#include <gls_state_manager_es20_interface.h>
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| GLfloat | _ambient [4] | 
|  | Ambient color RGBA. 
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| GLfloat | _diffuse [4] | 
|  | Diffuse color RGBA. 
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| GLfloat | _specular [4] | 
|  | Specular color RGBA. 
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| GLfloat | _position [4] | 
|  | Position XYZW. 
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| GLfloat | _spotDirection [3] | 
|  | Spotlight direction XYZ vector. 
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| float | _spotExponent | 
|  | Spotlight exponent. 
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| float | _spotCutoff | 
|  | Spotlight cutoff in degrees. 
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| float | _constantAttenuation | 
|  | Constant attenuation. 
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| float | _linearAttenuation | 
|  | Linear attenuation. 
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| float | _quadraticAttenuation | 
|  | Quadratic attenuation. 
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Structure used to replicate the Fixed-Function lighting model 
The documentation for this struct was generated from the following file: