GL Studio API
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#include <gls_metadata_attributes.h>
Public Member Functions | |
virtual bool | OkToWrite () const |
virtual std::string | ValueString () |
virtual void | ValueString (const std::string &s) |
virtual long | ValueInt () |
virtual void | ValueInt (long val) |
virtual double | ValueFloat () |
virtual void | ValueFloat (double val) |
virtual std::ostream & | WriteValue (std::ostream &outstr) |
virtual std::istream & | ReadValue (std::istream &instr) |
virtual T | Value () |
virtual void | Value (const T &val) |
Public Member Functions inherited from DistiAttribute< T > | |
DistiAttribute (CallbackMethodCallerBase *callback, const AttributeName &name, T *attribPtr) | |
DistiAttribute (CallbackMethodCallerBase *callback, const AttributeName &name, const T &initialValue) | |
virtual bool | Copyable () const |
virtual DistiAttributeBase & | operator= (const DistiAttributeBase &oldClass) |
virtual bool | operator== (const DistiAttributeBase &rArg) |
virtual | ~DistiAttribute () |
template<> | |
long | ValueInt () |
template<> | |
void | ValueInt (long val) |
template<> | |
std::ostream & | WriteValue (std::ostream &outstr) |
template<> | |
std::istream & | ReadValue (std::istream &instr) |
template<> | |
long | ValueInt () |
template<> | |
void | ValueInt (long val) |
template<> | |
long | ValueInt () |
template<> | |
void | ValueInt (long val) |
template<> | |
long | ValueInt () |
template<> | |
void | ValueInt (long val) |
template<> | |
long | ValueInt () |
template<> | |
void | ValueInt (long val) |
template<> | |
std::ostream & | WriteValue (std::ostream &outstr) |
template<> | |
std::istream & | ReadValue (std::istream &instr) |
template<> | |
std::istream & | ReadValue (std::istream &instr) |
template<> | |
std::istream & | ReadValue (std::istream &instr) |
template<> | |
long | ValueInt () |
template<> | |
void | ValueInt (long val) |
Public Member Functions inherited from DistiAttributeBase | |
DistiAttributeBase (CallbackMethodCallerBase *callback, const AttributeName &name, bool localStorage) | |
const AttributeName & | Name () const |
AttributeName & | Name () |
bool | LocalStorage () const |
virtual bool | ValueChanged () |
virtual void | ResetValueChanged () |
virtual void | CallCallback () |
template<class valType > | |
DistiAttributeBase & | operator<< (const valType &val) |
template<class valType > | |
DistiAttributeBase & | operator>> (valType &val) |
virtual CallbackID | RegisterObserver (AttributeObserver *observer) |
virtual void | UnregisterObserver (CallbackID id) |
virtual void | NotifyObservers () |
Public Member Functions inherited from WeakReferenceableMixin | |
void | AddWeakReference (WeakReference *weakRef) |
void | NotifyWeakReferenceDestroyed (WeakReference *ref) |
Additional Inherited Members | |
Public Types inherited from DistiAttributeBase | |
typedef unsigned int | CallbackID |
Type for unique identifiers. | |
Public Attributes inherited from DistiAttributeBase | |
AttributeName | _name |
CallbackMethodCallerBase * | _callback |
bool | _localStorage |
Protected Member Functions inherited from WeakReferenceableMixin | |
WeakReferenceableMixin (void) | |
virtual | ~WeakReferenceableMixin () |
Protected Attributes inherited from DistiAttribute< T > | |
T * | _attribPtr |
int | _precision |
Protected Attributes inherited from WeakReferenceableMixin | |
DynamicArray< WeakReference * > * | _weakRefs |
The attribute used in generated code for accessing class properties It can have a get method, set method, and an attribute pointer, or almost any combination of the three. T must have a default constructor, even if it doesn't initialize. SetArgT is the argument type for the SetMethodType. Specify this if the argument for the Set call is not "const &T". The get and set methods are called when the attribute interface is used for access. If the methods are not provided, the attribute stream operators are used instead. If the property does not have a method or attribute pointer, it will not be able to read/write its value.
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inlinevirtual |
Returns true if this object is ready to have its WriteValue() called This SHOULD be overriden by any derived objects that may not be ready to write at any point. The reason for this is the data is often written "NAME: VALUE". If Value is not available, we don't want to write "NAME: " first, so before writting "NAME: ", OkToWrite() can be called to see if it will have a valid value
Reimplemented from DistiAttributeBase.
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inlinevirtual |
Reads the data from the stream The ReadValue call shall consume only what it needs. It is the responsibility of the calling function to read to the end of line, or to clean up from a bad read. The calling function will also ensure that the data starts as the next byte in the stream.
Reimplemented from DistiAttribute< T >.
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inlinevirtual |
Allows for type specific access to the data
Reimplemented from DistiAttribute< T >.
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inlinevirtual |
Allows for type specific access to the data
Reimplemented from DistiAttribute< T >.
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inlinevirtual |
Allows for faster access to integer types than the more generic GetValueSimple. However, it is only faster if it is overridden. It is overridden here to allow for template specialization
Reimplemented from DistiAttribute< T >.
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inlinevirtual |
Allows for faster access to integer types than the more generic SetValueSimple. However, it is only faster if it is overridden. It is overridden here to allow for template specialization
Reimplemented from DistiAttribute< T >.
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inlinevirtual |
Allows for faster access to integer types than the more generic GetValueSimple. However, it is only faster if it is overridden. It is overridden here to allow for template specialization
Reimplemented from DistiAttribute< T >.
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inlinevirtual |
Allows for faster access to integer types than the more generic SetValueSimple. However, it is only faster if it is overridden. It is overridden here to allow for template specialization
Reimplemented from DistiAttribute< T >.
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inlinevirtual |
Returns the std::string version of the attribute data. Here in the base class it uses WriteValue()
Reimplemented from DistiAttributeBase.
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inlinevirtual |
Sets the value from a std::string argument. Here in the base class it uses ReadValue()
Reimplemented from DistiAttributeBase.
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inlinevirtual |
Writes the data to the stream
Reimplemented from DistiAttribute< T >.