GL Studio SCECpp Runtime Library
File List
Here is a list of all files with brief descriptions:
 gls_assert.hThis header defines the runtime assert checking macros for the GL Studio DO-178B Runtime Library
 gls_class_invariant.hThis header defines a GLS_DEBUG only macro for facilitating evaluating class invariants in the GL Studio DO-178B Runtime Library
 gls_color.hThis header defines a 4 component RGBA color for use in the GL Studio DO-178B Runtime Library
 gls_component_base.hThis header defines GlsComponentBase which serves as a base class for all user derived display components in the GL Studio DO-178B Runtime Library
 gls_composite_object.hThis header defines the GlsCompositeObject class used in the GL Studio DO-178B Runtime Library
 gls_display_object.hThis header defines the base class for all graphical objects in the GL Studio DO-178B Runtime Library
 gls_display_object_array.hThis header defines GlsDisplayObjectArray which encapsulates\ an array of display object pointers in the GL Studio DO-178B Runtime Library
 gls_event.hThis header the GlsEvent structure and related classes in the GL Studio DO-178B Runtime Library
 gls_font_base.hThis header defines the GlsFontBase class in the GL Studio DO-178B Runtime Library
 gls_gl.hThis header includes the API for the OpenGL provider used in the GL Studio DO-178B Runtime Library
 gls_group.hThis header defines the GlsGroup class in the GL Studio DO-178B Runtime Library
 gls_image.hThis header defines the GlsImage class which encapsulates textures in the GL Studio DO-178B Runtime Library
 gls_include.hThis header defines any preprocessor defines needed to configure the GL Studio DO-178B Runtime Library
 gls_input_manager.hThis header defines the Input Manager class for managing user input in the GL Studio DO-178B Runtime Library
 gls_matrix_affine_double.hThis header defines The GlsMatrixAffineD class for use in the GL Studio DO-178B Runtime Library
 gls_odometer.hThis header defines the GlsOdometer class in the GL Studio DO-178B Runtime Library
 gls_pointer_array.hThis header defines GlsPointerArray which encapsulates an array of pointers in the GL Studio DO-178B Runtime Library
 gls_polygon.hThis header defines the GlsPolygon class in the GL Studio DO-178B Runtime Library
 gls_render_object.hThis header defines an abstract class for a display object that is directly rendered to OpenGL (not a composite of other objects) and maintains its own draw settings. GL Studio DO-178B Runtime Library
 gls_render_settings.hThis header defines the basic render setting types used in the GL Studio DO-178B Runtime Library
 gls_rle_decoder.hRLE ( Run Length Encoded compression ) decoder. This decoder allows for incremental decoding of data in inline format in the GL Studio DO-178B Runtime Library
 gls_state_manager.hThis header defines the GL State Manager class for managing the GL state in the GL Studio DO-178B Runtime Library
 gls_string.hThis header defines the GlsString class in the GL Studio DO-178B Runtime Library
 gls_text.hThis header defines the GlsText base class in the GL Studio DO-178B Runtime Library
 gls_text_box.hThis header defines the GlsTextBox class in the GL Studio DO-178B Runtime Library
 gls_text_grid.hThis header defines the GlsTextGrid class in the GL Studio DO-178B Runtime Library
 gls_texture_palette.hThis header defines the GlsTexturePalette class used in the GL Studio DO-178B Runtime Library
 gls_texture_vertex_array.hThis header defines GlsTextureVertexArray which encapsulates an array of GlsTextureVertex 's in the GL Studio DO-178B Runtime Library
 gls_triangle_mesh.hThis header defines the GlsTriangleMesh class in the GL Studio DO-178B Runtime Library
 gls_types.hThis header defines the basic types used by the GL Studio DO-178B Runtime Library
 gls_util.hThis header defines general utility classes, functions and macros in the GL Studio DO-178B Runtime Library
 gls_vertex.hThis header defines classes for working with 2D and 3D vectors, vertices and textured vertices in the GL Studio DO-178B Runtime Library