#include <gls_render_effect.h>
The TextureSettings class is used to provide the object-level texturing settings to the effect 
◆ TextureSettings()
Initialize the TextureSettings object with the given values 
- Parameters
- 
  
    | textureRepeat | GL_TEXTURE_WRAP_* setting (0 or 1) |  | textureMap | The texturing map mode setting /sa TextureMap_e |  | textureMagFilter | The texturing magnification filter setting /sa TextureFilter_e |  | textureMinFilter | The texturing minification filter setting /sa TextureFilter_e |  
 
 
 
◆ _textureMagFilter
      
        
          | unsigned char _textureMagFilter | 
      
 
The texturing magnification filter setting /sa TextureFilter_e 
 
 
◆ _textureMap
      
        
          | unsigned char _textureMap | 
      
 
The texturing map mode setting /sa TextureMap_e 
 
 
◆ _textureMinFilter
      
        
          | unsigned char _textureMinFilter | 
      
 
The texturing minification filter setting /sa TextureFilter_e 
 
 
◆ _textureRepeat
      
        
          | unsigned char _textureRepeat | 
      
 
GL_TEXTURE_WRAP_* setting (0 or 1) 
 
 
The documentation for this class was generated from the following file: