GL Studio API
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This header defines constants and structures that are needed to parse DDS files. More...
#include "DXGIFormat.h"
#include <stdint.h>
Go to the source code of this file.
Classes | |
struct | DDS_PIXELFORMAT |
struct | DDS_HEADER |
struct | DDS_HEADER_DXT10 |
Macros | |
#define | MAKEFOURCC(ch0, ch1, ch2, ch3) |
#define | D3D10_REQ_MIP_LEVELS ( 14 ) |
#define | D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 512 ) |
#define | DDS_MAGIC 0x20534444 |
#define | DDS_FOURCC 0x00000004 |
#define | DDS_RGB 0x00000040 |
#define | DDS_RGBA 0x00000041 |
#define | DDS_LUMINANCE 0x00020000 |
#define | DDS_ALPHA 0x00000002 |
#define | DDS_HEADER_FLAGS_TEXTURE 0x00001007 |
DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT. | |
#define | DDS_HEADER_FLAGS_MIPMAP 0x00020000 |
DDSD_MIPMAPCOUNT. | |
#define | DDS_HEADER_FLAGS_VOLUME 0x00800000 |
DDSD_DEPTH. | |
#define | DDS_HEADER_FLAGS_PITCH 0x00000008 |
DDSD_PITCH. | |
#define | DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 |
DDSD_LINEARSIZE. | |
#define | DDS_SURFACE_FLAGS_TEXTURE 0x00001000 |
DDSCAPS_TEXTURE. | |
#define | DDS_SURFACE_FLAGS_MIPMAP 0x00400008 |
DDSCAPS_COMPLEX | DDSCAPS_MIPMAP. | |
#define | DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 |
DDSCAPS_COMPLEX. | |
#define | DDS_CUBEMAP_POSITIVEX 0x00000600 |
DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX. | |
#define | DDS_CUBEMAP_NEGATIVEX 0x00000a00 |
DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX. | |
#define | DDS_CUBEMAP_POSITIVEY 0x00001200 |
DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY. | |
#define | DDS_CUBEMAP_NEGATIVEY 0x00002200 |
DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY. | |
#define | DDS_CUBEMAP_POSITIVEZ 0x00004200 |
DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ. | |
#define | DDS_CUBEMAP_NEGATIVEZ 0x00008200 |
DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ. | |
#define | DDS_CUBEMAP_ALLFACES |
#define | DDS_FLAGS_VOLUME 0x00200000 |
DDSCAPS2_VOLUME. | |
Typedefs | |
typedef uint32_t | DWORD |
Type used in orignal DirectX dds.h file. | |
typedef unsigned char | BYTE |
Type used in orignal DirectX dds.h file. | |
typedef uint32_t | UINT |
Type used in orignal DirectX dds.h file. | |
typedef enum _D3DFORMAT | D3DFORMAT |
typedef enum D3D10_RESOURCE_DIMENSION | D3D10_RESOURCE_DIMENSION |
Enumerations | |
enum | _D3DFORMAT |
enum | D3D10_RESOURCE_DIMENSION |
Variables | |
const DDS_PIXELFORMAT | DDSPF_DXT1 |
DXT1 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_DXT2 |
DXT2 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_DXT3 |
DXT3 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_DXT4 |
DXT4 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_DXT5 |
DXT5 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_A8R8G8B8 |
A8R8G8B8 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_A1R5G5B5 |
A1R5G5B5 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_A4R4G4B4 |
A4R4G4B4 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_R8G8B8 |
R8G8B8 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_R5G6B5 |
R5G6B5 Pixel format. | |
const DDS_PIXELFORMAT | DDSPF_DX10 |
DX10 Pixel format. | |
This header defines constants and structures that are needed to parse DDS files.
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#define D3D10_REQ_MIP_LEVELS ( 14 ) |
Maximum number of mipmap levels a texture resource may have. http://msdn.microsoft.com/en-us/library/bb509540.aspx
#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 512 ) |
Maximum array size of a 2D texture array. http://msdn.microsoft.com/en-us/library/bb509540.aspx
#define DDS_ALPHA 0x00000002 |
DDPF_ALPHA - Used in some older DDS files for alpha channel only uncompressed data (dwRGBBitCount contains the alpha channel bitcount; dwABitMask contains valid data)
#define DDS_CUBEMAP_ALLFACES |
DDS structure contains all faces
#define DDS_FOURCC 0x00000004 |
DDPF_FOURCC Texture contains compressed RGB data; dwFourCC contains valid data.
#define DDS_LUMINANCE 0x00020000 |
DDPF_LUMINANCE - Used in some older DDS files for single channel color uncompressed data (dwRGBBitCount contains the luminance channel bit count; dwRBitMask contains the channel mask). Can be combined with DDPF_ALPHAPIXELS for a two channel DDS file.
#define DDS_MAGIC 0x20534444 |
A DWORD (magic number) containing the four character code value 'DDS ' It is the first value in a DDS file
#define DDS_RGB 0x00000040 |
DDPF_RGB - Texture contains uncompressed RGB data; dwRGBBitCount and the RGB masks (dwRBitMask, dwGBitMask, dwBBitMask) contain valid data.
#define DDS_RGBA 0x00000041 |
DDPF_RGB | DDPF_ALPHAPIXELS - Texture contains uncompressed RGBA data; dwRGBBitCount and the RGB masks (dwRBitMask, dwGBitMask, dwBBitMask, dwABitMask) contain valid data.
#define MAKEFOURCC | ( | ch0, | |
ch1, | |||
ch2, | |||
ch3 | |||
) |
Combines four charaters into a DWORD. Used for specified compressed texture formats. See http://msdn.microsoft.com/en-us/library/bb172558.aspx#DXTn_Compressed_Texture_Formats
typedef enum D3D10_RESOURCE_DIMENSION D3D10_RESOURCE_DIMENSION |
Identifies the type of resource being used. http://msdn.microsoft.com/en-us/library/bb172411.aspx
typedef enum _D3DFORMAT D3DFORMAT |
Defines the various types of surface formats. http://msdn.microsoft.com/en-us/library/bb172558.aspx
enum _D3DFORMAT |
Defines the various types of surface formats. http://msdn.microsoft.com/en-us/library/bb172558.aspx
Identifies the type of resource being used. http://msdn.microsoft.com/en-us/library/bb172411.aspx