GL Studio C++ Runtime API
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GL Studio helper functions. More...
#include "display.h"
Go to the source code of this file.
Namespaces | |
namespace | disti |
Force inclusion of the DirectShow library. | |
Macros | |
#define | CLAMP_VALUE(val, min, max) ( ( val ) < ( min ) ? ( min ) : ( ( val ) > ( max ) ? ( max ) : ( val ) ) ) |
Clamp a value to the given range. | |
Enumerations | |
enum | InputOrientationEnum { INPUT_VERTICAL = 1 , INPUT_HORIZONTAL = 2 } |
Enumeration for Input Operators. | |
enum | InputPositionEnum { INPUT_FLAG_NORMAL = 0 , INPUT_FLAG_SNAPBACK = 1 , INPUT_FLAG_WRAPAROUND = 2 } |
Enumeration for Input Operators. | |
Functions | |
float | AngularDistance (float angle1, float angle2) |
float | AngularDistanceAbs (float angle1, float angle2) |
void | GetDigits (int source, int *_1, int *_2=NULL, int *_3=NULL, int *_4=NULL, int *_5=NULL, int *_6=NULL, int *_7=NULL, int *_8=NULL) |
void | ChangeNeedle (DisplayObject *obj, const float value, float gauge_values[][2], const int segments) |
Rotates a needle on a non-linear scale Rotates a needle object to the degree amount determined by the given value relative to the minimum and maximum values. Use multiple segments to map a gauge with a non-linear readout. More... | |
int | RampInt (double time, int min, int max) |
bool | RampBool (double time) |
float | RampFloat (double time, float min, float max) |
double | RampDouble (double time, double min, double max) |
float | Interpolate (const float value, float gauge_values[][2], const int segments) |
Interpolates based on the specified array. More... | |
void | ChangeHStrip (DisplayObject *obj, float value, const float min, const float max, float refPt, const float locAtMin, const float locAtMax) |
Moves an object horizontally based on the given values. Moves a digit strip horizontally to the location determined by the given value relative to the minimum and maximum values. More... | |
void | ChangeVStrip (DisplayObject *obj, float value, const float min, const float max, const float refPt, const float locAtMin, const float locAtMax) |
Moves an object vertically based on the given values. Moves a digit strip vertically to the location determined by the given value relative to the minimum and maximum values. More... | |
void | ChangeHTexture (DisplayObject *obj, const float unit_movement, const float min_units, const float max_units, float units, const float starting_x) |
void | ChangeVTexture (DisplayObject *obj, const float unit_movement, const float min_units, const float max_units, float units, const float starting_y) |
Move a texture within an object to make the object appear to be moving in a Vertical direction. Useful for instruments with moving digits. Assumptions: The Texture cannot be rotated, The object cannot be flipped, or reversed Min value is on the bottom side of the texture Max value is on the top side of the texture The Texture height and width must be powers of 2! More... | |
void | ChangeVTexture (DisplayObject *obj, const float unit_movement, const float min_units, const float max_units, float units, const float *starting_y) |
Move a texture within an object to make the object appear to be moving in a Vertical direction. Useful for instruments with moving digits. Assumptions: The Texture cannot be rotated, The object cannot be flipped, or reversed Min value is on the bottom side of the texture Max value is on the top side of the texture The Texture height and width must be powers of 2! More... | |
int | CalcSwitchPosDCS (DisplayObject *self, DisplayEvent *ev, InputOrientationEnum inputType, int numPositions, float scale=1.0f) |
GL Studio helper functions.
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