|  | GL Studio C++ Runtime API
    | 
#include <dds.h>
| Public Attributes | |
| DXGI_FORMAT | dxgiFormat | 
| The surface pixel format. | |
| D3D10_RESOURCE_DIMENSION | resourceDimension | 
| Identifies the type of resource. | |
| UINT | miscFlag | 
| Identifies other, less common options for resources. | |
| UINT | arraySize | 
| The number of elements in the array. | |
| UINT | reserved | 
| Reserved for future use. | |
DDS header extension to handle resource arrays. See http://msdn.microsoft.com/en-us/library/bb943983.aspx