GL Studio SCECpp Runtime Library
gls_render_settings.h
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1 #ifndef _GLS_RENDER_SETTINGS_H
2 #define _GLS_RENDER_SETTINGS_H
3 
4 /*! \file gls_render_settings.h
5 \brief This header defines the basic render setting types used in
6  the GL Studio DO-178B Runtime Library.
7 
8 \par Copyright Information
9 Copyright (C) 1999-2012 The DiSTI Corporation<br>
10 Orlando, FL USA<br>
11 All rights reserved.<br>
12 
13  This file is copyrighted software and contains proprietary trade secrets of
14 DiSTI, and embodies substantial creative efforts as well as confidential
15 information, ideas, and expressions.
16 
17  Permission to use, and copy this software and its documentation for any
18 purpose is hereby granted per the Distribution Agreement and/or the Licensing
19 Agreement signed with DiSTI. This permission is granted provided that:
20  1. The above copyright notice appears in all copies.
21  2. That both the copyright notice and this permission notice appear in
22  the supporting documentation.
23  3. That the names DiSTI and GL Studio not be used in advertising or
24  publicity pertaining to distribution of the software without specific,
25  written prior permission of DiSTI.
26 
27  Permission to modify the software is granted, but not the right to
28 distribute the source code whether modified, or non-modified. Modifying the
29 software might invalidate the DO-178B certification package.
30 
31  Permission to distribute binaries produced by compiling source code, or
32 modified source code is granted, provided you:
33  1. Provide your name and address as the primary contact for the support
34  of your modified version.
35  2. Retain our contact information in regard to use of the base software.
36 
37  DiSTI does not provide warranty for this software or guarantee that it
38 satisfies any specification or requirement unless otherwise stated in a
39 specific contractual arrangement between the customer and DiSTI.
40 
41 */
42 
43 #include "gls_include.h"
44 #include "gls_types.h"
45 
46 /** Enumeration for texture mapping mode of the object */
48 {
49  GLS_TEXTURE_MAP_MODE_MODULATE, /**< Texture color and alpha is modulated with polygon color and alpha */
50  GLS_TEXTURE_MAP_MODE_DECAL, /**< Texture color is blended with polygon color */
51  GLS_TEXTURE_MAP_MODE_REPLACE, /**< Texture color and alpha replace polygon color and alpha */
52 
53  #if defined( GLS_DEBUG )
54  GLS_TEXTURE_MAP_MODE_INVALID /**< Invalid texture map mode ( GLS_DEBUG ) only */
55  #endif
56 };
57 
58 #if defined( GLS_DEBUG )
59 #pragma BullseyeCoverage save off
60 /**
61  * Determine if the given texture map mode is valid ( GLS_DEBUG only )
62  * \param mode texture map mode in question
63  * \return GLS_TRUE if mode is valid else GLS_FALSE
64  * \pre none
65  * \post none
66  */
67 inline GlsBool GlsTextureMapModeIsValid( const GlsTextureMapMode mode )
68 {
69  return( ( GLS_TEXTURE_MAP_MODE_MODULATE == mode ) ||
70  ( GLS_TEXTURE_MAP_MODE_DECAL == mode ) ||
71  ( GLS_TEXTURE_MAP_MODE_REPLACE == mode ) );
72 }
73 #pragma BullseyeCoverage restore
74 #endif // GLS_DEBUG
75 
76 /** Enumeration for texture filtering mode of the object */
78 {
79  GLS_TEXTURE_FILTER_MODE_NEAREST, /**< Nearest pixel filtering */
80  GLS_TEXTURE_FILTER_MODE_LINEAR, /**< Bilinear interpolation filtering */
81 
82  #if defined( GLS_DEBUG )
83  GLS_TEXTURE_FILTER_MODE_INVALID /**< Invalid texture filter mode ( GLS_DEBUG only )*/
84  #endif
85 };
86 
87 #if defined( GLS_DEBUG )
88 #pragma BullseyeCoverage save off
89 /** Determine if the given texture filter mode is valid
90  * \param mode texture filter mode in question
91  * \return GLS_TRUE if valid else GLS_FALSE
92  * \pre none
93  * \post none
94  */
95 inline GlsBool GlsTextureFilterModeIsValid( const GlsTextureFilterMode mode )
96 {
97  return( ( GLS_TEXTURE_FILTER_MODE_NEAREST == mode ) ||
98  ( GLS_TEXTURE_FILTER_MODE_LINEAR == mode ) );
99 }
100 #pragma BullseyeCoverage restore
101 #endif // GLS_DEBUG
102 
103 /** Enumeration for the Depth Testing and Writting mode */
105 {
106  GLS_DEPTH_BUFFER_MODE_TEST, /**< test against depth buffer */
107  GLS_DEPTH_BUFFER_MODE_NO_TEST, /**< do not test against depth buffer */
108 
109  #if defined( GLS_DEBUG )
110  GLS_DEPTH_BUFFER_MODE_INVALID /**< Invalid depth buffer mode ( GLS_DEBUG only ) */
111  #endif
112 };
113 
114 #if defined( GLS_DEBUG )
115 #pragma BullseyeCoverage save off
116 /** Determine if the given depth buffer mode is valid ( GLS_DEBUG only )
117  * \param mode depth buffer mode in nquestion
118  * \return GLS_TRUE if valid else GLS_FALSE
119  * \pre none
120  * \post none
121  */
122 inline GlsBool GlsDepthBufferModeIsValid( const GlsDepthBufferMode mode )
123 {
124  return( ( GLS_DEPTH_BUFFER_MODE_TEST == mode ) ||
125  ( GLS_DEPTH_BUFFER_MODE_NO_TEST == mode ) );
126 }
127 #pragma BullseyeCoverage restore
128 #endif // GLS_DEBUG
129 
130 /** Enumeration for polygon drawing mode of the object */
132 {
133  GLS_POLYGON_MODE_POINTS, /**< Polygon will be rendered with a point at each vertex */
134  GLS_POLYGON_MODE_OUTLINE, /**< Polygon will be rendered as an outline */
135  GLS_POLYGON_MODE_FILLED, /**< Polygon will be rendered filled-in */
136  GLS_POLYGON_MODE_FILL_AND_OUTLINE, /**< Polygon will be rendered filled-in and with an outline */
137 
138  #if defined( GLS_DEBUG )
139  GLS_POLYGON_MODE_INVALID /**< Invalid polygon mode ( GLS_DEBUG only ) */
140  #endif
141 };
142 
143 #if defined( GLS_DEBUG )
144 #pragma BullseyeCoverage save off
145 /** Determine if the given polygon mode is valid
146  * \param mode polygon mode in question
147  * \return GLS_TRUE if valid else GLS_FALSE
148  * \pre none
149  * \post none
150  */
151 inline GlsBool GlsPolygonModeIsValid( const GlsPolygonMode mode )
152 {
153  return( ( GLS_POLYGON_MODE_POINTS == mode ) ||
154  ( GLS_POLYGON_MODE_OUTLINE == mode ) ||
155  ( GLS_POLYGON_MODE_FILLED == mode ) ||
156  ( GLS_POLYGON_MODE_FILL_AND_OUTLINE == mode ) );
157 }
158 #pragma BullseyeCoverage restore
159 #endif // GLS_DEBUG
160 
161 /** Enumeration for Alpha Blending/Testing mode */
163 {
164  GLS_ALPHA_MODE_OPAQUE, /**< Alpha testing and blending are disabled */
165  GLS_ALPHA_MODE_2_LEVEL, /**< Alpha testing with a threshold of 0.5 is enabled, alpha blending is enabled. */
166  GLS_ALPHA_MODE_256_LEVEL, /**< Alpha blending is enabled, alpha testing is disabled. */
167 
168  #if defined( GLS_DEBUG )
169  GLS_ALPHA_MODE_INVALID /**< Invalid alpha mode ( GLS_DEBUG only ) */
170  #endif
171 };
172 
173 #if defined( GLS_DEBUG )
174 #pragma BullseyeCoverage save off
175 /** Determine if the given alpha mode is valid
176  * \param mode alpha mode in question
177  * \return GLS_TRUE if valid else GLS_FALSE
178  * \pre none
179  * \post none
180  */
181 inline GlsBool GlsAlphaModeIsValid( const GlsAlphaMode mode )
182 {
183  return( ( GLS_ALPHA_MODE_OPAQUE == mode ) ||
184  ( GLS_ALPHA_MODE_2_LEVEL == mode ) ||
185  ( GLS_ALPHA_MODE_256_LEVEL == mode ) );
186 }
187 #pragma BullseyeCoverage restore
188 #endif // GLS_DEBUG
189 
190 /** Enumeration for whether or not polygon is closed or open */
192 {
193  GLS_POLYGON_END_MODE_OPEN, /**< Polygon will be drawn open */
194  GLS_POLYGON_END_MODE_CLOSED, /**< Polygon will be drawn close */
195 
196  #if defined( GLS_DEBUG )
197  GLS_POLYGON_END_MODE_INVALID /**< Invalid polygon close mode ( GLS_DEBUG only ) */
198  #endif
199 };
200 
201 #if defined( GLS_DEBUG )
202 #pragma BullseyeCoverage save off
203 /** Determine if the given polygon end mode is valid
204  * \param mode polygon end mode in question
205  * \return GLS_TRUE if valid else GLS_FALSE
206  */
207 inline GlsBool GlsPolygonEndModeIsValid( const GlsPolygonEndMode mode )
208 {
209  return( ( GLS_POLYGON_END_MODE_OPEN == mode ) ||
210  ( GLS_POLYGON_END_MODE_CLOSED == mode ) );
211 }
212 #pragma BullseyeCoverage restore
213 #endif // GLS_DEBUG
214 
215 /** Enumeration for the type of shading used when drawing */
217 {
218  GLS_SHADING_MODE_FLAT, /**< The object will be drawn with flat shading (monochromatic) */
219  GLS_SHADING_MODE_GOURAUD, /**< The object will be drawn with gouraud shading (linear color interpolation) */
220 
221  #if defined( GLS_DEBUG )
222  GLS_SHADING_MODE_INVALID /**< Invalid shading mode ( GLS_DEBUG only ) */
223  #endif
224 };
225 
226 #if defined( GLS_DEBUG )
227 #pragma BullseyeCoverage save off
228 /** Determine if the given shading mode is valid
229  * \param mode shading mode in question
230  * \return GLS_TRUE if valid else GLS_FALSE
231  */
232 inline GlsBool GlsShadingModeIsValid( const GlsShadingMode mode )
233 {
234  return( ( GLS_SHADING_MODE_FLAT == mode ) ||
235  ( GLS_SHADING_MODE_GOURAUD == mode ) );
236 }
237 #pragma BullseyeCoverage restore
238 #endif // GLS_DEBUG
239 
240 #endif // _GLS_RENDER_SETTINGS_H
bool GlsBool
Definition: gls_types.h:96
Definition: gls_render_settings.h:49
Definition: gls_render_settings.h:79
Definition: gls_render_settings.h:193
Definition: gls_render_settings.h:107
Definition: gls_render_settings.h:164
Definition: gls_render_settings.h:136
GlsAlphaMode
Definition: gls_render_settings.h:162
This header defines the basic types used by the GL Studio DO-178B Runtime Library.
This header defines any preprocessor defines needed to configure the GL Studio DO-178B Runtime Librar...
GlsTextureMapMode
Definition: gls_render_settings.h:47
Definition: gls_render_settings.h:51
GlsShadingMode
Definition: gls_render_settings.h:216
GlsDepthBufferMode
Definition: gls_render_settings.h:104
Definition: gls_render_settings.h:166
Definition: gls_render_settings.h:50
Definition: gls_render_settings.h:218
Definition: gls_render_settings.h:106
Definition: gls_render_settings.h:134
Definition: gls_render_settings.h:219
Definition: gls_render_settings.h:135
Definition: gls_render_settings.h:194
GlsPolygonMode
Definition: gls_render_settings.h:131
GlsPolygonEndMode
Definition: gls_render_settings.h:191
Definition: gls_render_settings.h:165
Definition: gls_render_settings.h:80
Definition: gls_render_settings.h:133
GlsTextureFilterMode
Definition: gls_render_settings.h:77