GL Studio API
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This is the complete list of members for TextureLoaderList, including all inherited members.
_pTail | List_c | protected |
AddNodeWithPriority(ListItem *pNewNode, int priority) | List_c | |
AddNodeWithPriority(const void *data, int size, int priority) | List_c | |
BackwardIterator(ListIterator func, void *data=NULL) | List_c | |
Count() | List_c | |
Delete(ListItem *element) | List_c | |
Dequeue() | List_c | |
Empty() | List_c | |
Enqueue(const void *data, int size, void **parentPtr) | List_c | |
Enqueue(const void *data, int size) | List_c | |
Enqueue(ListItem *pNewNode) | List_c | |
FilterString() | TextureLoaderList | |
First() | List_c | |
ForwardIterator(ListIterator func, void *data=NULL) | List_c | |
GetElement(int where) | List_c | |
InsertAfter(int where, const void *data, int size, void **parentPtr) | List_c | |
InsertAfter(ListItem *after, const void *data, int size, void **parentPtr) | List_c | |
InsertAfter(ListItem *after, ListItem *pNewNode) | List_c | |
InsertBefore(ListItem *before, ListItem *pNewNode) | List_c | |
InsertObject(TextureLoader *importer) | TextureLoaderList | |
Instance() | TextureLoaderList | static |
IsEmpty() | List_c | |
IsOptimizeTextureLoading() | TextureLoaderList | static |
Iterator(ListIterator func, void *data, ListIteratorDirection direction) | List_c | |
Last() | List_c | |
LoadTexture(const char *filename, const Image::LoadOptions &options, bool allowNPOT=true) | TextureLoaderList | |
LoadTextureWithOptimization(const char *filename, const Image::LoadOptions &options, const bool optimizeTextureLoad, bool allowNPOT=true) | TextureLoaderList | |
Nth(int where) | List_c | |
Push(const void *data, int size, void **parentPtr) | List_c | |
Push(const void *data, int size) | List_c | |
Push(ListItem *pNewNode) | List_c | |
SetOptimizeTextureLoading(const bool enable) | TextureLoaderList | static |
SupportsExtension(const char *ext) | TextureLoaderList | |
TextureLoaderList() | TextureLoaderList |