GL Studio C++ Runtime API
glsDisplayFrame Member List

This is the complete list of members for glsDisplayFrame, including all inherited members.

_autoCalcFarZRuntimeDisplayFrameprotected
_autoCalcNearZRuntimeDisplayFrameprotected
_backgroundColorRuntimeDisplayFrame
_clearBitfieldDisplayFrameprotected
_componentHeaderFileNameDisplayFrameprotected
_cullingEnabledDisplayFrameprotected
_current_viewRuntimeDisplayFrameprotected
_currentCursorDisplayFrameprotected
_currentEyePointRuntimeDisplayFrameprotected
_cursorsDownDisplayFrameprotected
_depthFactorRuntimeDisplayFrameprotected
_escKeyExitsglsDisplayFrameprotected
_farZRuntimeDisplayFrameprotected
_fovRuntimeDisplayFrameprotected
_frameTimerRuntimeDisplayFrameprotected
_heightDisplayFrameprotected
_height_offsetRuntimeDisplayFrameprotected
_lastPickedDepthDisplayFrameprotected
_lightMgrDisplayFrameprotected
_materialPaletteDisplayFrameprotected
_multitouchEnabledDisplayFrameprotected
_nameRuntimeDisplayFrameprotected
_nearZRuntimeDisplayFrameprotected
_postDrawCallbackglsDisplayFrameprotected
_preDrawCallbackglsDisplayFrameprotected
_redrawRuntimeDisplayFrameprotected
_scaleRuntimeDisplayFrameprotected
_sKeyTogglesStatisticsglsDisplayFrameprotected
_smoothedFrameDelayRuntimeDisplayFrameprotected
_sound_playerDisplayFrame
_weakRefsWeakReferenceableMixinprotected
_widthDisplayFrameprotected
_width_offsetRuntimeDisplayFrameprotected
AddWeakReference(WeakReference *weakRef) overrideWeakReferenceableMixininlinevirtual
BackgroundColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)RuntimeDisplayFramevirtual
BackgroundColor(const GlsColor &color)RuntimeDisplayFramevirtual
BackgroundColor(void)RuntimeDisplayFramevirtual
CenterOnLogical(float lx, float ly)glsDisplayFramevirtual
CleanupDragMap()DisplayFrameprotected
Clear(void)RuntimeDisplayFramevirtual
ClearBitfield(GLbitfield bitField)DisplayFrameinline
ClearBitfield()DisplayFrameinline
ClearDrag()DisplayFramevirtual
ClearDragAndFocus()RuntimeDisplayFramevirtual
ClearFocus()DisplayFramevirtual
Create(void)glsDisplayFramevirtual
CreateSplash()glsDisplayFramevirtual
CullingEnabled(void)DisplayFrame
CullingEnabled(const bool enabled)DisplayFrame
CurrentCursor(unsigned int cursor_id)DisplayFrameprotectedvirtual
CurrentEyePoint()RuntimeDisplayFramevirtual
CurrentEyePoint(GlsEyePoint *eye)RuntimeDisplayFramevirtual
CurrentView(const int view)RuntimeDisplayFrameinlinevirtual
CurrentView(void) const RuntimeDisplayFrameinlinevirtual
DepthFactor(float factor)RuntimeDisplayFramevirtual
DepthFactor()RuntimeDisplayFramevirtual
DisplayFrame(int width, int height, bool allocateObjects=true)DisplayFrame
DragObject(DisplayObject *obj)DisplayFramevirtual
DragObject(void)DisplayFramevirtual
Draw(void)DisplayFrame
EscKeyExits()glsDisplayFramevirtual
EscKeyExits(bool flag)glsDisplayFramevirtual
eventCompressorglsDisplayFrame
FindDragObject()DisplayFrameprotected
FocusObject(DisplayObject *obj)DisplayFramevirtual
FocusObject(void)DisplayFramevirtual
FOV(double fov)RuntimeDisplayFramevirtual
FOV()RuntimeDisplayFramevirtual
FrameAnimate() overrideglsDisplayFramevirtual
FrameAttribDict(void)DisplayFrameinline
FrameAttribDict(void) const DisplayFrameinline
frameIntervalRuntimeDisplayFrameprotected
FrameInterval(void)RuntimeDisplayFramevirtual
FrameInterval(int interval)RuntimeDisplayFramevirtual
GetBackgroundColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)RuntimeDisplayFramevirtual
GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)DisplayFramevirtual
GetCppInterfaceDescriptionFree(InterfaceListType *array)DisplayFramevirtual
GetDragObjectForCursor(unsigned int cursorID)DisplayFrameprotected
GetInputHandler()DisplayFramevirtual
GetResource(const std::string &resourceName)DisplayFrameinline
GetResource_CRTClean(const char *name)DisplayFramevirtual
GetResourceFree_CRTClean(char *memoryToFree)DisplayFramevirtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL)DisplayFramevirtual
GetResources_CRTClean(GlsResourceFilter *filter)DisplayFramevirtual
GetResourcesFree_CRTClean(char *memoryToFree)DisplayFramevirtual
GetWindowDimensions(int &X, int &Y, int &W, int &H)glsDisplayFramevirtual
glsDisplayFrame(const char *name, int width, int height)glsDisplayFrame
handle(DisplayEvent *ev)RuntimeDisplayFramevirtual
HandleDisplayEvent(DisplayEvent *ev)DisplayFramevirtual
Height(void)DisplayFrame
HeightOffset(float offset)RuntimeDisplayFramevirtual
HeightOffset(void)RuntimeDisplayFramevirtual
InsertObject(DisplayObject *obj, int loc)DisplayFrame
Invalidate() overrideRuntimeDisplayFramevirtual
IsInvalidated() const overrideRuntimeDisplayFramevirtual
LightMgr(void)DisplayFrameinline
LightMgr(ComponentLightMgr *val)DisplayFrameinline
MaterialPalette(void)DisplayFrameinline
MultitouchEnabled(bool enabled)DisplayFramevirtual
MultitouchEnabled(void)DisplayFramevirtual
Name(void)RuntimeDisplayFrame
Name(char *name)RuntimeDisplayFrame
NotifyAttributeChanged(const AttributeName &name) overrideDisplayFramevirtual
NotifyWeakReferenceDestroyed(WeakReference *ref) overrideWeakReferenceableMixininlinevirtual
objectsDisplayFrame
Paint(void) overrideglsDisplayFramevirtual
PostDrawCallback(GlsDrawCallback cb)glsDisplayFramevirtual
PostHandle(bool handled, DisplayEvent *ev)glsDisplayFramevirtual
PreDrawCallback(GlsDrawCallback cb)glsDisplayFramevirtual
PushObject(DisplayObject *obj)DisplayFrame
ReadResources(const char *filename)DisplayFramevirtual
RecordCalculateEnd(void)RuntimeDisplayFramevirtual
RecordCalculateStart(void)RuntimeDisplayFramevirtual
Redraw(void)glsDisplayFramevirtual
RemoveSplash()glsDisplayFramevirtual
Resource(const char *name)DisplayFramevirtual
RestoreOpenGLState(void)DisplayFramestatic
RuntimeDisplayFrame(const char *name, int width, int height)RuntimeDisplayFrame
Scale(float scale)RuntimeDisplayFramevirtual
Scale(void)RuntimeDisplayFramevirtual
SetHeight(int h)DisplayFrame
SetOpenGLDefaultState(bool saveVal)DisplayFramestatic
SetProjection(void)glsDisplayFramevirtual
SetRedraw(void) overrideglsDisplayFramevirtual
SetResource(const std::string &resourceName, const std::string &resourceVal)DisplayFrameinline
SetResource_CRTClean(const char *name, const char *value)DisplayFramevirtual
SetResources(std::istream &instr)DisplayFramevirtual
SetResources_CRTClean(const char *buf)DisplayFramevirtual
SetTexturePaletteSize(int cnt)DisplayFrame
SetWidth(int w)DisplayFrame
SetWindowDimensions(int X, int Y, int W, int H)glsDisplayFramevirtual
SKeyTogglesStatistics()glsDisplayFramevirtual
SKeyTogglesStatistics(bool flag)glsDisplayFramevirtual
splashDisplayglsDisplayFrameprotected
Stats()RuntimeDisplayFramevirtual
texturePaletteDisplayFrame
theWindowglsDisplayFrame
UpdateAnimate()RuntimeDisplayFramevirtual
WaitForNextFrame()RuntimeDisplayFramevirtual
WeakReferenceableMixin(void)WeakReferenceableMixininlineprotected
Width(void)DisplayFrame
WidthOffset(float offset)RuntimeDisplayFramevirtual
WidthOffset(void)RuntimeDisplayFramevirtual
WindowFlags(unsigned long flags)glsDisplayFramevirtual
WriteResources(const char *filename, GlsResourceFilter *filter=NULL)DisplayFramevirtual
~AttributeChangedNotifier()AttributeChangedNotifierinlinevirtual
~RuntimeDisplayFrame()RuntimeDisplayFramevirtual
~WeakReferenceableMixin()WeakReferenceableMixininlineprotectedvirtual