#include <gls_display_list.h>
The GlsDisplayList class. Manages an OpenGL display list.
Allocate an OpenGL display list, deallocating any existing list
Stop writing into the display list and save it
Invalidate the display list. An object with an invalid display list should reinvoke its draw code to rebuild the display list. Also deallocates the OpenGL list.
Draw what's in the display list
Start writing into the display list
Returns true if this display list is enabled
void UseList |
( |
const bool & |
val | ) |
|
|
inline |
Set whether or not this display list is enabled
Returns true if the list is valid
void Valid |
( |
const bool & |
val | ) |
|
|
inline |
Set wether or not the list is valid. Be careful when setting this to true. Make sure the list really is valid
The OpenGL list handle for this list
True if this list is enabled
True if this list is valid
The documentation for this class was generated from the following file: