|  | GL Studio C++ Runtime API
    | 
#include <vertex.h>
 
  
| Public Member Functions | |
| VertexNoColor () | |
| VertexNoColor (float _x, float _y, float _z) | |
| float | Distance3Squared (const VertexNoColor &v) const | 
| float | DistanceFromLineSquared (const float startx, const float starty, const float startz, const VertexNoColor &direction) const | 
| float | Distance3 (const VertexNoColor &v) const | 
| float | Distance2Squared (const VertexNoColor &v) const | 
| float | Distance2 (const VertexNoColor &v) const | 
| VertexNoColor | operator+ (const VertexNoColor &arg) const | 
| VertexNoColor | operator- () const | 
| VertexNoColor | operator* (const float s) const | 
| VertexNoColor & | operator*= (const float s) | 
| VertexNoColor | operator/ (const float s) const | 
| VertexNoColor & | operator/= (const float s) | 
| VertexNoColor & | operator+= (const VertexNoColor &arg) | 
| VertexNoColor | operator- (const VertexNoColor &arg) const | 
| VertexNoColor & | operator-= (const VertexNoColor &arg) | 
| bool | operator== (const VertexNoColor &arg) const | 
| bool | operator!= (const VertexNoColor &arg) const | 
| VertexNoColor | operator* (const VertexNoColor &arg) const | 
| VertexNoColor | Rotate (const float angle) const | 
| VertexNoColor | Rotate (const VertexNoColor &orig, const float angle) const | 
| VertexNoColor | Rotate (const VertexNoColor &orig, const float angle, const int axis) const | 
| VertexNoColor | Rotate (const VertexNoColor &orig, const float angle, const Vector &r) const | 
| void | Normalize () | 
| float | Magnitude () const | 
| float | MagnitudeSquared () const | 
| VertexNoColor | CrossProduct (const VertexNoColor &w) const | 
| float | DotProduct (const VertexNoColor &w) const | 
| float | AngleToVector (const VertexNoColor &arg) const | 
| bool | PointInTriangle (const VertexNoColor &a, const VertexNoColor &b, const VertexNoColor &c) const | 
| bool | CloseTo (const VertexNoColor &arg, float tolerance=0.0001f) const | 
| float | DistanceFromLine (const VertexNoColor &start, const VertexNoColor &direction) const | 
| VertexNoColor | ProjectPointToLine (const VertexNoColor &origin, const VertexNoColor &direction) const | 
| Public Attributes | |
| float | x | 
| The X component. | |
| float | y | 
| The Y component. | |
| float | z | 
| The Z component. | |
The Vertex class: Implements a 3D cartesian coordianate and operations for manipulating them.
| 
 | inline | 
Simple constructor. Ensures all values are initialized
| 
 | inline | 
Position only constructor. Color values are set to defaults
| _x | The X value of the vertex, in logical units | 
| _y | The Y value of the vertex, in logical units | 
| _z | The Z value of the vertex, in logical units | 
| float AngleToVector | ( | const VertexNoColor & | arg | ) | const | 
Returns the angle (in radians) between this vector and the argument vect.
| arg | Second vector | 
| bool CloseTo | ( | const VertexNoColor & | arg, | 
| float | tolerance = 0.0001f | ||
| ) | const | 
Returns true if this vertex is within the radius specified by tolerance
| arg | vertex to compare with | 
| tolerance | the tolerance value | 
| 
 | inline | 
Returns the vector cross-product of this vector with the argument vector HS Algebra review: vector cross-product is the vector that is perpendicular to the two given vectors.
