The TextureSettings class is used to provide the object-level texturing settings to the effect.
◆ TextureSettings()
TextureSettings::TextureSettings |
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◆ TextureMagFilter() [1/2]
unsigned char TextureSettings::TextureMagFilter |
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const |
◆ TextureMagFilter() [2/2]
void TextureSettings::TextureMagFilter |
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unsigned char |
value | ) |
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◆ TextureMap() [1/2]
unsigned char TextureSettings::TextureMap |
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const |
◆ TextureMap() [2/2]
void TextureSettings::TextureMap |
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unsigned char |
value | ) |
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◆ TextureMinFilter() [1/2]
unsigned char TextureSettings::TextureMinFilter |
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const |
◆ TextureMinFilter() [2/2]
void TextureSettings::TextureMinFilter |
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unsigned char |
value | ) |
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◆ TextureRepeat() [1/2]
unsigned char TextureSettings::TextureRepeat |
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const |
◆ TextureRepeat() [2/2]
void TextureSettings::TextureRepeat |
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unsigned char |
value | ) |
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The documentation for this struct was generated from the following file: