GL Studio C++ Runtime API
GlsText Member List

This is the complete list of members for GlsText, including all inherited members.

_alphaModeDisplayObjectprotected
_antiAliasDisplayObjectprotected
_attributesAddedDisplayObjectprotected
_blinkingDisplayObjectprotected
_blinkRateDisplayObjectprotected
_borderGlsTextprotected
_cellHeightGlsTextprotected
_cellWidthGlsTextprotected
_charsGlsTextprotected
_colorDisplayObjectprotected
_constrainRatioGlsTextprotected
_controlCellSizeGlsTextprotected
_cullBackFaceDisplayObjectprotected
_dcsMatrixDisplayObjectprotected
_depthTestDisplayObjectprotected
_drawMatrixDisplayObjectprotected
_fontGlsTextprotected
_haloColorGlsTextprotected
_justifyGlsTextprotected
_lineSpacingGlsTextprotected
_lineStippleMultiplierDisplayObjectprotected
_lineStipplePatternDisplayObjectprotected
_lineWidthDisplayObjectprotected
_locationDisplayObjectprotected
_lockCellSizeGlsTextprotected
_modelMatrixDisplayObjectprotected
_needToRebuildGlsTextprotected
_normalsDisplayObjectprotected
_nTex_verticesDisplayObjectprotected
_nVerticesDisplayObjectprotected
_polygonEndDisplayObjectprotected
_polygonModeDisplayObjectprotected
_polygonOffsetDisplayObjectprotected
_projMatrixDisplayObjectprotected
_runtimeGlyphGenerationTextGlsTextprotected
_shadingDisplayObjectprotected
_shadowColorGlsTextprotected
_shadowOffsetGlsTextprotected
_texCoordDisplayObjectprotected
_textGlsTextprotected
_textureBlendColorDisplayObjectprotected
_textureIndexDisplayObjectprotected
_textureMagFilterDisplayObjectprotected
_textureMapDisplayObjectprotected
_textureMinFilterDisplayObjectprotected
_texturePointsDisplayObjectprotected
_textureRepeatDisplayObjectprotected
_uppercaseGlsTextprotected
_userDataDisplayObjectprotected
_verticesDisplayObjectprotected
_viewMatrixDisplayObjectprotected
_visibleDisplayObjectprotected
_vXGlsTextprotected
_vYGlsTextprotected
_vZGlsTextprotected
_weakRefsWeakReferenceableMixinprotected
_wrapTextGlsTextprotected
AddWeakReference(WeakReference *weakRef) overrideWeakReferenceableMixininlinevirtual
AllocateModelMatrix()DisplayObjectprotected
AlphaMode(int mode)DisplayObjectvirtual
AlphaMode(void)DisplayObjectvirtual
AntiAlias(void)DisplayObjectvirtual
AntiAlias(bool alias)DisplayObjectvirtual
ApplyDynamicRotation(void)DisplayObjectprotected
ApplyTextureSettings(int textureIndex=-1)DisplayObject
Attributes()DisplayObjectinline
AvailableAttributesEnum enum nameDisplayObject
Baseline(const float &baselineShift)GlsText
Baseline()GlsText
BgColor(const GlsColor &color)GlsText
BgColor()GlsText
BlinkedOff(void)DisplayObject
Blinking(void)DisplayObjectvirtual
Blinking(const bool blink)DisplayObjectvirtual
BlinkRate(void)DisplayObjectvirtual
BlinkRate(const float rate)DisplayObjectvirtual
Border(const float &units)GlsText
Border() const GlsTextinline
BoundingVolumeCenter() const DisplayObjectinline
BoundingVolumeCenter(const Vector &center)DisplayObject
BoundingVolumeHit(const Vector &start, const Vector &direction)DisplayObject
BoundingVolumeRadius() const DisplayObjectinline
BoundingVolumeRadius(float radius)DisplayObject
CalcDrawMatrix()DisplayObjectprotectedvirtual
CalcDrawMatrixIfExists()DisplayObjectinlineprotected
CalcNormals(int windingOrder=1)GLPolygonvirtual
Calculate(double time)DisplayObjectvirtual
CalculateCollisionPoint(const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)DisplayObject
CalculateMatrices(const OpenGLMatrices &newMatrices)DisplayObjectprotectedvirtual
CalculateParentBoundingBox(void)DisplayObjectvirtual
CalculateTextureCoordinates(void)GLPolygonvirtual
CallbackCaller() const DisplayObjectinline
CallbackCaller(CallbackMethodCallerBase *cb)DisplayObject
CellHeight(float height)GlsText
CellHeight() const GlsTextinline
CellWidth(float width)GlsText
CellWidth() const GlsTextinline
Char(Char_t code)GlsText
CharAttr(unsigned int index) const GlsTextinline
CharAttribs() const GlsTextinline
CharScaling(const float &newScale)GlsText
CharScaling()GlsText
CharSpacing(const float &horizontalSpacing)GlsText
CharSpacing()GlsText
CloneObject(bool generateNames=false)GLPolygonvirtual
ConfigureMetaData(void)GLPolygon
ConstrainCellRatio(bool constrain)GlsText
ConstrainCellRatio() const GlsTextinline
ControlCellSize(bool control)GlsText
ControlCellSize() const GlsTextinline
CopyGeometry(DisplayObject *src)GlsTextvirtual
CopyHierarchyProperties(DisplayObject *src, bool copyName)DisplayObjectvirtual
CopyProperties(DisplayObject *src)GlsTextvirtual
CullBackFace(const bool val)DisplayObjectvirtual
CullBackFace(void)DisplayObjectvirtual
Culled() const DisplayObjectinline
CullTest(const GlsMatrixType *matrix, const Culler &culler)DisplayObjectinline
DcsMatrix()DisplayObjectinline
DcsMatrix(const GlsMatrixType &matrix)DisplayObject
DCSToLogical(Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)DisplayObject
DeleteVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
DeleteVertexAt(unsigned int index)GLPolygonvirtual
DepthTest(void)DisplayObjectvirtual
DepthTest(unsigned char zbuf)DisplayObjectvirtual
Destroy()DisplayObject
DisplayObject(float x, float y, float z)DisplayObject
DisplayObject(const DisplayObject &object, const bool generateNames)DisplayObject
Draw(void)GLPolygonvirtual
DrawMatrix()DisplayObjectinline
DrawScalableLine(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)GlsTextinlinestatic
DynamicRotate(float angle, int axis)DisplayObject
DynamicRotate(const Vector &v)DisplayObject
DynamicRotate(float angle[])DisplayObject
DynamicRotate(float x, float y, float z)DisplayObjectvirtual
DynamicRotateRelative(float angle, int axis)DisplayObjectvirtual
DynamicRotation(int axis)DisplayObjectvirtual
DynamicScale()DisplayObjectvirtual
DynamicScale(float x, float y, float z)DisplayObjectvirtual
DynamicScale(const Vector &scale)DisplayObject
DynamicTranslate(float x, float y, float z, bool relative=false)DisplayObjectvirtual
DynamicTranslate(const Vertex &amount, bool relative)DisplayObject
DynamicTranslate(const Vector &amount)DisplayObject
DynamicTranslate(float amount, int axis, bool relative=false)DisplayObjectvirtual
DynamicTranslation(int axis)DisplayObjectvirtual
DynamicTranslation()DisplayObjectvirtual
Editor()DisplayObject
Editor() const DisplayObject
Editor(DisplayObjectEditor *editor)DisplayObject
Erase()GlsText
FauxBold(const bool &bold)GlsText
FauxBold()GlsText
FinishObject()DisplayObjectinlinevirtual
Font() const GlsTextinline
Font(GlsFontBase *font)GlsText
FormatVarArgList(const int initialBufferLength, const char *format, va_list args)GlsTextprotected
GenerateInstanceName(void)DisplayObjectvirtual
GetApplicableTextureIndex()DisplayObjectprotected
GetApplicableTextureRepeat()DisplayObjectprotected
GetBlendColor(unsigned char color[])DisplayObject
GetBlendColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetBlendColor()DisplayObjectvirtual
GetCenter(Vector &center)DisplayObjectvirtual
GetColor()DisplayObjectvirtual
GetColor(unsigned char c4[])DisplayObject
GetColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)GlsTextvirtual
GetCppInterfaceDescriptionFree(InterfaceListType *array)GlsTextvirtual
GetExtents(float &x, float &y, float &z, float &x1, float &y1, float &z1)DisplayObjectvirtual
GetExtentsDCS(Vector &min, Vector &max)DisplayObject
GetFillColor(unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)DisplayObject
GetFillColor(unsigned char c4[])DisplayObject
GetFillColor(void)DisplayObjectvirtual
GetLocation(Vertex &v)DisplayObjectvirtual
GetLocation(float &x, float &y, float &z)DisplayObjectvirtual
GetPainter()DisplayObjectvirtual
GetPlaneVectorPoints(Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)DisplayObjectvirtual
GetResources(std::ostream &outstr, GlsResourceFilter *filter=NULL)DisplayObjectvirtual
GetRotationPoint(Vertex &v)DisplayObjectvirtual
GetTextureCoordinates(void)DisplayObjectinline
GetTexturePoints(void)DisplayObjectvirtual
GetTexturePointTransformationMatrix(GlsMatrixType &world2tex)DisplayObject
GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)DisplayObjectvirtual
GLPolygon(unsigned int nPoints, const Vertex *vertices)GLPolygon
GLPolygon(unsigned int nPoints, const Vertex *vertices, const Vertex &location)GLPolygon
GLPolygon(void)GLPolygon
GLPolygon(const GLPolygon &polygon, const bool generateNames)GLPolygon
GlsText()GlsText
Halo(bool halo)GlsText
HaloColor(const GlsColor &color)GlsText
handle(DisplayEvent *ev)DisplayObjectvirtual
Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)DisplayObjectvirtual
HitUtil(float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)DisplayObjectvirtual
InsertVertex(unsigned int indexAfter) finalDisplayObjectinlinevirtual
InsertVertexAt(unsigned int index)DisplayObjectvirtual
InsideVertexExtents(float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)DisplayObjectprotected
InstanceName(void)DisplayObject
InstanceName(const char *name)DisplayObject
InvalidateFont()GlsText
InvalidatePainter()DisplayObject
Inverse(const bool &inverse)GlsText
Inverse()GlsText
IsVisibleInScene(const DisplayObject *obj=NULL) const DisplayObjectvirtual
Justify(Justify_t justification)GlsText
Justify() const GlsTextinline
Justify_t enum nameGlsText
LightingEnabled()DisplayObjectvirtual
LightingEnabled(bool lighting)DisplayObjectvirtual
LineSpacing(float spacing)GlsText
LineSpacing() const GlsTextinline
LineStippleMultiplier(void)DisplayObjectvirtual
LineStippleMultiplier(int mult)DisplayObjectvirtual
LineStipplePattern(void)DisplayObjectvirtual
LineStipplePattern(int pattern)DisplayObjectvirtual
LineWidth(void)DisplayObjectvirtual
LineWidth(float width)DisplayObjectvirtual
Location(void) const DisplayObjectvirtual
Location(const Vertex &v)DisplayObjectvirtual
Location(float x, float y, float z)DisplayObjectvirtual
LockCellSize(bool lock)GlsText
LockCellSize() const GlsTextinline
LogicalToDCS(Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)DisplayObject
LogicalToWindow(const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
MaterialIndex()DisplayObjectvirtual
MaterialIndex(int index)DisplayObjectvirtual
MaterialIndices()DisplayObjectvirtual
MaterialIndices(DynamicArray< int > indices)DisplayObjectvirtual
ModelMatrix()DisplayObject
NeedCalcDrawMatrix()DisplayObjectinline
NeedCalculate()DisplayObjectinline
NeedCalculate(bool val)DisplayObjectinlineprotected
Normals()DisplayObjectinline
NotifyAttributeChanged(const AttributeName &name) overrideDisplayObjectvirtual
NotifyWeakReferenceDestroyed(WeakReference *ref) overrideWeakReferenceableMixininlinevirtual
NumberOfVertices() const DisplayObjectinline
ObjectDepth(void)DisplayObjectvirtual
ObjectHeight(void)DisplayObjectvirtual
ObjectWidth(void)DisplayObjectvirtual
Parent(DisplayFrame *par)DisplayObjectvirtual
Parent(void) const DisplayObjectinline
ParentGroup(Group *group)DisplayObjectvirtual
ParentGroup(void) const DisplayObjectinline
Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &parentDrawn)GLPolygonvirtual
Pickable()DisplayObjectinline
Pickable(unsigned char pick)DisplayObjectvirtual
PickCleanup(Vertex *vertices, unsigned int vertex_cnt)DisplayObjectprotected
PickSetup(float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)DisplayObjectprotected
PolygonEnd(void)DisplayObjectvirtual
PolygonEnd(const int end)DisplayObjectvirtual
PolygonMode(void)DisplayObjectvirtual
PolygonMode(int mode)DisplayObjectvirtual
PreDraw(const OpenGLMatrices &current, Culler &culler)DisplayObjectvirtual
ProjMatrix()DisplayObject
ReallocateVertices(unsigned int numVertices, bool initializeNew, bool copyOld)DisplayObjectvirtual
RelativeAngle(const float x, const float y)DisplayObjectvirtual
RequiresFontFile() const GlsTextinlinevirtual
Resource(const char *name)DisplayObjectvirtual
RestoreAlpha(void)DisplayObject
RestoreAntiAlias(void)DisplayObject
RestoreLighting(void)DisplayObject
RestoreLineStyle(void)DisplayObject
Rotate(const Vector &orig, float angle, const Vector &axis)GlsTextvirtual
disti::GLPolygon::Rotate(float angle, int axis=Z_AXIS)DisplayObjectvirtual
disti::GLPolygon::Rotate(const Vector &origin, float angle, int axis=Z_AXIS)DisplayObjectvirtual
RotationPoint() const DisplayObjectinline
RotationPoint(const Vertex &v)DisplayObjectvirtual
RotationPoint(float x, float y, float z)DisplayObjectvirtual
SaveMatrices()DisplayObject
Scale(float px, float py, float pz, Vertex *anchor, int handleBar=0)DisplayObjectvirtual
Set(int spec,...)DisplayObject
SetAvailableAttributes(unsigned int value)GlsTextvirtual
SetBlendColor(const GlsColor &color)DisplayObjectvirtual
SetBlendColor(unsigned char color[])DisplayObject
SetBlendColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObject
SetColor(const GlsColor &color)DisplayObjectvirtual
SetColor(unsigned char c4[])DisplayObjectinline
SetColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)DisplayObjectinline
SetFillColor(unsigned char c4[])DisplayObjectinline
SetFillColor(const GlsColor &color)DisplayObjectvirtual
SetManualBlinkElapsedTime(double elapsedTime)DisplayObjectstatic
SetNormals(unsigned int nPoints, Vector *vertices)DisplayObjectvirtual
SetOrigin(const Vertex &vert)DisplayObjectvirtual
SetPainter(GlsPainter *painter)DisplayObjectvirtual
SetRebuild()GlsTextinline
SetTexCoords(unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)DisplayObjectvirtual
SetTexCoords(unsigned int nPoints, Vertex *new_tex_coord)DisplayObjectinline
SetupAlpha(void)DisplayObject
SetupAntiAlias(void)DisplayObject
SetupDepthTest(void)DisplayObject
SetupLighting(void)DisplayObject
SetupLineStyle(void)DisplayObject
SetupPolyDrawStyle(void)DisplayObject
SetupShading(void)DisplayObject
SetupTexture(void)DisplayObject
SetValue(int spec, va_list &args)GlsTextvirtual
SetVertexColor(unsigned int vertex, unsigned char CurrentFillColor[])DisplayObjectvirtual
SetVertices(unsigned int nPoints, Vertex *vertices)DisplayObjectvirtual
Shading(void)DisplayObjectvirtual
Shading(const int shading)DisplayObjectvirtual
Shadow(bool shadow)GlsText
ShadowColor(const GlsColor &color)GlsText
ShadowDistance(const float &dist)GlsTextinline
ShadowOffset(const Vector &offset)GlsText
StrikeThru(const bool &strike)GlsText
StrikeThru()GlsText
String(const std::string &s)GlsText
String(const char *s)GlsTextinline
String() const GlsTextinline
TextColor(const GlsColor &color)GlsText
TextColor()GlsText
TextureCoordinates(void)DisplayObjectinline
TextureIndex(void)DisplayObjectvirtual
TextureIndex(int textureIndex)DisplayObjectvirtual
TextureMagnificationFilter(void)DisplayObjectvirtual
TextureMagnificationFilter(const int filter)DisplayObjectvirtual
TextureMappingTechnique(void)DisplayObjectvirtual
TextureMappingTechnique(const int map)DisplayObjectvirtual
TextureMinificationFilter(void)DisplayObjectvirtual
TextureMinificationFilter(const int filter)DisplayObjectvirtual
TextureRepeat(void)DisplayObjectvirtual
TextureRepeat(const int rep)DisplayObjectvirtual
Translate(float tr[])DisplayObjectvirtual
Translate(float x, float y, float z)DisplayObjectvirtual
TranslateVertices(float x, float y, float z)DisplayObjectvirtual
Underline(const bool &underline)GlsText
Underline()GlsText
UpdateBoundingVolume(void)DisplayObjectvirtual
Uppercase(bool uppercase)GlsText
UseManualBlinkElapsedTime(bool useManualTime)DisplayObjectstatic
UserData(void) const DisplayObjectinline
UserData(void *data)DisplayObjectinline
VaListSetNormals(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetTexCoords(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaListSetVertices(unsigned int nPoints, va_list args)DisplayObjectprotectedvirtual
VaSetNormals(unsigned int nPoints,...)DisplayObject
VaSetTexCoords(unsigned int nPoints,...)DisplayObject
VaSetVertices(unsigned int nPoints,...)DisplayObject
Vertices()DisplayObjectinlinevirtual
ViewMatrix()DisplayObject
Visibility(void) const DisplayObjectinline
Visibility(const bool vis)DisplayObjectvirtual
Visible(void) const DisplayObjectinline
WeakReferenceableMixin(void)WeakReferenceableMixininlineprotected
WindowToLogical(const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())DisplayObject
WorldRotationPoint(void)DisplayObjectvirtual
WorldRotationPoint(const Vector &vert)DisplayObjectvirtual
WorldVertex(unsigned int i)DisplayObjectvirtual
WorldVertex(unsigned int i, const Vertex &vert)DisplayObjectvirtual
WrapText(bool wrap)GlsText
WrapText() const GlsTextinline
X(void) const DisplayObjectinline
X(const float x)DisplayObjectinline
Y(void) const DisplayObjectinline
Y(const float y)DisplayObjectinline
Z(void) const DisplayObjectinline
Z(const float z)DisplayObjectinline
~AttributeChangedNotifier()AttributeChangedNotifierinlinevirtual
~DisplayObject(void)DisplayObjectvirtual
~GLPolygon(void)GLPolygonvirtual
~GlsText()GlsTextvirtual
~WeakReferenceableMixin()WeakReferenceableMixininlineprotectedvirtual