|  | GL Studio C++ Runtime API
    | 
#include <gls_render_effect.h>
| Public Attributes | |
| unsigned char | _textureRepeat | 
| unsigned char | _textureMap | 
| unsigned char | _textureMagFilter | 
| unsigned char | _textureMinFilter | 
The TextureSettings class is used to provide the object-level texturing settings to the effect
| unsigned char _textureMagFilter | 
The texturing magnification filter setting /sa TextureFilter_e
| unsigned char _textureMap | 
The texturing map mode setting /sa TextureMap_e
| unsigned char _textureMinFilter | 
The texturing minification filter setting /sa TextureFilter_e
| unsigned char _textureRepeat | 
GL_TEXTURE_WRAP_* setting (0 or 1)