GL Studio SCECpp Runtime Library
gls_font_base.h
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1 #ifndef _GLS_FONT_BASE_H
2 #define _GLS_FONT_BASE_H
3 
4 /*! \file gls_font_base.h
5 
6 \brief This header defines the GlsFontBase class
7  in the GL Studio DO-178B Runtime Library.
8 
9 \par Copyright Information
10 Copyright (C) 1999-2012 The DiSTI Corporation<br>
11 Orlando, FL USA<br>
12 All rights reserved.<br>
13 
14  This file is copyrighted software and contains proprietary trade secrets of
15 DiSTI, and embodies substantial creative efforts as well as confidential
16 information, ideas, and expressions.
17 
18  Permission to use, and copy this software and its documentation for any
19 purpose is hereby granted per the Distribution Agreement and/or the Licensing
20 Agreement signed with DiSTI. This permission is granted provided that:
21  1. The above copyright notice appears in all copies.
22  2. That both the copyright notice and this permission notice appear in
23  the supporting documentation.
24  3. That the names DiSTI and GL Studio not be used in advertising or
25  publicity pertaining to distribution of the software without specific,
26  written prior permission of DiSTI.
27 
28  Permission to modify the software is granted, but not the right to
29 distribute the source code whether modified, or non-modified. Modifying the
30 software might invalidate the DO-178B certification package.
31 
32  Permission to distribute binaries produced by compiling source code, or
33 modified source code is granted, provided you:
34  1. Provide your name and address as the primary contact for the support
35  of your modified version.
36  2. Retain our contact information in regard to use of the base software.
37 
38  DiSTI does not provide warranty for this software or guarantee that it
39 satisfies any specification or requirement unless otherwise stated in a
40 specific contractual arrangement between the customer and DiSTI.
41 
42 */
43 
44 #include "gls_include.h"
45 #include "gls_types.h"
46 #include "gls_vertex.h"
47 #include "gls_color.h"
48 #include "gls_image.h"
49 #include "gls_class_invariant.h"
50 
51 /** This class serves as the base class for all fonts
52  * \invariant _fontAttributes.IsValid(), _numGlyphAttributes > 0,
53  * _glyphAttributes != GLS_NULL and array contains valid elements,
54  * _fontImage invariant holds
55  */
57 {
58 public:
60 
61  /** code associated with a character in the font */
63 
64  /** tab character constant */
65  static const GlsChar TAB_CHAR;
66 
67  /** describes basic attributes for the font */
69  {
70  const CharCode firstChar; /**< First character code in the character set */
71  const CharCode lastChar; /**< Last character code in the character set */
72  const GlsUInt32 maxCharHeight; /**< Maximum character height in pixels */
73  const GlsUInt32 maxCharWidth; /**< Maximum character width in pixels */
74  const GlsUInt32 underlinePos; /**< Position of the underline for underlined text */
75  const GlsUInt32 underlineSize; /**< thickness of the underline */
76 
77  #if defined( GLS_DEBUG )
78  /** Determine if the attributes are valid ( GLS_DEBUG only )
79  * \return GLS_TRUE if valid else GLS_FALSE
80  * \pre none
81  * \post none
82  */
83  GlsBool IsValid( void ) const;
84  #endif // GLS_DEBUG
85  };
86 
87  /** describes attributes for one glyph in the font */
89  {
90  GlsFloat32 width; /**< Glyph width in pixels */
91  GlsFloat32 varTexX1; /**< Left most x position in the texture for variable width font spacing.
92  * (in texture coordinates) */
93  GlsFloat32 varTexX2; /**< Right most x position in the texture for variable width font spacing.
94  * (in texture coordinates) */
95  GlsFloat32 fixedTexX1; /**< Left most x position in the texture for fixed width font spacing.
96  * (in texture coordinates) */
97  GlsFloat32 fixedTexX2; /**< Right most x position in the texture for fixed width font spacing.
98  * (in texture coordinates) */
99  GlsFloat32 texY1; /**< Lowest y position in the texture (in texture coordinates) */
100  GlsFloat32 texY2; /**< Upper most y position in the texture (in texture coordinates) */
101  // Glyph metrics for placement
102  GlsFloat32 horiBearingX; /**< Distance from pen position to the left edge of the glyph (varTexX1) for horizontal strings. */
103  GlsFloat32 horiAdvance; /**< Distance to advance the pen position after drawing this glyph for horizontal strings. */
104 
105  #if defined( GLS_DEBUG )
106  /** Determine if the attributes are valid ( GLS_DEBUG only )
107  * \return GLS_TRUE if valid else GLS_FALSE
108  * \pre none
109  * \post none
110  */
111  GlsBool IsValid( void ) const;
112  #endif // GLS_DEBUG
113  };
114 
115  /** attributes describing how a character will be rendered */
117  {
118  GlsVector2D startPosition; /**< position where rendering will begin */
119  GlsVector2D cellSize; /**< size of character cell to render */
120  GlsFloat32 baselineShift; /**< amount of character height to shift the character baseline,
121  * ( -1.0f <= baselineShift <= 1.0f ) */
122  GlsFloat32 scale; /**< amount of character height to scale the char,
123  * ( 0.0f < scale <= 1.0f ) */
124  GlsFloat32 spacing; /**< amount of character width to space the char, spacing >= 0.0f */
125  GlsBool emphasize; /**< GLS_TRUE if char is drawn with emphasis ( bold ) else GLS_FALSE */
126  GlsBool haloEffect; /**< GLS_TRUE if char is drawn with a halo effect else GLS_FALSE */
127  GlsBool inverse; /**< GLS_TRUE if char is rendered with inverse video effect else GLS_FALSE */
128  GlsBool shadow; /**< GLS_TRUE if char is rendered with a shadow */
129  GlsFloat32 shadowDistance; /**< amount of cell width to offset shadow if shadow == GLS_TRUE,
130  * ( -1.0f <= shadowDistance <= 1.0f ) */
131  GlsColor fgColor; /**< foreground color (actual character color) */
132  GlsColor bgColor; /**< background color */
133  GlsColor haloColor; /**< color of halo around text if haloEffect == GLS_TRUE */
134  GlsColor shadowColor; /**< color of shadow behind text if shadow == GLS_TRUE */
135  GlsBool uppercase; /**< GLS_TRUE to render characters all in uppercase else GLS_FALSE */
136  GlsBool proportional; /**< GLS_TRUE to render characters with proportional spacing else
137  * GLS_FALSE for fixed width spacing */
138  GlsBool expandTabs; /**< GLS_TRUE to expand tab characters width by multiplying by tabSpacing
139  * else GLS_FALSE */
140  GlsFloat32 tabSpacing; /**< number of tab widths to use when expanding tabs */
141 
142  #if defined( GLS_DEBUG )
143  /** Determine if the render attributes are valid ( GLS_DEBUG only )
144  * \return GLS_TRUE if valid else GLS_FALSE
145  * \pre none
146  * \post none
147  */
148  GlsBool IsValid( void ) const;
149  #endif // GLS_DEBUG
150  };
151 
152  /** initialization parameters for GlsFontBase */
154  {
155  const FontAttributes fontAttributes; /**< font attributes */
156  const GlsUInt32 numGlyphAttributes; /**< number of glyph attribues
157  * in glyphAttributes array (>0)*/
158  const GlyphAttribute* const glyphAttributes; /**< array of glyph attributes */
159  const GlsImage::InlineImage fontInlineImage; /**< font inline image */
160 
161  #if defined( GLS_DEBUG )
162  /** Determine if the initialization parameteres are valid ( GLS_DEBUG only )
163  * \return GLS_TRUE if valid else GLS_FALSE
164  * \pre none
165  * \post none
166  */
167  GlsBool IsValid( void ) const;
168  #endif // GLS_DEBUG
169  };
170 
171  /** Initializes the font to begin rendering characters. This will
172  * bind the font's texture. This must be called once before
173  * invoking RenderString to draw characters.
174  * \param gl state manager for OpenGL
175  * \pre none
176  * \post 2D texturing is enabled in GL and
177  * the font texture is bound to OpenGL with
178  * the GL_MODULATE texture env mode
179  */
180  void BindFontTexture( GlsStateManager &gl ) const;
181 
182  /** Renders the specified character string with the given render attributes.
183  * \param gl State Manager for OpenGL where character will be drawn
184  * \param str string to render ( must contain at least numChars characters )
185  * \param numChars number of characters in str to render (>0)
186  * \param renderAttributes desired render attributes for character
187  * \pre str != GLS_NULL, numChars > 0, renderAttributues.IsValid(),
188  * font texture is bound to GL using BindFontTexture() and setup with
189  * the desired texture filter modes
190  * \post string is drawn to OpenGL
191  */
192  void RenderString( GlsStateManager &gl, const GlsChar* const str, const GlsUInt32 numChars,
193  const RenderAttributes &renderAttributes ) const;
194 
195  /** Get the font attributes for this font
196  * \return font attributes for this font
197  * \pre none
198  * \post none
199  */
200  const FontAttributes& GetFontAttributes( void ) const;
201 
202  /** Get the glyph attributes for a given char
203  * \param c char in question
204  * \param uppercase GLS_TRUE to use uppercase version of char else GLS_FALSE
205  * \return glyph attributes for c else glyph attributes for first character
206  * in font if c is not in range for this font
207  * \pre none
208  * \post none
209  */
210  const GlyphAttribute& GetGlyphAttribute( const GlsChar c, const GlsBool uppercase ) const;
211 
212 protected:
213  /** Constructor - called by derived font classes
214  * \param initParameters initialization parameters
215  * \pre initParameters.IsValid(), a GlsStateManager instance does not yet exist
216  * \post object is constructed
217  */
218  GlsFontBase( const InitParameters &initParameters );
219 
220  /** Issue the GL vertex and texture coordinates for the quad described by the given points
221  * and texture coordinates
222  * \param p1 first corner of quad
223  * \param p2 opposite corner of quad
224  * \param t1 texture coord for first corner
225  * \param t2 texture coord for opposite corner
226  * \pre p1.IsValid(), p2.IsValid(), t1.IsValid(), t2.IsValid()
227  * \post GL vertex and texture coordinates for the quad are issued to GL
228  */
229  void DrawMappedQuad( const GlsVector2D &p1, const GlsVector2D &p2, const GlsVector2D &t1, const GlsVector2D &t2 ) const;
230 
231  /** Destructor - shall never be called
232  * \pre none
233  * \post none
234  */
235  virtual ~GlsFontBase();
236 
237  const FontAttributes _fontAttributes; /**< font attributes */
238  const GlsUInt32 _numGlyphAttributes; /**< number of glyph attribues in glyphAttributes array */
239  GlyphAttribute* const _glyphAttributes; /**< array of glyph attributes */
240  const GlsImage* const _fontImage; /**< font texture */
241 
242 private:
243  // Disable implicit generated Members
244  GlsFontBase& operator=( const GlsFontBase &rhs );
245  GlsFontBase( const GlsFontBase &src );
246 };
247 
248 #endif // _GLS_FONT_BASE_H
GlsFloat32 tabSpacing
Definition: gls_font_base.h:140
GlsBool haloEffect
Definition: gls_font_base.h:126
GlsColor haloColor
Definition: gls_font_base.h:133
Definition: gls_color.h:47
GlsFloat32 scale
Definition: gls_font_base.h:122
bool GlsBool
Definition: gls_types.h:96
#define GLS_CLASS_INVARIANT_DECLARATION(ClassName)
Definition: gls_class_invariant.h:80
const GlsUInt32 _numGlyphAttributes
Definition: gls_font_base.h:238
GlsBool emphasize
Definition: gls_font_base.h:125
GlsBool shadow
Definition: gls_font_base.h:128
char GlsChar
Definition: gls_types.h:54
Definition: gls_state_manager.h:63
GlyphAttribute *const _glyphAttributes
Definition: gls_font_base.h:239
GlsFloat32 spacing
Definition: gls_font_base.h:124
const FontAttributes fontAttributes
Definition: gls_font_base.h:155
const CharCode firstChar
Definition: gls_font_base.h:70
GlsFloat32 horiAdvance
Definition: gls_font_base.h:103
GlsFloat32 fixedTexX1
Definition: gls_font_base.h:95
GlsColor fgColor
Definition: gls_font_base.h:131
GlsFloat32 fixedTexX2
Definition: gls_font_base.h:97
const CharCode lastChar
Definition: gls_font_base.h:71
GlsBool expandTabs
Definition: gls_font_base.h:138
unsigned int GlsUInt32
Definition: gls_types.h:73
GlsVector2D startPosition
Definition: gls_font_base.h:118
This header defines a 4 component RGBA color for use in the GL Studio DO-178B Runtime Library...
const GlsUInt32 numGlyphAttributes
Definition: gls_font_base.h:156
This header defines the basic types used by the GL Studio DO-178B Runtime Library.
This header defines any preprocessor defines needed to configure the GL Studio DO-178B Runtime Librar...
Definition: gls_font_base.h:116
GlsFloat32 horiBearingX
Definition: gls_font_base.h:102
GlsFloat32 texY2
Definition: gls_font_base.h:100
static const GlsChar TAB_CHAR
Definition: gls_font_base.h:65
GlsFloat32 texY1
Definition: gls_font_base.h:99
GlsColor shadowColor
Definition: gls_font_base.h:134
GlsBool inverse
Definition: gls_font_base.h:127
float GlsFloat32
Definition: gls_types.h:78
Definition: gls_font_base.h:56
const GlsImage::InlineImage fontInlineImage
Definition: gls_font_base.h:159
const GlsImage *const _fontImage
Definition: gls_font_base.h:240
GlsFloat32 width
Definition: gls_font_base.h:90
This header defines a GLS_DEBUG only macro for facilitating evaluating class invariants in the GL Stu...
void BindFontTexture(GlsStateManager &gl) const
GlsVector2D cellSize
Definition: gls_font_base.h:119
const GlsUInt32 maxCharWidth
Definition: gls_font_base.h:73
GlsFloat32 varTexX1
Definition: gls_font_base.h:91
Definition: gls_vertex.h:49
Definition: gls_image.h:59
GlsFloat32 baselineShift
Definition: gls_font_base.h:120
const FontAttributes & GetFontAttributes(void) const
GlsFontBase(const InitParameters &initParameters)
void DrawMappedQuad(const GlsVector2D &p1, const GlsVector2D &p2, const GlsVector2D &t1, const GlsVector2D &t2) const
GlsBool uppercase
Definition: gls_font_base.h:135
const FontAttributes _fontAttributes
Definition: gls_font_base.h:237
virtual ~GlsFontBase()
void RenderString(GlsStateManager &gl, const GlsChar *const str, const GlsUInt32 numChars, const RenderAttributes &renderAttributes) const
GlsUInt32 CharCode
Definition: gls_font_base.h:62
This header defines classes for working with 2D and 3D vectors, vertices and textured vertices in the...
Definition: gls_font_base.h:88
const GlsUInt32 maxCharHeight
Definition: gls_font_base.h:72
const GlyphAttribute *const glyphAttributes
Definition: gls_font_base.h:158
GlsColor bgColor
Definition: gls_font_base.h:132
const GlyphAttribute & GetGlyphAttribute(const GlsChar c, const GlsBool uppercase) const
Definition: gls_font_base.h:68
GlsBool proportional
Definition: gls_font_base.h:136
This header defines the GlsImage class which encapsulates textures in the GL Studio DO-178B Runtime L...
Definition: gls_font_base.h:153
const GlsUInt32 underlineSize
Definition: gls_font_base.h:75
GlsFloat32 shadowDistance
Definition: gls_font_base.h:129
Definition: gls_image.h:90
const GlsUInt32 underlinePos
Definition: gls_font_base.h:74
GlsFloat32 varTexX2
Definition: gls_font_base.h:93