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GL Studio SCECpp Runtime Library
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#include <gls_text.h>
Classes | |
| struct | LineSegment |
Public Member Functions | |
| UnderlineStrikeThruRenderer (const GlsUInt32 numLineSegments, const GlsFloat32 cellWidth, const GlsFloat32 cellHeight, const GlsBool shadow, const GlsFloat32 shadowDistance, const GlsColor &shadowColor, const GlsFloat32 underlineOffset, const GlsFloat32 underlineSize) | |
| void | SetShadowColor (const GlsColor &shadowColor) |
| void | Reset (void) |
| void | PreProcessCharacter (const GlsText::CharAttribute &charAttribute, const GlsFloat32 cellX, const GlsFloat32 charY) |
| void | PostProcessCharacter (const GlsText::CharAttribute &charAttribute, const GlsFloat32 cellX, const GlsFloat32 charY, const GlsBool endOfLine) |
| void | RenderLineSegments (GlsStateManager &gl) const |
| GlsBool | IsUpToDate (void) const |
Protected Member Functions | |
| void | DrawScalableLine (GlsStateManager &gl, const GlsFloat32 x1, const GlsFloat32 y1, const GlsFloat32 x2, const GlsFloat32 y2) const |
| ~UnderlineStrikeThruRenderer () | |
Helper class for processing underline and strike-thru when drawing text
| GlsText::UnderlineStrikeThruRenderer::UnderlineStrikeThruRenderer | ( | const GlsUInt32 | numLineSegments, |
| const GlsFloat32 | cellWidth, | ||
| const GlsFloat32 | cellHeight, | ||
| const GlsBool | shadow, | ||
| const GlsFloat32 | shadowDistance, | ||
| const GlsColor & | shadowColor, | ||
| const GlsFloat32 | underlineOffset, | ||
| const GlsFloat32 | underlineSize | ||
| ) |
Constructor - create an instance
| numLineSegments | number of line segments supported by renderer (>0) |
| cellWidth | width of a character cell |
| cellHeight | height of a character cell |
| shadow | GLS_TRUE if text has shadow enabled else GLS_FALSE |
| shadowDistance | distance for shadow |
| shadowColor | color of shadow |
| underlineOffset | offset of underline |
| underlineSize | size of underline |
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Destructor - shall never be called
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Draw a line by rendering a filled polygon with a line around it so that the thickness of the line can be varied and antialiasing occurs if enabled
| gl | GL state manager to draw into |
| x1 | x coord of first corner of the line poly |
| y1 | y coord of first corner of the line poly |
| x2 | x coord of opposite corner of the line poly |
| y2 | y coord of opposite corner of the line poly |
| GlsBool GlsText::UnderlineStrikeThruRenderer::IsUpToDate | ( | void | ) | const |
Determine if the line segments in the renderer are up to date
| void GlsText::UnderlineStrikeThruRenderer::PostProcessCharacter | ( | const GlsText::CharAttribute & | charAttribute, |
| const GlsFloat32 | cellX, | ||
| const GlsFloat32 | charY, | ||
| const GlsBool | endOfLine | ||
| ) |
Post Process the given character attributes
| charAttribute | character attribute in question |
| cellX | x coord of character cell one past the given character |
| charY | y coord of character |
| endOfLine | GLS_TRUE if character is the end of the current line else GLS_FALSE |
| void GlsText::UnderlineStrikeThruRenderer::PreProcessCharacter | ( | const GlsText::CharAttribute & | charAttribute, |
| const GlsFloat32 | cellX, | ||
| const GlsFloat32 | charY | ||
| ) |
Pre Process the given character attribute
| charAttribute | character attribute in question |
| cellX | x coord of character |
| charY | y coord of character |
| void GlsText::UnderlineStrikeThruRenderer::RenderLineSegments | ( | GlsStateManager & | gl | ) | const |
Render the line segments for the underline / strikethru
| gl | OpenGL state manager to render into |
| void GlsText::UnderlineStrikeThruRenderer::Reset | ( | void | ) |
Invalidate all line segments in the renderer
| void GlsText::UnderlineStrikeThruRenderer::SetShadowColor | ( | const GlsColor & | shadowColor | ) |
Set the shadow color associated with the renderer
| shadowColor | new shadow color |
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height of one character cell
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width of one character cell
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GLS_TRUE if _lineSegments is up to date, else GLS_FALSE if the line segments need to be recomputed
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array of line segments to render ( _maxNumLineSegments number of elements )
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maximum number of line segments the renderer can hold
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current number of line segments in the _lineSegments array ( <= _maxNumLineSegments )
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GLS_TRUE if shadowing is enabled else GLS_FALSE
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color of shadow
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distance of shadow line segment from primary line segment
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color of next strikethru line segment
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GLS_TRUE if strikethru is currently on when processing characters
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character scaling applied to the next strikethru line segment
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starting x coord for next strikethru line segment
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ending x x coord for next strikethru line segment
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y coord for next strikethru line segment
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color of next underline line segment
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offset of underline line segment
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GLS_TRUE if underlining is currently on when processing characters
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character scaling applied to the next underline line segment
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size of underline segment
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starting x coord for next underline line segment
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ending x x coord for next underline line segment
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y coord for next underline line segment
1.8.10