#include <frame_buffer_utility.h>
The FrameBufferUtility class. A platform independent way of determining if frame buffer objects are supported. 
◆ checkFrameBufferStatus()
  
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          | static bool checkFrameBufferStatus | ( |  | ) |  |  | static | 
 
Check the completeness status of the GL_FRAMEBUFFER.
- Returns
- true if the status of the GL_FRAMEBUFFER is GL_FRAMEBUFFER_COMPLETE. 
 
 
◆ frameBuffersAreSupported()
  
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          | static bool frameBuffersAreSupported | ( |  | ) |  |  | static | 
 
Determine if the hardware supports Frame buffers. 
 If it does, then the Frame buffer API is lazily instantiated
- Returns
- True if frame buffers are supported 
 
 
The documentation for this class was generated from the following file: