|  | GL Studio C++ Runtime API
    | 
#include <gls_glo_file.h>
| Public Attributes | |
| unsigned int | materialIndex | 
| Material index to be used. | |
| unsigned int | diffuseTextureIndex | 
| Texture index for diffuse color. | |
| unsigned int | normalTextureIndex | 
| Texture index for normal map. | |
| unsigned int | specularTextureIndex | 
| Texture index for specular map. | |
| unsigned int | reflectionTextureIndex | 
| Texture index for reflection map. | |
| float | diffuseAmount | 
| Intensity of diffuse color from 0.0 to 1.0. | |
| float | normalAmount | 
| Intensity of normal map from 0.0 to 1.0. | |
| float | specularAmount | 
| Intensity of specular map from 0.0 to 1.0. | |
| float | reflectionAmount | 
| Intensity of reflection map from 0.0 to 1.0. | |
| bool | useVertexColors | 
| If true, will use vertex colors rather than material color. | |
| bool | normalMapFlipGreen | 
| If true will flip the green channel for normals (DirectX versus OpenGL style normals). | |
| unsigned short | padding | 
| Padding. | |
| float | diffuse_uOffset | 
| Diffuse texture U coordinate offset. | |
| float | diffuse_vOffset | 
| Diffuse texture V coordinate offset. | |
| float | diffuse_uTiling | 
| Diffuse texture U coordinate scale. | |
| float | diffuse_vTiling | 
| Diffuse texture V coordinate offset. | |
| float | diffuse_angle | 
| Diffuse texture rotation angle in degrees. | |
| float | normal_uOffset | 
| Normal texture U coordinate offset. | |
| float | normal_vOffset | 
| Normal texture V coordinate offset. | |
| float | normal_uTiling | 
| Normal texture U coordinate scale. | |
| float | normal_vTiling | 
| Normal texture V coordinate offset. | |
| float | normal_angle | 
| Normal texture rotation angle in degrees. | |
| float | specular_uOffset | 
| Specular texture U coordinate offset. | |
| float | specular_vOffset | 
| Specular texture V coordinate offset. | |
| float | specular_uTiling | 
| Specular texture U coordinate scale. | |
| float | specular_vTiling | 
| Specular texture V coordinate offset. | |
| float | specular_angle | 
| Specular texture rotation angle in degrees. | |
The GlsGeometryResourceMeshIndexBufEffect struct. Contains material information for mesh objects.