GL Studio C++ Runtime API
gls_moving_eye.h
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1 /*! \file
2  \brief The disti::GlsMovingEye class.
3 
4  \par Copyright Information
5 
6  Copyright (c) 2017 by The DiSTI Corporation.<br>
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8  Orlando, Florida 32817<br>
9  USA<br>
10  <br>
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12 
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19 
20  NO WARRANTY. THE SOFTWARE IS PROVIDED "AS-IS," WITHOUT WARRANTY OF ANY KIND,
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37 State of Florida and the United States of America.
38 
39 */
40 #ifndef INCLUDED_GLS_MOVING_EYE_H
41 #define INCLUDED_GLS_MOVING_EYE_H
42 
43 #include <cstddef>
44 #include <queue>
45 
46 #ifdef __VXWORKS__
47 # define va_list std::va_list
48 #endif
49 
50 #include "gls_cpp_lang_support.h"
51 #include "gls_eyepoint.h"
52 
53 /// Provides support for creating DLLs
54 #if( defined( GLSGEN_EXPORT_GLSMOVINGEYE ) || defined( GLSGEN_IMPORT_GLSMOVINGEYE ) || defined( GLS_EXPORT_GENERATED ) || defined( GLS_IMPORT_GENERATED ) ) \
55  && defined( _MSC_VER )
56 # if defined( GLSGEN_EXPORT_GLSMOVINGEYE ) || defined( GLS_EXPORT_GENERATED )
57 # define GLSGEN_GLSMOVINGEYE_EXPORT __declspec( dllexport )
58 # else
59 # define GLSGEN_GLSMOVINGEYE_EXPORT __declspec( dllimport )
60 # endif
61 #else
62 # define GLSGEN_GLSMOVINGEYE_EXPORT
63 #endif
64 ///////////////////////////////////////////////////////////////////////////////
65 
66 #define LIB_BASE_NAME "gls_moving_eye"
67 #include "gls_auto_lib.h"
68 #undef LIB_BASE_NAME
69 
70 namespace disti
71 {
72 // SetValue enumerations
73 enum
74 {
75  GLS_MOVINGEYE_EMIT_EVENT = GLS_EYEPOINT_VIEW_VECTORS + 1,
76  GLS_MOVINGEYE_LOOK_AT_OBJECT,
77  GLS_MOVINGEYE_MAX_SPEED,
78  GLS_MOVINGEYE_MOVEMENT,
79  GLS_MOVINGEYE_ROUTE,
80  GLS_MOVINGEYE_DISABLE_HISTORY
81 };
82 
83 //------------------------------------------------------------------------
84 /**
85 * Runtime implementation of a GlsMovingEye
86 */
87 class GlsMovingEye : public GlsEyePoint
88 {
89 private:
90  GlsMovingEye& operator=( const GlsMovingEye& ) DISTI_SPECIAL_MEM_FUN_DELETE;
91  GlsMovingEye( const GlsMovingEye& ) DISTI_SPECIAL_MEM_FUN_DELETE;
92 
93 public:
94  DISTI_DEPRECATED( "This identifier is forbidden by the C++ standard. Use BaseClass instead." )
95  typedef GlsEyePoint _BaseClass;
96  typedef GlsEyePoint BaseClass;
97 
98  /// This specifies the type of route taken from one eyepoint to another.
100  {
101  CONSTANT = 0,
102  SINUSOIDAL = 1
103  };
104 
105  /// This specifies the type of route taken from one eyepoint to another.
106  enum Route_t
107  {
108  DIRECT = 0,
109  ARC = 1
110  };
111 
112  // Name of the event emitted when a move is completed
113  static const char* MOVE_COMPLETE_EVENT_NAME;
114 
115  //------------------------------------------------------------------------
116  /**
117  * Create a new GlsMovingEye.
