|
GL Studio C++ Runtime API
|
#include <gls_nurb_curve.h>
Public Types | |
| typedef DisplayObject | _BaseClass |
| Deprecated typedef for the base class. | |
| typedef DisplayObject | BaseClass |
| Typedef for the base class. | |
Public Types inherited from DisplayObject | |
| enum | AvailableAttributesEnum { GLS_ATTRIBUTES_BASIC = 1 , GLS_ATTRIBUTES_DYNAMIC = 2 , GLS_ATTRIBUTES_APPEARANCE = 4 , GLS_ATTRIBUTES_GEOMETRY = 8 , GLS_ATTRIBUTES_SPECIALIZED = 16 , GLS_ATTRIBUTES_ALL = ~0 , GLS_ATTRIBUTES_NONE = 0 } |
Public Member Functions | |
| GlsNurbCurve (unsigned int nPoints, Vertex *vertices) | |
| GlsNurbCurve (bool generateInstanceName=false) | |
| GlsNurbCurve (unsigned int n_points, Vertex *vertices, Vertex &location) | |
| GlsNurbCurve (const GlsNurbCurve &that, const bool generateNames) | |
| virtual | ~GlsNurbCurve () |
| void | GenerateTessellatedVertices () |
| unsigned int | NumberOfTessVertices () const |
| Vertex * | TessVertices () |
| virtual void | SetAvailableAttributes (unsigned int availableAttributes) DISTI_METHOD_OVERRIDE |
| virtual DisplayObject * | CloneObject (bool generateNames=false) DISTI_METHOD_OVERRIDE |
| virtual void | CopyGeometry (DisplayObject *src) DISTI_METHOD_OVERRIDE |
| virtual void | PreDraw (const OpenGLMatrices &parentMatrices, Culler &culler) DISTI_METHOD_OVERRIDE |
| virtual void | Draw () DISTI_METHOD_OVERRIDE |
| virtual void | SetVertices (unsigned int nPoints, Vertex *vertices) DISTI_METHOD_OVERRIDE |
| virtual void | VaListSetVertices (unsigned int nPoints, va_list args) DISTI_METHOD_OVERRIDE |
| void | Scale (float px, float py, float pz, Vertex *a, int handleBar) DISTI_METHOD_OVERRIDE |
| virtual void | CalculateTextureCoordinates () DISTI_METHOD_OVERRIDE |
| virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) DISTI_METHOD_OVERRIDE |
| virtual void | GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) DISTI_METHOD_OVERRIDE |
| virtual void | GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) DISTI_METHOD_OVERRIDE |
| virtual bool | Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) DISTI_METHOD_OVERRIDE |
| void | DeleteVertexAt (unsigned int index) DISTI_METHOD_OVERRIDE |
| virtual void | SetVertexColor (unsigned int index, unsigned char col[]) DISTI_METHOD_OVERRIDE |
| virtual void | SetFillColor (const GlsColor &color) DISTI_METHOD_OVERRIDE |
| virtual void | CalcNormals (int windingOrder=1) |
| void | GenerateSpline (unsigned int num_vertices, Vertex *vertices, unsigned int *curve_array_size, Vertex *curve_array) |
| virtual void | Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0) |
| virtual void | Rotate (float angle, int axis=Z_AXIS) |
| virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
| virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
| void | SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
| void | SetFillColor (unsigned char c4[]) |
| virtual void | SetFillColor (const GlsColor &color) |
Public Member Functions inherited from DisplayObject | |
| DisplayObject (float x, float y, float z) | |
| DisplayObject (const DisplayObject &object, const bool generateNames) | |
| virtual | ~DisplayObject () |
| void | Destroy () |
| virtual void | SetAvailableAttributes (unsigned int value) |
| virtual void | AlphaMode (int mode) |
| virtual int | AlphaMode () |
| virtual bool | AntiAlias () |
| virtual void | AntiAlias (bool alias) |
| void | ApplyTextureSettings (int textureIndex=-1) |
| DistiAttribDict & | Attributes () |
| const DistiAttribDict & | Attributes () const |
| virtual void | SetBlendColor (const GlsColor &color) |
| void | GetBlendColor (unsigned char color[]) |
| void | GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
| virtual GlsColor | GetBlendColor () |
| void | SetBlendColor (unsigned char color[]) |
| void | SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
| virtual bool | BlinkedOff () |
| virtual bool | Blinking () |
| virtual void | Blinking (const bool blink) |
| virtual float | BlinkRate () |
| virtual void | BlinkRate (const float rate) |
| const Vector & | BoundingVolumeCenter () const |
| void | BoundingVolumeCenter (const Vector ¢er) |
| bool | BoundingVolumeHit (const Vector &start, const Vector &direction) |
| float | BoundingVolumeRadius () const |
| void | BoundingVolumeRadius (float radius) |
| virtual void | Calculate (double time) |
| void | CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint) |
| virtual void | CalculateParentBoundingBox () |
| virtual void | CalculateTextureCoordinates () |
| bool | GetTexturePointTransformationMatrix (GlsMatrixType &world2tex) |
| CallbackMethodCallerBase * | CallbackCaller () const |
| void | CallbackCaller (CallbackMethodCallerBase *cb) |
| virtual void | GetCenter (Vector ¢er) |
| virtual DisplayObject * | CloneObject (bool generateNames=false)=0 |
| virtual GlsColor | GetColor () |
| void | GetColor (unsigned char c4[]) |
| void | GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
| virtual void | SetColor (const GlsColor &color) |
| void | SetColor (unsigned char c4[]) |
| void | SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
| virtual void | CopyGeometry (DisplayObject *src) |
| virtual void | CopyHierarchyProperties (DisplayObject *src, bool copyName) |
| virtual void | CopyProperties (DisplayObject *src) |
| virtual void | CullBackFace (const bool val) |
| virtual bool | CullBackFace () |
| bool | Culled () const |
| void | Culled (bool val) |
| bool | CullTest (const GlsMatrixType *matrix, const Culler &culler) |
| GlsMatrixType & | DcsMatrix () |
| GlsMatrixType | DcsMatrix () const |
| void | DcsMatrix (const GlsMatrixType &matrix) |
| virtual void | DeleteVertexAt (unsigned int index) |
| virtual void | DeleteVertex (unsigned int indexAfter) final |
| virtual int | DepthTest () |
| virtual void | DepthTest (unsigned char zbuf) |
| virtual void | Draw ()=0 |
| const GlsMatrixType * | DrawMatrix () |
| bool | NeedCalcDrawMatrix () |
| void | DynamicRotate (float angle, int axis) |
| void | DynamicRotate (const Vector &v) |
| void | DynamicRotate (float angle[]) |
| virtual void | DynamicRotate (float x, float y, float z) |
| virtual void | DynamicRotateRelative (float angle, int axis) |
| virtual float | DynamicRotation (int axis) |
| virtual Vector | DynamicRotation () |
| virtual Vector | DynamicScale () |
| virtual void | DynamicScale (float x, float y, float z) |
| void | DynamicScale (const Vector &scale) |
| virtual void | DynamicTranslate (float x, float y, float z, bool relative=false) |
| void | DynamicTranslate (const Vertex &amount, bool relative) |
| void | DynamicTranslate (const Vector &amount) |
| virtual void | DynamicTranslateAxis (float amount, int axis, bool relative) |
| virtual float | DynamicTranslation (int axis) |
| virtual Vector | DynamicTranslation () |
| DisplayObjectEditor * | Editor () |
| const DisplayObjectEditor * | Editor () const |
| void | Editor (DisplayObjectEditor *editor) |
| virtual void | GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) |
| void | GetExtentsDCS (Vector &min, Vector &max) |
| void | GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
| void | GetFillColor (unsigned char c4[]) |
| virtual GlsColor | GetFillColor () |
| void | SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
| void | SetFillColor (unsigned char c4[]) |
| virtual void | SetFillColor (const GlsColor &color) |
| virtual void | FinishObject () |
| virtual void | GenerateInstanceName () |
| virtual DisplayObject * | handle (DisplayEvent *ev) |
| virtual bool | Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) |
| virtual bool | HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint) |
| virtual void | InsertVertexAt (unsigned int index) |
| virtual void | InsertVertex (unsigned int indexAfter) final |
| char * | InstanceName () |
| const char * | InstanceName () const |
| void | InstanceName (const char *name) |
| virtual bool | LightingEnabled () |
| virtual void | LightingEnabled (bool lighting) |
| virtual int | LineStippleMultiplier () |
| virtual void | LineStippleMultiplier (int mult) |
| virtual int | LineStipplePattern () |
| virtual void | LineStipplePattern (int pattern) |
| virtual float | LineWidth () |
| virtual void | LineWidth (float width) |
| virtual const Vertex & | Location () const |
| virtual void | Location (const Vertex &v) |
| virtual void | Location (float x, float y, float z) |
| virtual void | GetLocation (Vertex &v) |
| virtual void | GetLocation (float &x, float &y, float &z) |
| float | X () const |
| float | Y () const |
| float | Z () const |
| void | X (const float x) |
| void | Y (const float y) |
| void | Z (const float z) |
| virtual int | MaterialIndex () |
| virtual void | MaterialIndex (int index) |
| virtual DynamicArray< int > & | MaterialIndices () |
| virtual void | MaterialIndices (DynamicArray< int > indices) |
| GlsMatrixType * | ModelMatrix () |
| bool | NeedCalculate () |
| Vector * | Normals () |
| virtual void | SetNormals (unsigned int nPoints, Vector *vertices) |
| void | VaSetNormals (unsigned int nPoints,...) |
| unsigned int | NumberOfVertices () const |
| virtual float | ObjectDepth () |
| virtual float | ObjectHeight () |
| virtual float | ObjectWidth () |
| virtual void | SetOrigin (const Vertex &vert) |
| virtual void | Parent (DisplayFrame *par) |
| DisplayFrame * | Parent () const |
| virtual void | ParentGroup (Group *group) |
| Group * | ParentGroup () const |
| virtual DisplayObject * | Pick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) |
| unsigned char | Pickable () |
| virtual void | Pickable (unsigned char pick) |
| virtual int | PolygonEnd () |
| virtual void | PolygonEnd (const int end) |
| virtual int | PolygonMode () |
| virtual void | PolygonMode (int mode) |
| virtual void | PreDraw (const OpenGLMatrices ¤t, Culler &culler) |
| GlsMatrixType * | ProjMatrix () |
| virtual void | ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld) |
| virtual float | RelativeAngle (const float x, const float y) |
| virtual DistiAttributeBase & | Resource (const char *name) |
| virtual void | GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL) |
| const Vertex & | RotationPoint () const |
| virtual void | RotationPoint (const Vertex &v) |
| virtual void | RotationPoint (float x, float y, float z) |
| virtual void | GetRotationPoint (Vertex &v) |
| virtual void | Rotate (float angle, int axis=Z_AXIS) |
| virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
| virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
| void | SaveMatrices () |
| virtual void | Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0) |
| void | Set (int spec,...) |
| bool | SetupAlpha () |
| void | SetupDepthTest () |
| void | SetupLighting () |
| bool | SetupLineStyle () |
| bool | SetupTexture () |
| virtual int | Shading () |
| virtual void | Shading (const int shading) |
| virtual void | GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) |
| virtual void | SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true) |
| void | SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord) |
| void | VaSetTexCoords (unsigned int nPoints,...) |
| Vector * | TextureCoordinates () |
| Vector * | GetTextureCoordinates () |
| virtual int | TextureIndex () |
| virtual void | TextureIndex (int textureIndex) |
| virtual Vector * | GetTexturePoints () |
| virtual bool | TextureRepeat () |
| virtual void | TextureRepeat (const int rep) |
| virtual int | TextureMappingTechnique () |
| virtual void | TextureMappingTechnique (const int map) |
| virtual int | TextureMagnificationFilter () |
| virtual void | TextureMagnificationFilter (const int filter) |
| virtual int | TextureMinificationFilter () |
| virtual void | TextureMinificationFilter (const int filter) |
| virtual void | Translate (float tr[]) |
| virtual void | Translate (float x, float y, float z) |
| virtual void | TranslateVertices (float x, float y, float z) |
| virtual void | UpdateBoundingVolume () |
| void * | UserData () const |
| void | UserData (void *data) |
| virtual void | SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[]) |
| virtual Vertex * | Vertices () |
| virtual void | SetVertices (unsigned int nPoints, Vertex *vertices) |
| void | VaSetVertices (unsigned int nPoints,...) |
| int * | ViewMatrix () |
| bool | Visible () const |
| bool | Visibility () const |
| virtual void | Visibility (const bool vis) |
| virtual Vector | WorldRotationPoint () |
| virtual void | WorldRotationPoint (const Vector &vert) |
| virtual Vertex | WorldVertex (unsigned int i) |
| virtual void | WorldVertex (unsigned int i, const Vertex &vert) |
| bool | LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
| bool | WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
| void | LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL) |
| void | DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL) |
| bool | Create (GlsGloFile &dataStream, Group *parent) |
| void | GeometryRefresh () |
| Invalidates the painter and refreshes the geometry on the next paint cycle. | |
| virtual bool | GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) |
| void | NotifyAttributeChanged (const AttributeName &name) override |
| virtual void | SetPainter (GlsPainter *painter) |
| virtual GlsPainter * | GetPainter () |
| void | InvalidatePainter () |
| virtual bool | IsVisibleInScene (const DisplayObject *obj=NULL) const |
Public Member Functions inherited from AttributeChangedNotifier | |
| virtual void | NotifyAttributeChanged (const AttributeName &name)=0 |
| virtual | ~AttributeChangedNotifier () |
Public Member Functions inherited from WeakReferenceableMixin | |
| void | AddWeakReference (WeakReference *weakRef) override |
| void | NotifyWeakReferenceDestroyed (WeakReference *ref) override |
| virtual void | AddWeakReference (WeakReference *weakRef)=0 |
| virtual void | NotifyWeakReferenceDestroyed (WeakReference *weakReference)=0 |
Static Public Member Functions | |
| static DisplayObject * | CreateInstance () |
Static Public Member Functions inherited from DisplayObject | |
| static void | UseManualBlinkElapsedTime (bool useManualTime) |
| static void | SetManualBlinkElapsedTime (double elapsedTime) |
Protected Member Functions | |
| void | BakeVBO () |
| BakeVBO is a helper function only used for GLES drawing and should not be considered missing external api. | |
Protected Member Functions inherited from DisplayObject | |
| virtual void | VaListSetVertices (unsigned int nPoints, va_list args) |
| virtual void | VaListSetNormals (unsigned int nPoints, va_list args) |
| virtual void | VaListSetTexCoords (unsigned int nPoints, va_list args) |
| void | ApplyTextureMinMagSettings () |
| Updates the state manager's texture minification and magnification filter based on this display's configuration. | |
| void | ApplyTextureEnvModeSettings () |
| Updates the state manager's texture environment based on this object configuration. | |
| bool | SetupTextureIsNeeded () |
| virtual int | ColorMaterialMode () |
| void | AllocateModelMatrix () |
| bool | ApplyDynamicRotation () |
| virtual void | CalcDrawMatrix () |
| void | CalcDrawMatrixIfExists () |
| virtual void | CalculateMatrices (const OpenGLMatrices &newMatrices) |
| bool | InsideVertexExtents (float x, float y, unsigned int nVerts, Vertex *verts, float tolerance) |
| void | LastDrawMatrixLocation (const Vertex &loc) |
| const Vertex & | LastDrawMatrixLocation () |
| void | NeedCalculate (bool val) |
| void | PickSetup (float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector) |
| void | PickCleanup (Vertex *vertices, unsigned int vertex_cnt) |
| virtual void | SetFromGloData (GlsGloFileAttribute &data) |
| virtual void | SetValue (int spec, va_list &args) |
| int | GetApplicableTextureIndex () |
| int | GetApplicableTextureRepeat () |
Protected Member Functions inherited from WeakReferenceableMixin | |
| WeakReferenceableMixin () | |
| virtual | ~WeakReferenceableMixin () |
Protected Attributes | |
| GlsVertexArray | _curve |
| The geometric object composed of a list of vertices for rendering. | |
| GlsVertexArray | _fill |
| Tesselated vertices used to fill in color. | |
Protected Attributes inherited from DisplayObject | |
| bool | _geometryRefresh |
| Whether or not the geometry (VBOs etc.) needs to be updated on the GPU. | |
| int | _alphaMode |
| bool | _antiAlias |
| bool | _attributesAdded |
| bool | _blinking |
| float | _blinkRate |
| bool | _isBlinkedOff |
| Stores whether the object is presently blinked on or off. | |
| GlsColor | _color |
| bool | _cullBackFace |
| GlsMatrixType | _dcsMatrix |
| unsigned char | _depthTest |
| GlsMatrixType * | _drawMatrix |
| bool | _needCalcDrawMatrix |
| True if CalcDrawMatrix() needs to be called on this object. | |
| unsigned char | _lineStippleMultiplier |
| unsigned short | _lineStipplePattern |
| float | _lineWidth |
| Vertex | _location |
| DynamicArray< int > | _materialIndices |
| List of materials associated with this object. | |
| GlsMatrixType * | _modelMatrix |
| Vector * | _normals |
| unsigned int | _nTex_vertices |
| unsigned int | _nVertices |
| unsigned char | _polygonEnd |
| unsigned char | _polygonMode |
| GlsMatrixType * | _projMatrix |
| unsigned char | _shading |
| Vector * | _texCoord |
| GlsColor | _textureBlendColor |
| int | _textureIndex |
| unsigned char | _textureMagFilter |
| unsigned char | _textureMinFilter |
| unsigned char | _textureMap |
| Vector | _texturePoints [4] |
| unsigned char | _textureRepeat |
| void * | _userData |
| Vertex * | _vertices |
| int * | _viewMatrix |
| bool | _visible |
| IGlsStateManager * | _stateManager |
| The state manager that interfaces with OpenGL and maintains its render state. | |
Protected Attributes inherited from WeakReferenceableMixin | |
| DynamicArray< WeakReference * > * | _weakRefs |
Friends | |
| class | GlsNurbCurveEditor |
Runtime implementation of a GlsNurbCurve
| GlsNurbCurve | ( | unsigned int | nPoints, |
| Vertex * | vertices | ||
| ) |
Creates a NURB Curve with the vertices specified
| nPoints | Number of control points in the NURB |
| vertices | An array of allocated vertices |
| GlsNurbCurve | ( | bool | generateInstanceName = false | ) |
Allocate a (blank) NURB Curve object.
| generateInstanceName | Whether or not to generate an instance name for this object. |
| GlsNurbCurve | ( | unsigned int | n_points, |
| Vertex * | vertices, | ||
| Vertex & | location | ||
| ) |
NurbCurve Constructor. Creates a new NURBCurve object with the number of vertices and vertex data specified.
| n_points | Number of control points in the NURB |
| vertices | An array of allocated vertices |
| location | Initial location of the NURB |
| GlsNurbCurve | ( | const GlsNurbCurve & | that, |
| const bool | generateNames | ||
| ) |
Copy constructor
| that | The object to copy from. |
| generateNames | Whether or not to generate an instance name for this object. |
|
virtual |
Destructs a GlsNurbCurve object
|
virtual |
Calculates normals based on the vertices and the specified winding order.
| windingOrder | If less than zero, all normals will be mirrored (*= -1.0f). |
|
virtual |
Recalculates the texture coordinates for the object based on the TexturePoints.
Reimplemented from DisplayObject.
|
virtual |
Copy+Create operation in one method. In derived classes, this method will create a new instance of the derived class and then copy the object into the new instance. The cut,copy,paste and undo operations use this method.
| generateNames | Whether or not to generate new names for cloned objects |
Implements DisplayObject.
|
virtual |
Copies the geometry information from one object to another. Used by the undo mechanism to allow user to undo a geometry change.
| src | The object to copy geometry from |
Reimplemented from DisplayObject.
|
static |
|
virtual |
Remove the Vertex at index.
| index | The index of the vertex to delete. |
Reimplemented from DisplayObject.
|
virtual |
Draws this object on the current display frame (_parent member). Pure virtual method
Implements DisplayObject.
| void GenerateSpline | ( | unsigned int | num_vertices, |
| Vertex * | vertices, | ||
| unsigned int * | curve_array_size, | ||
| Vertex * | curve_array | ||
| ) |
Create a spline from a set of control points. Return the vertices, so that the user can draw the spline as they wish.
| num_vertices | The number of control points to make a spline out of. |
| vertices | The control points. |
| curve_array_size | Originally the size of the curve array. |
| curve_array | The actually used size is returned here. |
| void GenerateTessellatedVertices | ( | ) |
Generate a list of vertices describing the NURB curve, save those vertices in the NURBCurve object for use in drawing.
|
virtual |
Figure out the static extents for the object. Used by the editor as part of the pick operation and for figuring out the size of groups.
| x | Gets the minimum x extent |
| y | Gets the minimum y extent |
| z | Gets the minimum z extent |
| x1 | Gets the maximum x extent |
| y1 | Gets the maximum y extent |
| z1 | Gets the maximum z extent |
Reimplemented from DisplayObject.
|
virtual |
Determines the static extents of the geometry projected to the XY plane of an arbirary coordinate system.
| min | Returns the minimum values found in the traversal |
| max | Returns the maximum values found in the traversal |
| matrix | Transformation matrix from logical coordinates to the coordinate system to determine the extents in. |
| resetMinMax | Normally not specified by user. Should be true for the initial call. |
Reimplemented from DisplayObject.
|
virtual |
Determines if the object is hit by a pick ray starting at (x,y,z) and pointing towards directionVector in object logical coordinate system. If Pickable() == PICK_BEST it will return the closest point that was hit, otherwise it returns the first point that was hit. This method should not pick points behind the viewer.
| x | X coordinate of pick ray start in logical coordinates. |
| y | Y coordinate of pick ray start in logical coordinates. |
| z | Z coordinate of pick ray start in logical coordinates. |
| scale | The scale factor of the window. Affects picking of outlines. Standard value is 1.0. |
| directionVector | The direction of the pick ray. |
| collisionPoint | If this method returns true, this Vector will contain the location that was hit in logical coordinates. |
Reimplemented from DisplayObject.
|
inline |
Gets the object's number of Tesselated vertices. These tesselated vertices are generated by the NURB render function.
|
virtual |
Traverses the hierarchy calculating the _modelMatrix, _projMatrix, _viewMatrix as needed.
| current | Current matrices inherited from parent |
| culler | Object that possibly marks this object for culling |
Reimplemented from DisplayObject.
Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.
| orig | The point to rotate around |
| angle | The angle to rotate by, in degrees |
| axis | The arbitrary axis to rotate the object around |
Reimplemented from DisplayObject.
Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.
| orig | The point to rotate around |
| angle | The angle to rotate by, in degrees |
| axis | The arbitrary axis to rotate the object around |
Reimplemented from DisplayObject.
Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.
| origin | The point to rotate around |
| angle | The angle to rotate by, in degrees |
| axis | The axis to rotate the object around |
Reimplemented from DisplayObject.
|
virtual |
Rotates the object (around the specified axis) by the angle indicated, at the object's rotation point. Recalculates the vertex data.
| angle | The angle to rotate by, in degrees |
| axis | The axis to rotate the object around. |
Reimplemented from DisplayObject.
|
virtual |
Scales the object, either the handleBar, or the Anchor is used to translate the object, not both. Anchor takes presidence, if it is set HandleBar is ignored. The footprint is different from the 2D scale so the compiler can destinguish the two.
| px | Value of the percentage of scale in x-axis |
| py | Value of the percentage of scale in y-axis |
| pz | Value of the percentage of scale in z-axis |
| anchor | Anchor from which to scale object relative to |
| handleBar | Vertex that is being dragged |
Reimplemented from DisplayObject.
|
virtual |
Scales the object, either the handleBar, or the Anchor is used to translate the object, not both. Anchor takes presidence, if it is set HandleBar is ignored. The footprint is different from the 2D scale so the compiler can destinguish the two.
| px | Value of the percentage of scale in x-axis |
| py | Value of the percentage of scale in y-axis |
| pz | Value of the percentage of scale in z-axis |
| anchor | Anchor from which to scale object relative to |
| handleBar | Vertex that is being dragged |
Reimplemented from DisplayObject.
|
virtual |
Specifies which attributes are available for the object. Currently the available attributes cannot be changed after they have been set. (Only the first call has an effect.)
| value | A bitfield specifying which types of attributes to make available. |
Reimplemented from DisplayObject.
|
virtual |
Sets the RGBA color for filling the object
| color | The new RGBA fill color (0-255 range) for the object |
Reimplemented from DisplayObject.
|
virtual |
Sets the RGBA color for filling the object
| color | The new RGBA fill color (0-255 range) for the object |
Reimplemented from DisplayObject.
|
inline |
Sets the RGBA color for filling the object
| c4 | The new RGBA fill color (0-255 range) for the object NOTE: Not Virtual. Simply calls void SetFillColor(const GlsColor& color) |
|
inline |
Sets the RGBA color for filling the object
| r | The new red component (0-255 range) of the fill color for the object |
| g | The new blue component (0-255 range) of the fill color for the object |
| b | The new green component (0-255 range) of the fill color for the object |
| a | The new alpha component (0-255 range) of the fill color for the object NOTE: Not Virtual. Simply calls void SetFillColor(const GlsColor& color) |
|
virtual |
Changes the color of a vertex
| vertex | 1 based index of the vertex to the change color for |
| CurrentFillColor | The new RGBA (0-255 range) color for the vertex |
Reimplemented from DisplayObject.
|
virtual |
Sets the vertex data for this polygon You should call UpdateBoundingVolume after changing an object's extents.
| nPoints | The number of vertices in the object |
| vertices | The vertex data for the object |
Reimplemented from DisplayObject.
|
inline |
Gets the object's tesselated vertices.
|
virtual |
Sets the vertex data for this object You should call UpdateBoundingVolume after changing an object's extents.
| nPoints | The number of vertices in the object |
| args | va_list in the form r,g,b,a,x,y,z for each vertex |
Reimplemented from DisplayObject.