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| virtual GlsMatrixType & | GetTopModelViewMatrix ()=0 |
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| virtual GlsMatrixType & | GetTopProjMatrix ()=0 |
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| virtual void | TangentArrayEnabled (bool val)=0 |
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| virtual void | BinormalArrayEnabled (bool val)=0 |
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| virtual void | TangentPointer (GLenum type, GLsizei stride, const GLvoid *pointer)=0 |
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| virtual void | BinormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)=0 |
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| virtual void | AlphaBlendFuncSeparate (GLenum srcColor, GLenum dstColor, GLenum srcAlpha, GLenum dstAlpha)=0 |
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| virtual void | AlphaBlendFunc (GLenum src, GLenum dst)=0 |
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| virtual void | PushAlphaBlendFunc ()=0 |
| | Push the current alpha blend function on the stack. More...
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| virtual void | PopAlphaBlendFunc ()=0 |
| | Pop the current alpha blend function off the stack. More...
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| virtual gl_LightSourceParameters & | GetLightSourceParameters (unsigned int index)=0 |
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| virtual void | PushCustomShaderProgram (GlsEffect *effect, const GLboolean useProgramImmediately)=0 |
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| virtual void | PopCustomShaderProgram ()=0 |
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| virtual bool | HasCustomShader () const =0 |
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| virtual void | UpdateShaderProgram (const GLboolean forceUpdate)=0 |
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| virtual void | UpdateShaderAttributes ()=0 |
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| virtual void | UpdateShaderUniforms ()=0 |
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| virtual void | AlphaBlendFuncSeparate (GLenum srcColor, GLenum dstColor, GLenum srcAlpha, GLenum dstAlpha)=0 |
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virtual void | SetDefaultAlphaBlendFunc ()=0 |
| | Sets the default blend function for GL Studio.
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| virtual void | PushAlphaBlendFunc ()=0 |
| | Pushes the current alpha blend func onto an internal stack. Can restore the pushed alpha blend func by calling PopAlphaBlendFunc. More...
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| virtual void | PopAlphaBlendFunc ()=0 |
| | Pops the previously pushed alpha blend func from the stack and restores its state to the opengl context. More...
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| virtual void | AlphaBlendFunc (GLenum src, GLenum dst)=0 |
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| virtual void | SetDefaultState (bool forceResetUnmanagedState=false)=0 |
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| virtual void | LoadProjectionMatrixf (const GlsMatrixType &m)=0 |
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| virtual void | LoadProjectionIdentityMatrix ()=0 |
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| virtual void | PushProjectionMatrix ()=0 |
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| virtual void | PopProjectionMatrix ()=0 |
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| virtual void | LoadModelViewMatrixf (const GlsMatrixType &m)=0 |
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virtual void | LoadModelViewIdentityMatrix ()=0 |
| | Set the current model view matrix to the identity matrix.
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| virtual void | MultModelViewMatrixf (const GlsMatrixType &m, const GLboolean pushMatrix)=0 |
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| virtual void | TranslateModelViewMatrixf (GLfloat x, GLfloat y, GLfloat z)=0 |
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| virtual void | PushModelViewMatrix ()=0 |
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| virtual void | PopModelViewMatrix ()=0 |
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| virtual void | LoadTextureMatrixf (const GlsMatrixType &m)=0 |
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virtual void | LoadTextureIdentityMatrix ()=0 |
| | Sets the current texture matrix to the identity matrix.
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| virtual void | ScaleTextureMatrixf (GLfloat x, GLfloat y, GLfloat z)=0 |
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| virtual void | TranslateTextureMatrixf (GLfloat x, GLfloat y, GLfloat z)=0 |
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| virtual void | PushTextureMatrix ()=0 |
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| virtual void | PopTextureMatrix ()=0 |
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| virtual void | AlphaBlendEnabled (bool val)=0 |
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| virtual void | AlphaTestEnabled (bool val)=0 |
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| virtual void | AlphaTestFunc (GLenum func, GLfloat val)=0 |
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| virtual void | DepthTestEnabled (bool val)=0 |
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| virtual void | DepthMaskEnabled (bool val)=0 |
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| virtual bool | IsDepthMaskEnabled ()=0 |
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| virtual void | DepthFunc (GLenum func)=0 |
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| virtual void | DepthRange (GLfloat min, GLfloat max)=0 |
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| virtual void | BackfaceCullingEnabled (bool val)=0 |
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| virtual void | Texture2DEnabled (bool val)=0 |
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| virtual void | ActiveTexture (GLenum textureUnit)=0 |
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| virtual void | BindTexture (IFontImage *texture)=0 |
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| virtual void | DeleteTexture (IFontImage *texture)=0 |
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| virtual void | SetTextureWrapS (GLenum mode)=0 |
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| virtual void | SetTextureWrapT (GLenum mode)=0 |
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| virtual void | SetTextureEnvMode (GLenum mode)=0 |
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| virtual void | SetTextureBlendColor (GLfloat *color)=0 |
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| virtual void | SetTextureMinFilter (GLenum mode)=0 |
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| virtual void | SetTextureMagFilter (GLenum mode)=0 |
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| virtual void | BindIndexBuffer (unsigned int handle)=0 |
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| virtual void | BindVertexBuffer (unsigned int handle)=0 |
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| virtual void | VertexArrayEnabled (bool val)=0 |
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| virtual void | NormalArrayEnabled (bool val)=0 |
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| virtual void | TextureArrayEnabled (bool val)=0 |
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| virtual void | ColorArrayEnabled (bool val)=0 |
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| virtual void | VertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)=0 |
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| virtual void | TexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)=0 |
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| virtual void | NormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer)=0 |
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| virtual void | ColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)=0 |
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| virtual void | LineSmoothEnabled (bool val)=0 |
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| virtual void | LineWidth (float width)=0 |
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| virtual float | GetMaximumLineWidth ()=0 |
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| virtual void | PointSize (float size)=0 |
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| virtual void | LineStipple (unsigned short pattern, unsigned int multiplier)=0 |
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| virtual void | SetColor (const glsColor &color)=0 |
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| virtual void | Normal3f (float x, float y, float z)=0 |
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| virtual void | AmbientMaterial (const glsColor &color)=0 |
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| virtual void | DiffuseMaterial (const glsColor &color)=0 |
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| virtual void | SpecularMaterial (const glsColor &color)=0 |
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| virtual void | EmissionMaterial (const glsColor &color)=0 |
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| virtual void | ShininessMaterial (float shininess)=0 |
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| virtual void | LightingEnabled (bool val)=0 |
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| virtual void | GouraudShadingEnabled (bool val)=0 |
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| virtual bool | IsLightingEnabled ()=0 |
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| virtual bool | IsLightSourceEnabled (unsigned int index)=0 |
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| virtual unsigned int | GetMaxNumLights ()=0 |
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| virtual void | SetLightEnabled (unsigned int index, bool enabled)=0 |
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| virtual void | SetLightAmbientColor (unsigned int index, GLfloat *color)=0 |
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| virtual void | GetLightAmbientColor (unsigned int index, GLfloat *color)=0 |
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| virtual void | SetLightDiffuseColor (unsigned int index, GLfloat *color)=0 |
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| virtual void | GetLightDiffuseColor (unsigned int index, GLfloat *color)=0 |
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| virtual void | SetLightSpecularColor (unsigned int index, GLfloat *color)=0 |
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| virtual void | GetLightSpecularColor (unsigned int index, GLfloat *color)=0 |
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| virtual void | SetLightPosition (unsigned int index, GLfloat *position)=0 |
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| virtual void | GetLightPosition (unsigned int index, GLfloat *position)=0 |
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| virtual void | SetSpotlightDirection (unsigned int index, GLfloat *direction)=0 |
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| virtual void | GetSpotlightDirection (unsigned int index, GLfloat *direction)=0 |
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| virtual void | SetSpotlightCutoff (unsigned int index, GLfloat cutoff)=0 |
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| virtual GLfloat | GetSpotlightCutoff (unsigned int index)=0 |
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| virtual void | SetSpotlightExponent (unsigned int index, GLfloat exponent)=0 |
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| virtual GLfloat | GetSpotlightExponent (unsigned int index)=0 |
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| virtual void | SetLightAttenuation (unsigned int index, GLfloat constant, GLfloat linear, GLfloat quadratic)=0 |
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| virtual void | GetLightAttenuation (unsigned int index, GLfloat &constant, GLfloat &linear, GLfloat &quadratic)=0 |
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| virtual unsigned int | GetMaxClipPlanes ()=0 |
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| virtual void | ClipPlanef (unsigned int index, float *equation)=0 |
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| virtual void | GetClipPlanef (unsigned int index, float *equation)=0 |
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| virtual void | EnableClipPlane (unsigned int index)=0 |
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| virtual void | DisableClipPlane (unsigned int index)=0 |
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| virtual bool | IsClipPlaneEnabled (unsigned int index)=0 |
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| virtual void | DrawArrays (const GLenum mode, const GLint first, const GLsizei count)=0 |
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| virtual void | DrawElements (const GLenum mode, const GLsizei count, const GLenum type, const GLvoid *indices)=0 |
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The interface to a state manager that manages the GL Studio runtime library's use of the OpenGL context, minimizing unnecessary state changes, and has support for managing shaders.