GL Studio SCECpp Runtime Library
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#include <gls_display_object.h>
Public Attributes | |
const GlsBool | blinking |
const GlsFloat32 | blinkRate |
const GlsMatrixAffineD::CStyleMatrix | dcsMatrix |
const GlsMatrixAffineD::CStyleMatrix | dcsMatrixInverse |
const GlsVector3D | location |
const GlsBool | needCalculate |
const PickMode | pickMode |
const PickRegion | pickRegion |
const GlsVector3D | rotationPoint |
const GlsBool | visible |
initialization parameters for a GlsDisplayObject
const GlsBool GlsDisplayObject::InitParameters::blinking |
GLS_TRUE if object is initially blinking else GLS_FALSE
const GlsFloat32 GlsDisplayObject::InitParameters::blinkRate |
blinking rate (Hz.) (>0.0)
const GlsMatrixAffineD::CStyleMatrix GlsDisplayObject::InitParameters::dcsMatrix |
dcs matrix of object
const GlsMatrixAffineD::CStyleMatrix GlsDisplayObject::InitParameters::dcsMatrixInverse |
inverse of dcs matrix
const GlsVector3D GlsDisplayObject::InitParameters::location |
location of object
const GlsBool GlsDisplayObject::InitParameters::needCalculate |
GLS_TRUE if object needs Calculate() method called else GLS_FALSE
const PickMode GlsDisplayObject::InitParameters::pickMode |
initial pick mode for object
const PickRegion GlsDisplayObject::InitParameters::pickRegion |
pick region for object
const GlsVector3D GlsDisplayObject::InitParameters::rotationPoint |
location, in the object coordinate system, of the rotation point
const GlsBool GlsDisplayObject::InitParameters::visible |
GLS_TRUE if object is initially visible else GLS_FALSE