40 #ifndef _GLS_RENDER_EFFECT_H
41 #define _GLS_RENDER_EFFECT_H
54 #if( defined( GLSGEN_EXPORT_GLSADVANCEDMESH ) || defined( GLSGEN_IMPORT_GLSADVANCEDMESH ) || defined( GLS_EXPORT_GENERATED ) || defined( GLS_IMPORT_GENERATED ) ) \
55 && defined( _MSC_VER )
56 # if defined( GLSGEN_EXPORT_GLSADVANCEDMESH ) || defined( GLS_EXPORT_GENERATED )
57 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec( dllexport )
59 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec( dllimport )
62 # define GLSGEN_GlsAdvancedMesh_EXPORT
71 class DistiAttribDict;
73 typedef DynamicArray<int> ReferencedTextureArray;
74 typedef DynamicArray<int> ReferencedMaterialArray;
91 ATTRIB_POSITION = 0x80000000,
106 } AttributeSemanticEnum;
125 virtual void AddRef() = 0;
126 virtual void Release() = 0;
130 virtual unsigned int GlsRenderEffect_ClassID()
const = 0;
145 unsigned char textureRepeat = 1,
149 : _textureRepeat( textureRepeat )
150 , _textureMap( textureMap )
151 , _textureMagFilter( textureMagFilter )
152 , _textureMinFilter( textureMinFilter )
167 const TextureSettings& textureSettings,
168 float* viewToWorld3x3,
169 unsigned int maxLightNum,
170 unsigned int activeLightMask )
173 #if !defined( GLES ) || defined( GLES20 )
192 virtual const std::string& EffectTypeName() = 0;
215 static GLSGEN_GlsAdvancedMesh_EXPORT
unsigned int SetDebugMode(
const char* modeName,
bool value );
219 static GLSGEN_GlsAdvancedMesh_EXPORT
unsigned int RegisterNewClassID(
const char* debugStr = NULL );
227 typedef bool ( *DebugModeChangeCallback )(
void* user,
const char* modeName,
bool value );
235 static GLSGEN_GlsAdvancedMesh_EXPORT
bool RegisterDebugModeChangeCallback(
void* param, DebugModeChangeCallback func );
243 static GLSGEN_GlsAdvancedMesh_EXPORT
bool UnregisterDebugModeChangeCallback(
void* param, DebugModeChangeCallback func );
virtual void GetReferencedMaterials(ReferencedMaterialArray &referencedMaterials)
Definition: gls_render_effect.h:206
The disti::Material class.
virtual void SetupEffect(DynamicArray< Material > &materialPalette, TexturePalette *texturePalette, const TextureSettings &textureSettings, float *viewToWorld3x3, unsigned int maxLightNum, unsigned int activeLightMask)=0
The disti::DynamicArray class. A templated array of objects capable of dynamically growing...
unsigned char _textureMap
Definition: gls_render_effect.h:139
virtual GlsRenderEffect * Clone() const =0
virtual GLint GetVertexAttribIndexForSemantic(int semanticEnum)=0
virtual int Compare(const GlsRenderEffect *other) const =0
bool Equals(const GlsRenderEffect *other) const
Definition: gls_render_effect.h:188
Definition: gls_render_effect.h:81
unsigned char _textureRepeat
Definition: gls_render_effect.h:138
The disti::GlsStateManager factory class. Creates an instance of a state manager that manages the GL ...
virtual void GetReferencedTextures(ReferencedTextureArray &referencedTextures)
Definition: gls_render_effect.h:209
Used for matching version of libraries and headers.
GL Studio Enumerations and constants.
Definition: display_types.h:58
Definition: disti_metadata.h:668
Definition: display_types.h:65
unsigned char _textureMagFilter
Definition: gls_render_effect.h:140
Definition: texture_palette.h:145
unsigned char _textureMinFilter
Definition: gls_render_effect.h:141
Definition: gls_render_effect.h:117
Definition: gls_render_effect.h:135
Definition: bmpimage.h:46
virtual void CleanupEffect()=0
Remove the effect trom the OpenGL state.