118  */
120 
121  GLSGEN_GLSMOVINGEYE_EXPORT GlsMovingEye( const GlsMovingEye& that, const bool generateNames );
122 
123  //------------------------------------------------------------------------
124  /**
125  * GlsMovingEyeEditor destructor
126  */
128 
129  //------------------------------------------------------------------------
130  /**
131  * Returns true if the we're at the beginning of the history of movements.
132  */
133  bool AtStartOfHistory() const
134  {
135  return _historyPos == 0;
136  }
137 
138  //------------------------------------------------------------------------
139  /**
140  * Returns true if the we're at the end of the history of movements.
141  */
142  bool AtEndOfHistory() const
143  {
144  return _historyPos == _moveHistory.size() - 1;
145  }
146 
147  //------------------------------------------------------------------------
148  /**
149  * Aborts any move currently in progress.
150  */
152 
153  virtual GLSGEN_GLSMOVINGEYE_EXPORT void SetAvailableAttributes( unsigned int value );
154 
155  //------------------------------------------------------------------------
156  /* See base class */
157  virtual GLSGEN_GLSMOVINGEYE_EXPORT void Calculate( double time );
158 
159  //------------------------------------------------------------------------
160  /* See base class */
163  CloneObject( bool generateNames = false );
164 
165  //------------------------------------------------------------------------
166  /* See base class */
168 
169  //------------------------------------------------------------------------
170  /**
171  * Creates a new, blank GlsMovingEye object.
172  * \return DisplayObject type pointer to the new GlsMovingEye.
173  */
175 
176  //------------------------------------------------------------------------
177  /* See base class */
178  virtual GLSGEN_GLSMOVINGEYE_EXPORT void Draw();
179 
180  //------------------------------------------------------------------------
181  /**
182  * Returns whether or not an event is emitted upon completion of a
183  * commanded movement.
184  */
185  bool EmitEvent() const { return _emitEvent; }
186 
187  //------------------------------------------------------------------------
188  /**
189  * Sets whether or not an event is emitted upon completion of a
190  * commanded movement.
191  */
192  void EmitEvent( bool emitEvent );
193 
194  //------------------------------------------------------------------------
195  /**
196  * Returns whether or not an the move history is disabled.
197  */
198  bool DisableMoveHistory() const { return _disableMoveHistory; }
199 
200  //------------------------------------------------------------------------
201  /**
202  * Sets whether or not the move history is disabled.
203  */
204  void DisableMoveHistory( bool his );
205 
206  //------------------------------------------------------------------------
207  /* See base class */
209 
210 #ifndef GLES
211  //------------------------------------------------------------------------
212  /* See base class */
216  InterfaceListType* addToThisList = 0 );
217 
218  //------------------------------------------------------------------------
219  /* See base class */
221 #endif
222  //------------------------------------------------------------------------
223  /**
224  * \return The name of the object that the eyepoint should be always
225  * looking at.
226  * Lifetime is guaranteed to coincide with the GlsMovingEye's lifetime
227  * or until LookAtObject is changed.
228  */
229  const std::string& LookAtObject() const { return _lookAtObject; }
230 
231  //------------------------------------------------------------------------
232  /**
233  * Sets the name of the object that the eyepoint should be always
234  * looking at.
235  */
236  void LookAtObject( const std::string& name );
237 
238  //------------------------------------------------------------------------
239  /**
240  * Returns the maximum speed in logical units/second which will
241  * be used to achive the transition between eyepoints.
242  */
243  float MaxSpeed() const { return _maxSpeed; }
244 
245  //------------------------------------------------------------------------
246  /**
247  * Sets the maximum speed in logical units/second which will
248  * be used to achive the transition between eyepoints.
249  */
250  void MaxSpeed( float speed );
251 
252  //------------------------------------------------------------------------
253  /**
254  * Returns the type of movement algorithm to use when moving to another
255  * eyepoint.
256  */
257  Movement_t Movement() const { return _movement; }
258 
259  //------------------------------------------------------------------------
260  /**
261  * Sets the type of movement algorithm to use when moving to another
262  * eyepoint.
263  */
264  void Movement( Movement_t movementType );
265 
266  //------------------------------------------------------------------------
267  /**
268  * Moves this eyepoint to the previously set eyepoint. If a move is
269  * already in progress, it will be immediately stopped, and this move
270  * will start.
271  */
273 
274  //------------------------------------------------------------------------
275  /**
276  * Moves this eyepoint to the eyepoint which was last achieved from a
277  * MoveBack(). If a move is already in progress, it will be immediately
278  * stopped, and this move will start.
279  */
281 
282  //------------------------------------------------------------------------
283  /**
284  * Causes this eye to move from its current state to the state specified
285  * by the targetEye. It will take moveTime to get there. If a move is
286  * already in progress, it will be immediately stopped, and this move
287  * will start.
288  */
290  void MoveToEye( GlsEyePoint* eye, float moveTime = 2.0f );
291 
292  //------------------------------------------------------------------------
293  /**
294  * Causes the eye to move from its current state to each eyepoint in the
295  * specified group ending with the last eye in the group. If a move is
296  * already in progress, it will be immediately stopped, and this move
297  * will start.
298  */
300  void MoveToEye( Group* eyeGroup, float moveTime = 2.0f );
301 
302  //------------------------------------------------------------------------
303  /**
304  * Causes the specified eye to be added to the end of the list of eyes
305  * which should be moved through.
306  */
308  void MoveToEyeAdd( GlsEyePoint* eye, float moveTime = 2.0f );
309 
310  //------------------------------------------------------------------------
311  /**
312  * Causes the specified eyes to be added to the end of the list of eyes
313  * which should be moved through.
314  */
316  void MoveToEyeAdd( Group* eyeGroup, float moveTime = 2.0f );
317 
318  //------------------------------------------------------------------------
319  /**
320  * Causes this eye to move to the specified location in the scene without
321  * modifying the view direction or any other eye specific information.
322  */
324  void MoveToLocation( const Vector& location, float moveTime = 2.0f );
325 
326  //------------------------------------------------------------------------
327  /**
328  * Moves the eyepoint in view-relative coordinates by the specified amount,
329  * over the specified time. The units are in relative screen coordinates:
330  * X and Y are pixels, Z is 0->1. See WindowToLogical() or
331  * LogicalToWindow().
332  */
334  const Vector& moveAmount,
335  const Vector& rotation );
336 
337  //------------------------------------------------------------------------
338  /**
339  * Returns the type of route to use when moving to another eyepoint.
340  */
341  Route_t Route() const { return _route; }
342 
343  //------------------------------------------------------------------------
344  /**
345  * Sets the type of route to use when moving to another eyepoint.
346  */
347  void Route( Route_t routeType );
348 
349  //------------------------------------------------------------------------
350  /* See base class */
351  GLSGEN_GLSMOVINGEYE_EXPORT virtual void SetValue( int spec, va_list& args );
352 
353 protected:
354 #ifdef GLES
355  /** Set a single attribute from the GLO file.
356  * \param data The attribute to set and its associated data.
357  */
358  GLSGEN_GLSMOVINGEYE_EXPORT virtual void SetFromGloData( GlsGloFileAttribute& data );
359 #endif
360 
361  /// Type to store eyepoint state information.
362  struct EyeState_t
363  {
364  Vector location;
365  bool orthographic;
366  double FOV;
367  double otherFOV;
368  bool fovIsHorizontal;
369  double orthoSize;
370  double otherOrthoSize;
371  double farClip;
372  double nearClip;
373  FovConstraintType horizontalConstraint;
374  FovConstraintType verticalConstraint;
375  Vector viewVectors[ 3 ];
376 
377  /** Default constructor */
378  EyeState_t();
379 
380  /** Initialize EyeState_t using targetEye parameters.
381  * \param movingEye The GlsMovingEye that the state information is for (needed for coordinate conversions)
382  * \param targetEye The GlsEyePoint to move to
383  */
384  EyeState_t( GlsMovingEye* movingEye, GlsEyePoint* targetEye );
385 
386  inline Vector Direction()
387  {
388  /* Copied from GlsEyePoint::Direction() */
389  return viewVectors[ 2 ];
390  }
391  };
392 
393  /// Type to store eyepoint movement parameters.
394  struct MoveParms_t : public EyeState_t
395  {
396  bool addToHistory;
397  double time;
398  std::string qualifiedEyeName;
399 
400  MoveParms_t(
401  bool storeHistory,
402  double moveTime,
403  GlsMovingEye* movingEye,
404  GlsEyePoint* targetEye );
405  };
406 
407  /// Whether or not to emit an event when the move has completed.
409 
410  /// This is true when a move is occurring and the route segment being
411  /// moved along is the very first one in the queue. This is used during
412  /// sinusoidal movement to smoothly speed up when starting.
414 
415  /// Current position into the history list
416  std::size_t _historyPos;
417 
418  /// Flag to keep track of when the object gets initialized.
420 
421  /// Automatically adjust the view direction to point at the specified
422  /// targetObject. This is inactivated when the string is blank.
423  /// While this is active, the move methods will not control the view
424  /// direction. They can still control the position and other eye
425  /// information.
426  std::string _lookAtObject;
427 
428  /// The last up vector provided by the user or the move code.
429  /// Used by the 'look at' algorithm to orient the eyepoint
431 
432  /// The last up vector calculated by the lookAt algorithm.
434 
435  /// Stores a history of visited eyepoints for moving back and forth.
436  std::vector<MoveParms_t> _moveHistory;
437 
438  bool _disableMoveHistory;
439 
440  /// This specifies the maximum speed in logical units / second which will
441  /// be used to achive the transition. If the requested transition cannot
442  /// occur within the requested move time without exceeding the max speed,
443  /// the move time will be longer than requested. In other words, this
444  /// limit has priority over any requested moveTime. A MaxSpeed value of
445  /// < 0.0 means the speed limit is disabled.
446  float _maxSpeed;
447 
448  /// Type of movement algorithm to use when moving to another eyepoint.
450 
451  /// Contains movement parameters for each move that should be performed.
452  /// The last one contains the final eyepoint to stop at.
453  std::queue<MoveParms_t> _moveQ;
454 
455  /// Type of route to take when moving to another eyepoint.
457 
458  /// Stores this eyepoint's current state at the start of a move and is
459  /// used in calculating movement during each execution frame.
461 
462  /// Latest known simulation time.
463  double _simTime;
464 
465  /// Simulation time that a move starts.
466  double _startTime;
467 
468  /// This specifies the up direction and is used when interpolating
469  /// movement to keep the view oriented 'correctly'.
471 
472  /// This specifies a buffer area around _upVector and -_upVector which
473  /// the moving eye will try to avoid. Setting this to non-zero avoids
474  /// flipping problems when orientation passes through _upVector or -_upVector
475  /// during moves.
477 
478  //------------------------------------------------------------------------
479  /**
480  * Calculates the direction to the named object.
481  */
482  //------------------------------------------------------------------------
483  Vector DirectionToObj( const std::string& qualifiedObjName ) const;
484 
485  //------------------------------------------------------------------------
486  /**
487  * Extracts all eyepoint objects from the group hierarchy. The group
488  * can contain other groups and object types.
489  */
490  //------------------------------------------------------------------------
491  void ExtractEyepoints( Group* group, std::vector<GlsEyePoint*>& eyes );
492 
493  //------------------------------------------------------------------------
494  /**
495  * Called when the destination eyepoint is reached to perform actions
496  * necessary to complete the movement.
497  */
498  //------------------------------------------------------------------------
499  void FinishMoving();
500 
501  //------------------------------------------------------------------------
502  /**
503  * Initializes the movement history with the initial state of the eyepoint.
504  */
505  //------------------------------------------------------------------------
506  void Initialize();
507 
508  //------------------------------------------------------------------------
509  /**
510  * Returns an adjusted move time based on the maximum speed setting. If the
511  * speed of moving over distance in desiredTime is greater than the
512  * maximum speed setting, the move time will be lengthened.
513  *
514  * \param distance: distance in logical units that will be moved.
515  * \param desiredTime: time in which we wish to cover the specified
516  * distance.
517  */
518  //------------------------------------------------------------------------
519  float MoveTime( float distance, float desiredTime ) const;
520 
521  //------------------------------------------------------------------------
522  /**
523  * Calculates the distance over the entire route if moving between all
524  * eyepoints in the list.
525  */
526  //------------------------------------------------------------------------
527  float RouteDistance( std::vector<GlsEyePoint*>& eyes ) const;
528 
529  //------------------------------------------------------------------------
530  /**
531  * Queues the move using the passed in movement parameters and sets up
532  * the start time and starting state of the move.
533  */
534  //------------------------------------------------------------------------
535  void StartMoving( const MoveParms_t& moveParms );
536 
537  /// The editor class needs to access this class' privates. :)
538  friend class GlsMovingEyeEditor;
539 };
540 
541 //----------------------------------------------------------------------------
542 inline std::ostream& operator<<( std::ostream& outstr, GlsMovingEye::Movement_t m )
543 {
544  switch( m )
545  {
546  case GlsMovingEye::CONSTANT:
547  outstr << "CONSTANT";
548  break;
549  case GlsMovingEye::SINUSOIDAL:
550  outstr << "SINUSOIDAL";
551  break;
552  default:
553  outstr << "BAD_MOVEMENT";
554  };
555 
556  return outstr;
557 }
558 
559 //----------------------------------------------------------------------------
560 inline std::istream& operator>>( std::istream& instr, GlsMovingEye::Movement_t& m )
561 {
562  std::string str;
563  instr >> str;
564  if( str == "CONSTANT" )
565  {
566  m = GlsMovingEye::CONSTANT;
567  }
568  else if( str == "SINUSOIDAL" )
569  {
570  m = GlsMovingEye::SINUSOIDAL;
571  }
572  return instr;
573 }
574 
575 //----------------------------------------------------------------------------
576 inline std::ostream& operator<<( std::ostream& outstr, GlsMovingEye::Route_t r )
577 {
578  switch( r )
579  {
580  case GlsMovingEye::DIRECT:
581  outstr << "DIRECT";
582  break;
583  case GlsMovingEye::ARC:
584  outstr << "ARC";
585  break;
586  default:
587  outstr << "BAD_ROUTE";
588  };
589 
590  return outstr;
591 }
592 
593 //----------------------------------------------------------------------------
594 inline std::istream& operator>>( std::istream& instr, GlsMovingEye::Route_t& r )
595 {
596  std::string str;
597  instr >> str;
598  if( str == "DIRECT" )
599  {
600  r = GlsMovingEye::DIRECT;
601  }
602  else if( str == "ARC" )
603  {
604  r = GlsMovingEye::ARC;
605  }
606  return instr;
607 }
608 
609 } // namespace disti
610 #endif
Vector DirectionToObj(const std::string &qualifiedObjName) const
#define DISTI_DEPRECATED(msg)
Defines whether this compiler supports the C++14 deprecated attribute.
Definition: gls_cpp_lang_support.h:436
void MoveToEye(GlsEyePoint *eye, float moveTime=2.0f)
bool AtEndOfHistory() const
Definition: gls_moving_eye.h:142
Route_t Route() const
Definition: gls_moving_eye.h:341
virtual void GetCppInterfaceDescriptionFree(InterfaceListType *array)
float _bufferAngle
Definition: gls_moving_eye.h:476
virtual ~GlsMovingEye()
Definition: dynamic_array.h:66
Movement_t Movement() const
Definition: gls_moving_eye.h:257
void StartMoving(const MoveParms_t &moveParms)
Definition: display.h:98
bool AtStartOfHistory() const
Definition: gls_moving_eye.h:133
Vector _lookAtCalculatedUpVector
The last up vector calculated by the lookAt algorithm.
Definition: gls_moving_eye.h:433
virtual InterfaceListType * GetCppInterfaceDescription(InterfaceListType *addToThisList=0)
virtual void CopyProperties(DisplayObject *src)
Movement_t
This specifies the type of route taken from one eyepoint to another.
Definition: gls_moving_eye.h:99
void ExtractEyepoints(Group *group, std::vector< GlsEyePoint * > &eyes)
bool _firstSegment
Definition: gls_moving_eye.h:413
#define GLSGEN_GLSMOVINGEYE_EXPORT
Provides support for creating DLLs.
Definition: gls_moving_eye.h:62
virtual void SetAvailableAttributes(unsigned int value)
void MoveToEyeAdd(GlsEyePoint *eye, float moveTime=2.0f)
Definition: gls_glo_file.h:988
bool DisableMoveHistory() const
Definition: gls_moving_eye.h:198
std::ostream & operator<<(std::ostream &outstr, const AttributeName &name)
Defines the stream out operator.
bool EmitEvent() const
Definition: gls_moving_eye.h:185
Vector _upVector
Definition: gls_moving_eye.h:470
Type to store eyepoint state information.
Definition: gls_moving_eye.h:362
float RouteDistance(std::vector< GlsEyePoint * > &eyes) const
virtual void SetValue(int spec, va_list &args)
The disti::GlsEyePoint class. Implements eyepoints.
Route_t _route
Type of route to take when moving to another eyepoint.
Definition: gls_moving_eye.h:456
double _simTime
Latest known simulation time.
Definition: gls_moving_eye.h:463
Definition: gls_eyepoint.h:115
float _maxSpeed
Definition: gls_moving_eye.h:446
virtual void GenerateInstanceName()
void MoveToLocation(const Vector &location, float moveTime=2.0f)
void MoveRelative(const Vector &moveAmount, const Vector &rotation)
Route_t
This specifies the type of route taken from one eyepoint to another.
Definition: gls_moving_eye.h:106
std::queue< MoveParms_t > _moveQ
Definition: gls_moving_eye.h:453
virtual DisplayObject * CloneObject(bool generateNames=false)
double _startTime
Simulation time that a move starts.
Definition: gls_moving_eye.h:466
The gls_auto_lib.
std::vector< MoveParms_t > _moveHistory
Stores a history of visited eyepoints for moving back and forth.
Definition: gls_moving_eye.h:436
Definition: group.h:52
float MaxSpeed() const
Definition: gls_moving_eye.h:243
bool _emitEvent
Whether or not to emit an event when the move has completed.
Definition: gls_moving_eye.h:408
Vector _lookAtReferenceUpVector
Definition: gls_moving_eye.h:430
Definition: vertex.h:84
std::string _lookAtObject
Definition: gls_moving_eye.h:426
const std::string & LookAtObject() const
Definition: gls_moving_eye.h:229
Movement_t _movement
Type of movement algorithm to use when moving to another eyepoint.
Definition: gls_moving_eye.h:449
float MoveTime(float distance, float desiredTime) const
virtual void Draw()
std::size_t _historyPos
Current position into the history list.
Definition: gls_moving_eye.h:416
virtual void Calculate(double time)
static DisplayObject * CreateInstance()
Definition: gls_moving_eye.h:87
Macros and helper code to determine what subset of C++11/14/17 is available.
friend class GlsMovingEyeEditor
The editor class needs to access this class' privates. :)
Definition: gls_moving_eye.h:538
bool _initialized
Flag to keep track of when the object gets initialized.
Definition: gls_moving_eye.h:419
Definition: bmpimage.h:46
Type to store eyepoint movement parameters.
Definition: gls_moving_eye.h:394
EyeState_t _start
Definition: gls_moving_eye.h:460