The TextureSettings class is used to provide the object-level texturing settings to the effect. 
◆ TextureSettings()
      
        
          | TextureSettings::TextureSettings | ( |  | ) |  | 
      
 
 
◆ TextureMagFilter() [1/2]
      
        
          | int TextureSettings::TextureMagFilter | ( |  | ) |  | 
      
 
 
◆ TextureMagFilter() [2/2]
      
        
          | None TextureSettings::TextureMagFilter | ( | int | value | ) |  | 
      
 
 
◆ TextureMap() [1/2]
      
        
          | int TextureSettings::TextureMap | ( |  | ) |  | 
      
 
 
◆ TextureMap() [2/2]
      
        
          | None TextureSettings::TextureMap | ( | int | value | ) |  | 
      
 
 
◆ TextureMinFilter() [1/2]
      
        
          | int TextureSettings::TextureMinFilter | ( |  | ) |  | 
      
 
 
◆ TextureMinFilter() [2/2]
      
        
          | None TextureSettings::TextureMinFilter | ( | int | value | ) |  | 
      
 
 
◆ TextureRepeat() [1/2]
      
        
          | int TextureSettings::TextureRepeat | ( |  | ) |  | 
      
 
 
◆ TextureRepeat() [2/2]
      
        
          | None TextureSettings::TextureRepeat | ( | int | value | ) |  | 
      
 
 
The documentation for this struct was generated from the following file: