GL Studio C++ Runtime API
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~
- n -
Name() :
DistiAttributeBase
,
Material
,
RuntimeDisplayFrame
NamesOnly() :
GlsResourceFilter
,
GlsRSO1_ResourceFilterImpl
,
RSOInterface1::ResourceFilter
,
RSOResourceFilterImpl
NearClip() :
GlsEyePoint
NearZero() :
PreciseVertex
NeedCalcDrawMatrix() :
DisplayObject
NeedCalculate() :
DisplayObject
NewRow() :
GlsTextBox::UnderlineStrikeThruHelper
,
GlsTextGrid::UnderlineStrikeThruHelper
Next() :
ListItem
Normalize() :
GlsQuaternion< Type >
,
PreciseVertex
,
VertexNoColor
Normals() :
DisplayObject
NotfiyLibraryConfigChanged() :
DNCMapChartDataSource
NotifyAttributeChanged() :
AttributeChangedNotifier
,
ComponentBase
,
DisplayFrame
,
DisplayObject
,
GlsMultiView::ViewData
NotifyObservers() :
DistiAttributeAlias
,
DistiAttributeBase
NotifyReferentDestroyed() :
WeakReference
NotifyRenderViewChanged() :
GlsRenderViewChangeManager
NotifyWeakReferenceDestroyed() :
WeakReferenceable
,
WeakReferenceableMixin
Nth() :
List_c
NumberOfFaces() :
GLTriMesh
NumberOfSegments() :
Gls3DCable
NumberOfSides() :
Gls3DCable
NumberOfTessVertices() :
GlsNurbCurve
NumberOfVertices() :
DisplayObject
NumDetents() :
GlsSwitch
NumIndexBufferEffects() :
GlsGeometryResourceMesh
NumIndexBuffers() :
GlsGeometry_Generic
,
GlsGeometryResource
,
GlsGeometryResourceMesh
NumKeyframes() :
GlsSerialMorphMesh
NumQuads() :
GlsQuadListVC_3D
,
GlsQuadListVCT_2D
NumUpdateBlocks() :
GlsVideoToTexture
NumUsers() :
Image
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