| w | Second vector | 
| 
 | inline | 
Compute cartesian distance between this point and another one , in 2D
| v | The vertex to compute distance to | 
| 
 | inline | 
Compute the square of the cartesian distance between this point and another one , in 2D
| v | The vertex to compute distance squared to | 
| 
 | inline | 
Compute cartesian distance between this point and another one , in 3D
| v | The vertex to compute distance to. | 
| 
 | inline | 
Compute the square of the cartesian distance between this point and another one , in 3D
| v | The vertex to compute distance squared to | 
| float DistanceFromLine | ( | const VertexNoColor & | start, | 
| const VertexNoColor & | direction | ||
| ) | const | 
| start | Starting point of the line. | 
| direction | Normalized direction vector for the line. | 
| 
 | inline | 
Returns the squared distance of this point from the line defined by start and direction, in 3D
| startx | starting x coordinate of the line. | 
| starty | starting y coordinate of the line. | 
| startz | starting z coordinate of the line. | 
| direction | Normalized direction vector for the line. | 
| 
 | inline | 
Returns the vector dot-product of this vector with the argument vector
| w | Second vector | 
| 
 | inline | 
Returns the magnitude of the vector
| 
 | inline | 
Returns the magnitude of the vector squared
| 
 | inline | 
Normalizes the vector into a unit vector
| 
 | inline | 
Determines if the vertex is identical to the supplied vertex, ignoring color
| arg | vertex to compare to | 
| 
 | inline | 
Compute the result of multiplying this point by a scalar
| s | The Scalar to multiply by | 
| 
 | inline | 
Computes the result of muliplying this point to another one.
| arg | vertex to multiple with | 
| 
 | inline | 
Compute the result of multiplying this point by a scalar
| s | The Scalar to multiply by | 
| 
 | inline | 
Compute the result of adding this point to another one, in 3D
| arg | The vertex to add to this one | 
| 
 | inline | 
Compute the result of adding this point to another one, in 3D
| arg | The vertex to add to this one | 
| 
 | inline | 
Negation operator.
| 
 | inline | 
Compute the result of subtracting this point from another one, in 3D
| arg | The vertex to subtract from this one | 
| 
 | inline | 
Compute the result of subtracting this point from another one, in 3D
| arg | The vertex to subtract from this one | 
| 
 | inline | 
Compute the result of dividing this point by a scalar
| s | The Scalar to divide by | 
| 
 | inline | 
Compute the result of dividing this point by a scalar
| s | The Scalar to divide by | 
| 
 | inline | 
Determines if the vertex is identical to the supplied vertex, ignoring color
| arg | vertex to compare to | 
| 
 | inline | 
Returns true if this vertex is in the given triangle specified by abc
| a | First triangle vertex | 
| b | Second triangle vertex | 
| c | Third triangle vertex | 
| VertexNoColor ProjectPointToLine | ( | const VertexNoColor & | origin, | 
| const VertexNoColor & | direction | ||
| ) | const | 
| origin | Starting point of the line. | 
| direction | Normalized direction vector for the line. | 
| VertexNoColor Rotate | ( | const float | angle | ) | const | 
Rotate this point in 2D clockwise around the z axis.
| angle | The angle to rotate around, in degrees. | 
| VertexNoColor Rotate | ( | const VertexNoColor & | orig, | 
| const float | angle | ||
| ) | const | 
Rotate this point around a different point in 2D counter-clockwise around the z axis.
| orig | The rotation origin to rotate around. | 
| angle | The angle to rotate around, in degrees. | 
| VertexNoColor Rotate | ( | const VertexNoColor & | orig, | 
| const float | angle, | ||
| const int | axis | ||
| ) | const | 
Rotate this point around a different point in 2D clockwise around the z axis.
| orig | The rotation origin to rotate around. | 
| angle | The angle to rotate around, in degrees. | 
| axis | The axis to rotate around. See RotationAxis enum. | 
| VertexNoColor Rotate | ( | const VertexNoColor & | orig, | 
| const float | angle, | ||
| const Vector & | r | ||
| ) | const | 
Rotate this vertex by angle theta counter-clockwise around an arbitrary axis r.
| orig | The rotation origin to rotate around. | 
| angle | The angle to rotate around, in degrees. | 
| r | The axis to rotate around. |