| _cellHeight | GlsText::UnderlineStrikeThruRenderer | protected |
| _cellWidth | GlsText::UnderlineStrikeThruRenderer | protected |
| _isUpToDate | GlsText::UnderlineStrikeThruRenderer | protected |
| _lineSegments | GlsText::UnderlineStrikeThruRenderer | protected |
| _maxNumLineSegments | GlsText::UnderlineStrikeThruRenderer | protected |
| _numLineSegments | GlsText::UnderlineStrikeThruRenderer | protected |
| _shadow | GlsText::UnderlineStrikeThruRenderer | protected |
| _shadowColor | GlsText::UnderlineStrikeThruRenderer | protected |
| _shadowDistance | GlsText::UnderlineStrikeThruRenderer | protected |
| _strikeColor | GlsText::UnderlineStrikeThruRenderer | protected |
| _strikeOn | GlsText::UnderlineStrikeThruRenderer | protected |
| _strikeScale | GlsText::UnderlineStrikeThruRenderer | protected |
| _strikeX1 | GlsText::UnderlineStrikeThruRenderer | protected |
| _strikeX2 | GlsText::UnderlineStrikeThruRenderer | protected |
| _strikeY | GlsText::UnderlineStrikeThruRenderer | protected |
| _underlineColor | GlsText::UnderlineStrikeThruRenderer | protected |
| _underlineOffset | GlsText::UnderlineStrikeThruRenderer | protected |
| _underlineOn | GlsText::UnderlineStrikeThruRenderer | protected |
| _underlineScale | GlsText::UnderlineStrikeThruRenderer | protected |
| _underlineSize | GlsText::UnderlineStrikeThruRenderer | protected |
| _underlineX1 | GlsText::UnderlineStrikeThruRenderer | protected |
| _underlineX2 | GlsText::UnderlineStrikeThruRenderer | protected |
| _underlineY | GlsText::UnderlineStrikeThruRenderer | protected |
| DrawScalableLine(GlsStateManager &gl, const GlsFloat32 x1, const GlsFloat32 y1, const GlsFloat32 x2, const GlsFloat32 y2) const | GlsText::UnderlineStrikeThruRenderer | protected |
| IsUpToDate(void) const | GlsText::UnderlineStrikeThruRenderer | |
| PostProcessCharacter(const GlsText::CharAttribute &charAttribute, const GlsFloat32 cellX, const GlsFloat32 charY, const GlsBool endOfLine) | GlsText::UnderlineStrikeThruRenderer | |
| PreProcessCharacter(const GlsText::CharAttribute &charAttribute, const GlsFloat32 cellX, const GlsFloat32 charY) | GlsText::UnderlineStrikeThruRenderer | |
| RenderLineSegments(GlsStateManager &gl) const | GlsText::UnderlineStrikeThruRenderer | |
| Reset(void) | GlsText::UnderlineStrikeThruRenderer | |
| SetShadowColor(const GlsColor &shadowColor) | GlsText::UnderlineStrikeThruRenderer | |
| UnderlineStrikeThruRenderer(const GlsUInt32 numLineSegments, const GlsFloat32 cellWidth, const GlsFloat32 cellHeight, const GlsBool shadow, const GlsFloat32 shadowDistance, const GlsColor &shadowColor, const GlsFloat32 underlineOffset, const GlsFloat32 underlineSize) | GlsText::UnderlineStrikeThruRenderer | |
| ~UnderlineStrikeThruRenderer() | GlsText::UnderlineStrikeThruRenderer | protected |