coord of point 2
269  * \param y2 Y coord of point 2
270  * \param tex texture coordinates
271  * \param color color of the quad points
272  */
273  void AddQuad2D( const float x1, const float y1, const float x2, const float y2,
274  const V2f tex[], const glsColor& color );
275 
276  /** Draws this quad list
277  * \param stateManager OpenGL context to draw list in
278  * \param enableColor Whether or not to use the per vertex colors when drawing
279  * \param enableTexture Whether or not to use the texture when drawing
280  */
281  void Draw( IGlsStateManager* stateManager, const bool enableColor, const bool enableTexture );
282 
283  protected:
284  unsigned int _numQuads; /**< Number of quads in the list */
285  DynamicArray<V2f_T2f_C4ub, true> _vertData; /**< Vertices for the quad list */
286  DynamicArray<GLushort, true> _indices; /**< Indices for the quad list */
287 
288  IFontImage* _texture; /**< Texture to use when drawing quad storage. NULL if untextured */
289 
290  unsigned int _vboHandle; /**< VBO Handle for this quad storage */
291  unsigned int _indexBufferHandle; /**< Index buffer Handle for this quad storage */
292  unsigned int _vboBufferSize; /**< Size of the VBO buffer. Cached to so that when a quad is cleared and reset
293  we will only reallocate the VBO when its size changes. */
294 
295  /* Called by AddQuad methods to internally allocate the next quad */
296  void AllocateNextQuad();
297  };
298 
299  DynamicArray<TextureGroup*, false> _textureGroups; /**< The list of all textured quad groups. */
300  unsigned int _numTextureGroups; /**< The number of textured quad groups in the list. */
301  TextureGroup* _currentTextureGroup; /** Pointer to the current texture group that quads will be added to with the next call to AddQuad */
302 
303  unsigned int _numQuads; /**< Number of quads in the list (total) */
304 
305  V2f _currentTex[ 4 ]; /**< Current texture coordinates supplied for current quad
306  (Texture coordinates are not required to change per quad).
307  Used only while building list. */
308 
309  glsColor _currentColor; /**< Last color that was set. Used only while building a list */
310 };
311 
312 } // namespace disti
313 
314 #endif
GlsColor glsColor
Alias for backwards compatibility.
Definition: gls_color.h:272
void Bake(IGlsStateManager *stateManager)
void AddQuad3D(const Vector v[])
Definition: gls_primitive_storage_types.h:50
The disti::V2f, disti::V2f_C4ub, disti::V3f_C4ub, disti::V2f_T2f_C4ub, and the disti::V2f_T2f structs...
Definition: IFontImage.h:53
Definition: gls_quad_storage.h:231
void DrawOutlines(IGlsStateManager *stateManager, const bool enableColor)
Definition: dynamic_array.h:62
void SetTexture(IFontImage *image)
The disti::DynamicArray class. A templated array of objects capable of dynamically growing...
DynamicArray< GLushort, true > _indices
Definition: gls_quad_storage.h:286
unsigned int _numQuads
Definition: gls_quad_storage.h:303
DynamicArray< GLushort, true > _indices
Definition: gls_quad_storage.h:134
IFontImage * _texture
Definition: gls_quad_storage.h:288
void Draw(IGlsStateManager *stateManager, const bool enableColor)
A base class for objects that are not copyable via the standard C++ copy constructor.
DynamicArray< V3f_C4ub, true > _vertData
Definition: gls_quad_storage.h:133
unsigned int _vboBufferSize
Definition: gls_quad_storage.h:292
void SetColor(const glsColor &color)
DynamicArray< V2f_T2f_C4ub, true > _vertData
Definition: gls_quad_storage.h:285
DynamicArray< TextureGroup *, false > _textureGroups
Definition: gls_quad_storage.h:299
V2f _currentTex[4]
Definition: gls_quad_storage.h:305
Definition: gls_state_manager_interface.h:67
Definition: gls_quad_storage.h:156
void SetupVBO(IGlsStateManager *stateManager, const bool enableColor)
The disti::GlsStateManager factory class. Creates an instance of a state manager that manages the GL ...
The Color class: Implements a 4 component RGBA color.
unsigned int NumQuads()
Definition: gls_quad_storage.h:225
void AddQuad2D(const float x1, const float y1, const float x2, const float y2, const V2f tex[], const glsColor &color)
A file for all GL Studio files to include.
unsigned int _vboBufferSize
Definition: gls_quad_storage.h:138
unsigned int _numTextureGroups
Definition: gls_quad_storage.h:300
static const GLuint VERT_SIZE
Definition: gls_quad_storage.h:160
glsColor _currentColor
Definition: gls_quad_storage.h:141
VertexNoColor Vector
Definition: gls_font_base.h:66
void Draw(IGlsStateManager *stateManager, const bool enableColor, const bool enableTexture)
The disti::Vertex class. A class for manipulating 3D vertices.
unsigned int NumQuads()
Definition: gls_quad_storage.h:126
unsigned int _indexBufferHandle
Definition: gls_quad_storage.h:137
Definition: gls_color.h:53
static const GLuint VERT_OFFSET
Definition: gls_quad_storage.h:71
void SetTexture(IFontImage *texture)
static const GLuint VERT_SIZE
Definition: gls_quad_storage.h:67
Definition: vertex.h:84
static const GLuint VERT_OFFSET
Definition: gls_quad_storage.h:165
void SetTexCoords(const float x1, const float y1, const float x2, const float y2)
unsigned int _numQuads
Definition: gls_quad_storage.h:132
void AddQuad2D(const float x1, const float y1, const float x2, const float y2)
unsigned int _numQuads
Definition: gls_quad_storage.h:284
void SetColor(const glsColor &color)
Definition: non_copyable.h:45
unsigned int _vboHandle
Definition: gls_quad_storage.h:290
glsColor _currentColor
Definition: gls_quad_storage.h:309
void Draw(IGlsStateManager *stateManager, const bool enableColor, const bool enableTexture)
Definition: gls_quad_storage.h:63
Definition: bmpimage.h:46
void AddQuad2D(const float x1, const float y1, const float x2, const float y2)
unsigned int _vboHandle
Definition: gls_quad_storage.h:136
void Bake(IGlsStateManager *stateManager)
unsigned int _indexBufferHandle
Definition: gls_quad_storage.h:291
IFontImage.
void Bake(IGlsStateManager *stateManager)
The gls_gl.