GL Studio C++ Runtime API
glsutil.h File Reference

GL Studio helper functions. More...

#include "display.h"

Go to the source code of this file.

Namespaces

namespace  disti
 Force inclusion of the DirectShow library.
 

Macros

#define CLAMP_VALUE(val, min, max)   ( ( val ) < ( min ) ? ( min ) : ( ( val ) > ( max ) ? ( max ) : ( val ) ) )
 Clamp a value to the given range.
 

Enumerations

enum  InputOrientationEnum { INPUT_VERTICAL = 1 , INPUT_HORIZONTAL = 2 }
 Enumeration for Input Operators.
 
enum  InputPositionEnum { INPUT_FLAG_NORMAL = 0 , INPUT_FLAG_SNAPBACK = 1 , INPUT_FLAG_WRAPAROUND = 2 }
 Enumeration for Input Operators.
 

Functions

float AngularDistance (float angle1, float angle2)
 
float AngularDistanceAbs (float angle1, float angle2)
 
void GetDigits (int source, int *_1, int *_2=NULL, int *_3=NULL, int *_4=NULL, int *_5=NULL, int *_6=NULL, int *_7=NULL, int *_8=NULL)
 
void ChangeNeedle (DisplayObject *obj, const float value, float gauge_values[][2], const int segments)
 Rotates a needle on a non-linear scale Rotates a needle object to the degree amount determined by the given value relative to the minimum and maximum values. Use multiple segments to map a gauge with a non-linear readout. More...
 
int RampInt (double time, int min, int max)
 
bool RampBool (double time)
 
float RampFloat (double time, float min, float max)
 
double RampDouble (double time, double min, double max)
 
float Interpolate (const float value, float gauge_values[][2], const int segments)
 Interpolates based on the specified array. More...
 
void ChangeHStrip (DisplayObject *obj, float value, const float min, const float max, float refPt, const float locAtMin, const float locAtMax)
 Moves an object horizontally based on the given values. Moves a digit strip horizontally to the location determined by the given value relative to the minimum and maximum values. More...
 
void ChangeVStrip (DisplayObject *obj, float value, const float min, const float max, const float refPt, const float locAtMin, const float locAtMax)
 Moves an object vertically based on the given values. Moves a digit strip vertically to the location determined by the given value relative to the minimum and maximum values. More...
 
void ChangeHTexture (DisplayObject *obj, const float unit_movement, const float min_units, const float max_units, float units, const float starting_x)
 
void ChangeVTexture (DisplayObject *obj, const float unit_movement, const float min_units, const float max_units, float units, const float starting_y)
 Move a texture within an object to make the object appear to be moving in a Vertical direction. Useful for instruments with moving digits. Assumptions: The Texture cannot be rotated, The object cannot be flipped, or reversed Min value is on the bottom side of the texture Max value is on the top side of the texture The Texture height and width must be powers of 2! More...
 
void ChangeVTexture (DisplayObject *obj, const float unit_movement, const float min_units, const float max_units, float units, const float *starting_y)
 Move a texture within an object to make the object appear to be moving in a Vertical direction. Useful for instruments with moving digits. Assumptions: The Texture cannot be rotated, The object cannot be flipped, or reversed Min value is on the bottom side of the texture Max value is on the top side of the texture The Texture height and width must be powers of 2! More...
 
int CalcSwitchPosDCS (DisplayObject *self, DisplayEvent *ev, InputOrientationEnum inputType, int numPositions, float scale=1.0f)
 

Detailed Description

GL Studio helper functions.

Copyright Information

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