#include <gls_glo_file.h>
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| unsigned int | numberOfFaces | 
|  | Number of faces in the array. 
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| int | defaultTexture | 
|  | Default texture for faces if none present in file. 
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| unsigned int | defaultMaterial | 
|  | Default materia for faces if none present in file. 
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| unsigned char | indexSize | 
|  | Size of each index in bytes (a,b,c). 
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| unsigned char | textureSize | 
|  | Size of texture index in bytes. 
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| unsigned char | materialSize | 
|  | Size of material index in bytes. 
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| unsigned char | componentsPresent | 
|  | bitfield (0x01: Textures present in file) (0x02: Materials present in file) 
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The GloFileFaceArray struct. Contains information for mesh objects. 
The documentation for this struct was generated from the following file: