GL Studio C++ Runtime API
GlsMovingEye::EyeState_t Struct Reference

Type to store eyepoint state information. More...

#include <gls_moving_eye.h>

Inheritance diagram for GlsMovingEye::EyeState_t:
GlsMovingEye::MoveParms_t

Public Member Functions

 EyeState_t ()
 
 EyeState_t (GlsMovingEye *movingEye, GlsEyePoint *targetEye)
 

Detailed Description

Type to store eyepoint state information.

Constructor & Destructor Documentation

Default constructor

EyeState_t ( GlsMovingEye movingEye,
GlsEyePoint targetEye 
)

Initialize EyeState_t using targetEye parameters.

Parameters
movingEyeThe GlsMovingEye that the state information is for (needed for coordinate conversions)
targetEyeThe GlsEyePoint to move to

The documentation for this struct was generated from the following file: