|  | GL Studio C++ Runtime API
    | 
Character attributes. One item for each character in the set. More...
#include <gls_unicode_font_base.h>
 
  
 | Public Member Functions | |
| CharAttrUnicode_t () | |
|  Public Member Functions inherited from GlsFontBase::CharAttr_t | |
| CharAttr_t () | |
| Default constructor to initialize character attribute data to known values.  More... | |
| Public Attributes | |
| unsigned int | textureIndex | 
| unsigned int | glyphIndex | 
|  Public Attributes inherited from GlsFontBase::CharAttr_t | |
| GLfloat | height | 
| GLfloat | varTexX1 | 
| GLfloat | varTexX2 | 
| GLfloat | fixedTexX1 | 
| GLfloat | fixedTexX2 | 
| GLfloat | varTexY1 | 
| GLfloat | varTexY2 | 
| GLfloat | fixedTexY1 | 
| GLfloat | fixedTexY2 | 
| GLfloat | horiBearingX | 
| GLfloat | horiBearingY | 
| GLfloat | horiAdvance | 
| GLfloat | vertBearingX | 
| GLfloat | vertBearingY | 
| GLfloat | vertAdvance | 
Character attributes. One item for each character in the set.
| 
 | inline | 
Default constructor to initialize character attribute data to known values
| unsigned int glyphIndex | 
Index of the glyph. This is needed since glyphs are not assumed to be contiguous
| unsigned int textureIndex | 
Index of the texture that contains the glyph