GL Studio API
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#include <vertex.h>
Public Member Functions | |
VertexNoColor () | |
VertexNoColor (float _x, float _y, float _z) | |
float | Distance3Squared (const VertexNoColor &v) const |
float | DistanceFromLineSquared (const float startx, const float starty, const float startz, const VertexNoColor &direction) const |
float | Distance3 (const VertexNoColor &v) const |
float | Distance2Squared (const VertexNoColor &v) const |
float | Distance2 (const VertexNoColor &v) const |
VertexNoColor | operator+ (const VertexNoColor &arg) const |
VertexNoColor | operator- () const |
VertexNoColor | operator* (const float s) const |
VertexNoColor & | operator*= (const float s) |
VertexNoColor | operator/ (const float s) const |
VertexNoColor & | operator/= (const float s) |
VertexNoColor & | operator+= (const VertexNoColor &arg) |
VertexNoColor | operator- (const VertexNoColor &arg) const |
VertexNoColor & | operator-= (const VertexNoColor &arg) |
bool | operator== (const VertexNoColor &arg) const |
bool | operator!= (const VertexNoColor &arg) const |
VertexNoColor | operator* (const VertexNoColor &arg) const |
VertexNoColor | Rotate (const float angle) const |
VertexNoColor | Rotate (const VertexNoColor &orig, const float angle) const |
VertexNoColor | Rotate (const VertexNoColor &orig, const float angle, const int axis) const |
VertexNoColor | Rotate (const VertexNoColor &orig, const float angle, const Vector &r) const |
void | Normalize (void) |
float | Magnitude () const |
float | MagnitudeSquared () const |
VertexNoColor | CrossProduct (const VertexNoColor &w) const |
float | DotProduct (const VertexNoColor &w) const |
float | AngleToVector (const VertexNoColor &arg) const |
bool | PointInTriangle (const VertexNoColor &a, const VertexNoColor &b, const VertexNoColor &c) const |
bool | CloseTo (const VertexNoColor &arg, float tolerance=0.0001f) const |
float | DistanceFromLine (const VertexNoColor &start, const VertexNoColor &direction) const |
VertexNoColor | ProjectPointToLine (const VertexNoColor &origin, const VertexNoColor &direction) const |
The Vertex class: Implements a 3D cartesian coordianate and operations for manipulating them.
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Simple constructor. Ensures all values are initialized
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Position only constructor. Color values are set to defaults
_x | The X value of the vertex, in logical units |
_y | The Y value of the vertex, in logical units |
_z | The Z value of the vertex, in logical units |
float AngleToVector | ( | const VertexNoColor & | arg | ) | const |
Returns the angle (in radians) between this vector and the argument vect.
arg | Second vector |
bool CloseTo | ( | const VertexNoColor & | arg, |
float | tolerance = 0.0001f |
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) | const |
Returns true if this vertex is within the radius specified by tolerance
arg | vertex to compare with |
tolerance | the tolerance value |
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Returns the vector cross-product of this vector with the argument vector HS Algebra review: vector cross-product is the vector that is perpendicular to the two given vectors.
w | Second vector |
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Compute cartesian distance between this point and another one , in 2D
v | The vertex to compute distance to |
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Compute the square of the cartesian distance between this point and another one , in 2D
v | The vertex to compute distance squared to |
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Compute cartesian distance between this point and another one , in 3D
v | The vertex to compute distance to. |
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Compute the square of the cartesian distance between this point and another one , in 3D
v | The vertex to compute distance squared to |
float DistanceFromLine | ( | const VertexNoColor & | start, |
const VertexNoColor & | direction | ||
) | const |
Returns the distance of this point from the line defined by start and direction
start | Starting point of the line |
direction | Normalized direction vector for the line |
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Returns the squared distance of this point from the line defined by start and direction, in 3D
startx | starting x coordinate of the line. |
starty | starting y coordinate of the line. |
startz | starting z coordinate of the line. |
direction | Normalized direction vector for the line. |
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Returns the vector dot-product of this vector with the argument vector
w | Second vector |
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Returns the magnitude of the vector
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Returns the magnitude of the vector squared
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Normalizes the vector into a unit vector
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Determines if the vertex is identical to the supplied vertex, ignoring color
arg | vertex to compare to |
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Compute the result of multiplying this point by a scalar
s | The Scalar to multiply by |
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Computes the result of muliplying this point to another one.
arg | vertex to multiple with |
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Compute the result of multiplying this point by a scalar
s | The Scalar to multiply by |
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Compute the result of adding this point to another one, in 3D
arg | The vertex to add to this one |
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Compute the result of adding this point to another one, in 3D
arg | The vertex to add to this one |
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Negation operator
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Compute the result of subtracting this point from another one, in 3D
arg | The vertex to subtract from this one |
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Compute the result of subtracting this point from another one, in 3D
arg | The vertex to subtract from this one |
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Compute the result of dividing this point by a scalar
s | The Scalar to divide by |
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Compute the result of dividing this point by a scalar
s | The Scalar to divide by |
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Determines if the vertex is identical to the supplied vertex, ignoring color
arg | vertex to compare to |
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Returns true if this vertex is in the given triangle specified by abc
a | First triangle vertex |
b | Second triangle vertex |
c | Third triangle vertex |
VertexNoColor ProjectPointToLine | ( | const VertexNoColor & | origin, |
const VertexNoColor & | direction | ||
) | const |
Returns the projection of this point onto the line defined by origin and direction
origin | Starting point of the line |
direction | Normalized direction vector for the line |
VertexNoColor Rotate | ( | const float | angle | ) | const |
Rotate this point in 2D clockwise around the z axis.
angle | The angle to rotate around, in degrees. |
VertexNoColor Rotate | ( | const VertexNoColor & | orig, |
const float | angle | ||
) | const |
Rotate this point around a different point in 2D counter-clockwise around the z axis.
orig | The rotation origin to rotate around. |
angle | The angle to rotate around, in degrees. |
VertexNoColor Rotate | ( | const VertexNoColor & | orig, |
const float | angle, | ||
const int | axis | ||
) | const |
Rotate this point around a different point in 2D clockwise around the z axis.
orig | The rotation origin to rotate around. |
angle | The angle to rotate around, in degrees. |
axis | The axis to rotate around. See RotationAxis enum. |
VertexNoColor Rotate | ( | const VertexNoColor & | orig, |
const float | angle, | ||
const Vector & | r | ||
) | const |
Rotate this vertex by angle theta counter-clockwise around an arbitrary axis r.
orig | The rotation origin to rotate around. |
angle | The angle to rotate around, in degrees. |
r | The axis to rotate around. |