GL Studio C++ Runtime API
ddsutil.h
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1/*! \file
2 \brief Functions for loading a DDS texture without using D3DX
3
4 \par Copyright Information
5
6 Copyright (c) 2017 by The DiSTI Corporation.<br>
7 11301 Corporate Blvd; Suite 100<br>
8 Orlando, Florida 32817<br>
9 USA<br>
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11 All rights reserved.<br>
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13 This Software contains proprietary trade secrets of DiSTI and may not be
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39*/
40#ifndef INCLUDED_DISTI_DDSUTIL_H
41#define INCLUDED_DISTI_DDSUTIL_H
42
43// This file is copied and modified from Lumen: cpp\src\core\textureloader\dds\DDSTextureLoader.h
44
45#include "dds.h"
46
47namespace disti
48{
49/// \param ddpf The pixel format in question.
50/// \return The DXGI_FORMAT that corresponds with the given DDS_PIXELFORMAT.
51DXGI_FORMAT GetDXGIFormat( const DDS_PIXELFORMAT& ddpf );
52
53/// \param ddpf The pixel format in question.
54/// \return The D3DFORMAT that corresponds with the given DDS_PIXELFORMAT.
56
57} // namespace disti
58
59#endif // INCLUDED_DISTI_DDSUTIL_H
This header defines constants and structures that are needed to parse DDS files.
enum _D3DFORMAT D3DFORMAT
Force inclusion of the DirectShow library.
Definition: bmpimage.h:47
D3DFORMAT GetD3D9Format(const DDS_PIXELFORMAT &ddpf)
DXGI_FORMAT GetDXGIFormat(const DDS_PIXELFORMAT &ddpf)
Definition: dds.h:234