GL Studio API
ddsutil.h
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1 /*! \file
2  \brief Functions for loading a DDS texture without using D3DX
3 
4  \par Copyright Information
5 
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39 */
40 #ifndef INCLUDED_DISTI_DDSUTIL_H
41 #define INCLUDED_DISTI_DDSUTIL_H
42 
43 // This file is copied and modified from Lumen: cpp\src\core\textureloader\dds\DDSTextureLoader.h
44 
45 #include "dds.h"
46 
47 namespace disti
48 {
49 /** Returns the DXGI_FORMAT that corresponds with the given DDS_PIXELFORMAT */
50 DXGI_FORMAT GetDXGIFormat(const DDS_PIXELFORMAT &ddpf);
51 
52 /** Returns the D3DFORMAT that corresponds with the given DDS_PIXELFORMAT */
54 
55 } // namespace disti
56 
57 #endif // INCLUDED_DISTI_DDSUTIL_H
Definition: dds.h:243
This header defines constants and structures that are needed to parse DDS files.
D3DFORMAT GetD3D9Format(const DDS_PIXELFORMAT &ddpf)
DXGI_FORMAT GetDXGIFormat(const DDS_PIXELFORMAT &ddpf)
enum _D3DFORMAT D3DFORMAT
Definition: bmpimage.h:46