#include <gls_text_grid.h>
|
| UnderlineStrikeThruHelper (float cellWidth, float cellHeight, float cellYScale, bool shadow, const Vector &shadowOffset, const GlsColor &shadowColor, float underlineOffset, float underlineSize, bool halo, float haloOffset, GlsColor haloColor, bool leftToRight) |
|
void | NewRow () |
|
void | ProcessCharacter (const CharAttr_t &charAttr, float cellX, float nextCellX, float charY, bool endOfLine) |
|
void | RenderLineSegments () |
|
void | IgnoreShadowAndHalo () |
| Sets the shadow visibility flag to false.
|
|
|
typedef std::list< LineSegment_t > | LineSegmentCont_t |
| Typedef for a list of line segments.
|
|
|
const float | _cellWidth |
| Height of each character cell in the grid in logical units.
|
|
const float | _cellHeight |
| Width of each character cell in the grid in logical units.
|
|
const bool | _shadow |
| Whether or not the shadow effect is on.
|
|
const Vector | _shadowOffset |
| Offset of the shadow effect from the characters. Z component is ignored.
|
|
const GlsColor | _shadowColor |
| Color of the shadow effect behind the characters.
|
|
bool | _allowShadow |
| Whether or not shadows are being drawn in general.
|
|
const float | _underlineOffset |
| Vertical offset of the underline in logical units.
|
|
const float | _underlineSize |
| Thickness of the underline in logical units.
|
|
const bool | _halo |
| Whether or not the halo effect is on.
|
|
const float | _haloOffset |
| Offset multiplier for the halo effect.
|
|
const GlsColor | _haloColor |
| Color of the halo effect behind the characters.
|
|
const bool | _leftToRight |
| If true, characters are rendered left to right, otherwise right to left.
|
|
float | _underlineX1 |
| Current underline state left X coordinate.
|
|
float | _underlineX2 |
| Current underline state right X coordinate.
|
|
float | _underlineY |
| Current underline state Y coordinate.
|
|
float | _underlineScale |
| Current underline drawing scale.
|
|
GlsColor | _underlineColor |
| Current underline drawing color.
|
|
bool | _underlineOn |
| If true, underline drawing is enabled.
|
|
float | _strikeX1 |
| Current strike through state left X coordinate.
|
|
float | _strikeX2 |
| Current strike through state right X coordinate.
|
|
float | _strikeY |
| Current strike through state Y coordinate.
|
|
float | _strikeScale |
| Current strike through drawing scale.
|
|
GlsColor | _strikeColor |
| Current strike through drawing color.
|
|
bool | _strikeOn |
| If true, strike through drawing is enabled.
|
|
LineSegmentCont_t | _lineSegments |
| The list of line segments to draw.
|
|
helper class for processing underline and strike-thru when drawing text grid
◆ UnderlineStrikeThruHelper()
UnderlineStrikeThruHelper |
( |
float |
cellWidth, |
|
|
float |
cellHeight, |
|
|
float |
cellYScale, |
|
|
bool |
shadow, |
|
|
const Vector & |
shadowOffset, |
|
|
const GlsColor & |
shadowColor, |
|
|
float |
underlineOffset, |
|
|
float |
underlineSize, |
|
|
bool |
halo, |
|
|
float |
haloOffset, |
|
|
GlsColor |
haloColor, |
|
|
bool |
leftToRight |
|
) |
| |
- Parameters
-
cellWidth | width of a character cell in the text grid |
cellHeight | height of a character cell in the text grid |
cellYScale | unused |
shadow | true if text grid has shadow enabled |
shadowOffset | offset for shadow |
shadowColor | color of shadow in text grid |
underlineOffset | offset of underline |
underlineSize | size of underline |
halo | true if text grid has halo enabled |
haloOffset | offset for halo |
haloColor | color of halo in text grid |
leftToRight | true if text flows left to right else false for right to left |
◆ NewRow()
Setup to process a new row in the text grid
◆ ProcessCharacter()
void ProcessCharacter |
( |
const CharAttr_t & |
charAttr, |
|
|
float |
cellX, |
|
|
float |
nextCellX, |
|
|
float |
charY, |
|
|
bool |
endOfLine |
|
) |
| |
Pre Process the given character attributes
- Parameters
-
charAttr | attributes in question |
cellX | x coord of character cell |
nextCellX | x coord of character cell one past the given character |
charY | y coord of character |
endOfLine | true if character was the end of the current line |
◆ RenderLineSegments()
void RenderLineSegments |
( |
| ) |
|
Render the line segments for the underline / strikethru
The documentation for this class was generated from the following file: