#include <gls_font_renderer.h>
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| unsigned char | TextureMinFilter () |
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| void | TextureMinFilter (unsigned char val) |
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| unsigned char | TextureMagFilter () |
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| void | TextureMagFilter (unsigned char val) |
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| void | SetFont (const GlsFontBase *font) |
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| const GlsFontBase * | GetFont () |
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| void | InitRendering (unsigned char textureMinFilter, unsigned char textureMagFilter, IGlsStateManager *stateManager) |
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| void | InitRendering (IGlsStateManager *stateManager) |
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| void | DrawCharacter (const bool emphasize, const float emphasisOffset, const bool inverse, GlsQuadListVCT_2D &quadStorage, const GLfloat x1, const GLfloat y1, const GLfloat x2, const GLfloat y2) const |
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| void | DrawCharacter (const bool emphasize, const float emphasisOffset, GlsQuadListVCT_2D &quadStorage, const GLfloat x1, const GLfloat y1, const GLfloat x2, const GLfloat y2) const |
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| void | DrawHalo (const float haloOffset, const float diagonalOffset, GlsQuadListVCT_2D &quadStorage, const GLfloat x1, const GLfloat y1, const GLfloat x2, const GLfloat y2) const |
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| | GlsFontRenderer (const GlsFontBase *font) |
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The GlsFontRenderer object can be used to render characters from a GlsFontBase in Open GL at specific locations and with several different text effects. Prior to rendering any characters, InitRendering must be invoked to set up the proper drawing environment. Then call Render for each character to be drawn.
- See also
- GlsFontBase
◆ GlsFontRenderer()
Create a GlsFontRenderer with the default settings.
- Parameters
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| font | The font to use for rendering. This may be NULL on creation, but it must be set before rendering. |
◆ DrawCharacter() [1/2]
| void DrawCharacter |
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const bool |
emphasize, |
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const float |
emphasisOffset, |
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const bool |
inverse, |
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GlsQuadListVCT_2D & |
quadStorage, |
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const GLfloat |
x1, |
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const GLfloat |
y1, |
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const GLfloat |
x2, |
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const GLfloat |
y2 |
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inline |
Draw a character by adding it into the supplied QuadStorage object
- Deprecated:
- inverse no longer has any effect, use the other overload instead.
- Parameters
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| emphasize | Whether to draw with emphasize or not |
| emphasisOffset | If drawing with emphasize, the offset in logical units |
| inverse | Deprecated, has no effect |
| quadStorage | The quad storage object to render the characters into |
| x1 | lower left corner x coordinate of the polygon |
| y1 | lower left corner y coordinate of the polygon |
| x2 | upper right corner x coordinate of the polygon |
| y2 | upper right corner y coordinate of the polygon |
◆ DrawCharacter() [2/2]
| void DrawCharacter |
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const bool |
emphasize, |
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const float |
emphasisOffset, |
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GlsQuadListVCT_2D & |
quadStorage, |
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const GLfloat |
x1, |
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const GLfloat |
y1, |
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const GLfloat |
x2, |
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const GLfloat |
y2 |
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inline |
Draw a character by adding it into the supplied QuadStorage object
- Parameters
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| emphasize | Whether to draw with emphasize or not |
| emphasisOffset | If drawing with emphasize, the offset in logical units |
| quadStorage | The quad storage object to render the characters into |
| x1 | lower left corner x coordinate of the polygon |
| y1 | lower left corner y coordinate of the polygon |
| x2 | upper right corner x coordinate of the polygon |
| y2 | upper right corner y coordinate of the polygon |
◆ DrawHalo()
| void DrawHalo |
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const float |
haloOffset, |
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const float |
diagonalOffset, |
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GlsQuadListVCT_2D & |
quadStorage, |
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const GLfloat |
x1, |
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const GLfloat |
y1, |
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const GLfloat |
x2, |
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const GLfloat |
y2 |
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inline |
Draws a halo effect for the given character.
- Parameters
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| haloOffset | Controls the size of the halo GlsTextGrid uses: (emphasize ? 0.05f : 0.03f) * (character_width) (x2 - x1) |
| diagonalOffset | The offset to use for the four diagonal directions. |
| quadStorage | A list containing 2D quads from the generated vertices. |
| x1 | lower left corner x coordinate of the polygon |
| y1 | lower left corner y coordinate of the polygon |
| x2 | upper right corner x coordinate of the polygon |
| y2 | upper right corner y coordinate of the polygon |
◆ GetFont()
- Returns
- A pointer to the font currently in use.
◆ InitRendering() [1/2]
Initializes the font to begin rendering characters. This will set up Open GL texture modes, bind the font's texture, set up minification and magnification filters, etc. This must be called before using any of the Render methods draw characters.
- Parameters
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| stateManager | The state manager that will handle rendering the font. |
◆ InitRendering() [2/2]
| void InitRendering |
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unsigned char |
textureMinFilter, |
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unsigned char |
textureMagFilter, |
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IGlsStateManager * |
stateManager |
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inline |
Initializes the font to begin rendering characters. This will set up Open GL texture modes, bind the font's texture, set up minification and magnification filters, etc. This must be called once before invoking Render to draw characters. This version overwrites the texture minification and magnification filters before initializing.
- Parameters
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| textureMinFilter | Minification mode for the font texture. |
| textureMagFilter | Magnification mode for the font texture. |
| stateManager | The object responsible for rendering the font. |
◆ SetFont()
Set the font to use. The font pointer must be set before calling any rendering methods.
- Parameters
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◆ SetupTexture()
Helper method to set up Open GL texture modes, bind the font's texture, set up minification and magnification filters, etc.
- Parameters
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| texture | The font texture to bind. |
| stateManager | The object responsible for rendering the texture. |
◆ TextureMagFilter() [1/2]
| unsigned char TextureMagFilter |
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- Returns
- The magnification filter for this font.
◆ TextureMagFilter() [2/2]
| void TextureMagFilter |
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unsigned char |
val | ) |
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inline |
Sets the magnification filter for this font.
- Parameters
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| val | The new magnification to set. |
◆ TextureMinFilter() [1/2]
| unsigned char TextureMinFilter |
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inline |
- Returns
- The minification filter for this font.
◆ TextureMinFilter() [2/2]
| void TextureMinFilter |
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unsigned char |
val | ) |
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Sets the minification filter for this font.
- Parameters
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| val | The new minification to set. |
◆ _font
Pointer to the font to use for rendering
◆ _textureMagFilter
| unsigned char _textureMagFilter |
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protected |
Magnification mode for the font texture
◆ _textureMinFilter
| unsigned char _textureMinFilter |
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protected |
Minification mode for the font texture
The documentation for this class was generated from the following file: