GlsRSOLoader API
1.3.2
|
#include <gls_rso_loader.h>
Public Member Functions | |
GlsResourceFilter (GlsResourceFilter &source) | |
Copy constructor. | |
int | LevelsUp () const |
void | LevelsUp (int value) |
int | GroupLevelsDown () const |
void | GroupLevelsDown (int value) |
bool | NamesOnly () const |
void | NamesOnly (bool value) |
void | AddExclude (const char *name) |
int | ExcludeCount () const |
Returns the number of exclude entries in the filter. | |
const char * | GetExclude (int index) const |
void | RemoveExclude (unsigned int index) |
void | ClearExcludes () |
Removes all entries from the exclude list. | |
void | AddInclude (const char *name) |
int | IncludeCount () const |
Returns the number of includes in the filter. | |
const char * | GetInclude (int index) const |
void | RemoveInclude (unsigned int index) |
void | ClearIncludes () |
Removes all entries from the include list. | |
virtual bool | PassFilter (const char *name) const |
Test a resource name against the filter. | |
GlsResourceFilter & | operator= (const GlsResourceFilter &rhs) |
assignment operator | |
Public Attributes | |
int | _levelsUp |
int | _groupLevelsDown |
std::vector< std::string > | _excludeList |
std::vector< std::string > | _includeList |
bool | _namesOnly |
Used for specifiying a filter for accessing resources
|
virtual |
Add a resource name to the exclude filter Resources on the exclude list will not pass the filter. Excludes take precedence over includes
Implements RSOInterface1::ResourceFilter.
|
virtual |
Add a resource name to the include filter If there are no includes specified, all resources will pass the filter by default. If IncludeCount() > 0, then only resources that are included will pass the filter.
Implements RSOInterface1::ResourceFilter.
|
virtual |
Returns the resource name for the given exclude list entry
Implements RSOInterface1::ResourceFilter.
|
virtual |
Returns the resource name for the given include list entry
Implements RSOInterface1::ResourceFilter.
|
inlinevirtual |
How many levels of children to show. This is different from LevelsUp because this is based on the draw heirarchy (Groups rather than components). For example with: GroupLevelsDown = 0, only the specified object's resources will be shown. GroupLevelsDown = 1, only the immeadiate children of the object's resources will be shown. GroupLevelsDown = -1, means all children will be shown. Note that the name stays fully qualified for the children. For example: if GroupLevelsDown == 1 the results would include: Altimeter.Visible: 1 Altimeter.Group1.Visible: 1 but NOT: Altimeter.Group1.Poly.Visible: 1
Implements RSOInterface1::ResourceFilter.
|
inlinevirtual |
How many levels of qualification above the starting point to show in the attribute names. This is based on the component heirarchy, not the draw hierarchy. For example if you call Altimeter->GetResources() with: LevelsUp = 0, expect: Altitude: 1000 LevelsUp = 1, expect: Altimeter.Altitude: LevelsUp = 2, expect: Cockpit.Altimeter.Altitude: -1 means full qualification.
Implements RSOInterface1::ResourceFilter.
|
inlinevirtual |
If true, only a list of names will be returned. Values will not be returned. The format changes to not include the ":".
Implements RSOInterface1::ResourceFilter.
void RemoveExclude | ( | unsigned int | index | ) |
Removes a entry from the exclude list This will reduce the ExcludeCount()
void RemoveInclude | ( | unsigned int | index | ) |
Removes a entry from the include list This will reduce the IncludeCount()