GL Studio C++ Runtime API
GlsRenderEffect::TextureSettings Class Reference

#include <gls_render_effect.h>

Public Attributes

unsigned char _textureRepeat
 
unsigned char _textureMap
 
unsigned char _textureMagFilter
 
unsigned char _textureMinFilter
 

Detailed Description

The TextureSettings class is used to provide the object-level texturing settings to the effect

Member Data Documentation

unsigned char _textureMagFilter

The texturing magnification filter setting /sa TextureFilter_e

unsigned char _textureMap

The texturing map mode setting /sa TextureMap_e

unsigned char _textureMinFilter

The texturing minification filter setting /sa TextureFilter_e

unsigned char _textureRepeat

GL_TEXTURE_WRAP_* setting (0 or 1)


The documentation for this class was generated from the following file: