41 #ifndef INCLUDED_GLS_GEOMETRY_RESOURCE_MESH_H
42 #define INCLUDED_GLS_GEOMETRY_RESOURCE_MESH_H
51 #if (defined(GLSGEN_EXPORT_GLSADVANCEDMESH) || \
52 defined(GLSGEN_IMPORT_GLSADVANCEDMESH) || \
53 defined(GLS_EXPORT_GENERATED) || \
54 defined(GLS_IMPORT_GENERATED)) \
56 # if defined(GLSGEN_EXPORT_GLSADVANCEDMESH) || defined(GLS_EXPORT_GENERATED)
57 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec(dllexport)
59 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec(dllimport)
62 # define GLSGEN_GlsAdvancedMesh_EXPORT
70 class GlsSortedDrawable;
74 class GlsGloFileAttribute;
85 friend class GlsGeometryResourceMesh_SortedDrawable;
90 friend class GlsGeometryResourceMeshEditor;
99 GLSGEN_GlsAdvancedMesh_EXPORT
GlsGeometryResourceMesh(
const GlsGeometryResourceMesh& that,
const bool generateNames );
120 virtual GLSGEN_GlsAdvancedMesh_EXPORT
void Draw(
void);
123 virtual GLSGEN_GlsAdvancedMesh_EXPORT
void GetExtents(
float &minx,
float &miny,
float &minz,
float &maxx,
float &maxy,
float &maxz);
127 virtual GLSGEN_GlsAdvancedMesh_EXPORT
bool Hit(
float x,
float y,
float z,
float scale,
const Vector& directionVector,
Vector *collisionPoint);
129 virtual GLSGEN_GlsAdvancedMesh_EXPORT
void Scale(
float px,
float py,
float pz,
Vertex *anchor,
int handleBar = 0);
130 virtual GLSGEN_GlsAdvancedMesh_EXPORT
void Rotate(
const Vector &orig,
float angle,
const Vector &axis);
131 virtual GLSGEN_GlsAdvancedMesh_EXPORT
void TranslateVertices(
float x,
float y,
float z);
137 virtual GLSGEN_GlsAdvancedMesh_EXPORT
int TextureIndex(
void);
140 virtual GLSGEN_GlsAdvancedMesh_EXPORT
void TextureIndex(
int index);
143 virtual GLSGEN_GlsAdvancedMesh_EXPORT
bool SetupTexture(
void);
147 virtual GLSGEN_GlsAdvancedMesh_EXPORT
void MaterialIndex(
unsigned int index);
249 if (newEffect) { newEffect->
AddRef(); }
250 if (oldEffect) { oldEffect->Release(); }
261 virtual GLSGEN_GlsAdvancedMesh_EXPORT
void SetFromGloData(GlsGloFileAttribute &data);
276 class DistiAttributeIndexBufferEffectArray;
284 GLSGEN_GlsAdvancedMesh_EXPORT
void SetupDefaultEffect();
286 GLSGEN_GlsAdvancedMesh_EXPORT
void CleanupDefaultEffect();
288 GLSGEN_GlsAdvancedMesh_EXPORT
void DrawGeometry();
292 bool SetGloIndexBufferEffect(GlsGloFileAttribute& data);
309 GlsGeometryResourceMesh& operator=(
const GlsGeometryResourceMesh &rhs ) DISTI_SPECIAL_MEM_FUN_DELETE;
312 void CopyGeometryInternal(
const GlsGeometryResourceMesh& src );
315 void OnMatChanged(DynamicArray<int> &a, DynamicArray<int> &b);
316 void ReplaceMaterial(
unsigned int oldIndex,
unsigned int newIndex);
322 unsigned int material_index,
323 int diffuse_texture_index,
324 int normal_texture_index,
325 int specular_texture_index,
326 int reflection_texture_index,
327 float diffuse_amount,
329 float specular_amount,
330 float reflection_amount,
331 bool useVertexColors,
332 bool normalFlipGreen,
333 float diff_map_offset_v = 0.0f,
334 float diff_map_offset_u = 0.0f,
335 float diff_map_tiling_u = 1.0f,
336 float diff_map_tiling_v = 1.0f,
337 float diff_map_angle_w = 0.0f,
338 float norm_map_offset_v = 0.0f,
339 float norm_map_offset_u = 0.0f,
340 float norm_map_tiling_u = 1.0f,
341 float norm_map_tiling_v = 1.0f,
342 float norm_map_angle_w = 0.0f,
343 float spec_map_offset_v = 0.0f,
344 float spec_map_offset_u = 0.0f,
345 float spec_map_tiling_u = 1.0f,
346 float spec_map_tiling_v = 1.0f,
347 float spec_map_angle_w = 0.0f
IndexBufferEffectArrayT _indexBufferEffects
The effect to use for each index buffer.
Definition: gls_geometry_resource_mesh.h:274
virtual int TextureIndex(void)
unsigned int NumIndexBufferEffects()
Definition: gls_geometry_resource_mesh.h:190
void SetGeometryTransform(const GlsMatrixType &value)
Definition: dynamic_array.h:63
Class to contain current OpenGL view, projection and draw matrices.
Definition: util.h:289
SortedDrawableArrayT _indexBufferDrawables
GlsSortedDrawable for each index buffer.
Definition: gls_geometry_resource_mesh.h:280
virtual int MaterialIndex()
bool ReorderAtWill()
Definition: gls_geometry_resource_mesh.h:198
virtual InterfaceListType * GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)
virtual void CopyGeometry(DisplayObject *src)
virtual DynamicArray< int > & MaterialIndices()
virtual void CopyProperties(DisplayObject *src)
virtual DisplayObject * Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)
virtual void UpdateBoundingVolume(void)
virtual void ResizeIndexBufferEffectsArray(unsigned int newSize)
virtual void PreDraw(const OpenGLMatrices &parentMatrices, Culler &culler)
void ReorderAtWill(bool reorderAtWill)
Definition: gls_geometry_resource_mesh.h:206
The disti::DisplayObject class and global enumerations.
virtual void GetExtents(float &minx, float &miny, float &minz, float &maxx, float &maxy, float &maxz)
virtual bool Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)
unsigned int NumIndexBuffers()
Definition: gls_geometry_resource_mesh.h:182
virtual void GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)
Definition: gls_geometry_resource.h:86
void Count(const unsigned int count)
Definition: dynamic_array.h:120
virtual void Scale(float px, float py, float pz, Vertex *anchor, int handleBar=0)
void SetIndexBufferEffect(unsigned int bufferNum, GlsRenderEffect *newEffect)
Definition: gls_geometry_resource_mesh.h:239
GlsRenderEffect * GetIndexBufferEffect(unsigned int bufferNum)
Definition: gls_geometry_resource_mesh.h:223
virtual void SetAvailableAttributes(unsigned int value)
GlsRenderEffect * CreateRenderEffect_DiffNormSpecRefl(unsigned int material_index, int diffuse_texture_index, int normal_texture_index, int specular_texture_index, int reflection_texture_index, float diffuse_amount, float normal_amount, float specular_amount, float reflection_amount, bool useVertexColors, bool normalFlipGreen, float diff_map_offset_v=0.0f, float diff_map_offset_u=0.0f, float diff_map_tiling_u=1.0f, float diff_map_tiling_v=1.0f, float diff_map_angle_w=0.0f, float norm_map_offset_v=0.0f, float norm_map_offset_u=0.0f, float norm_map_tiling_u=1.0f, float norm_map_tiling_v=1.0f, float norm_map_angle_w=0.0f, float spec_map_offset_v=0.0f, float spec_map_offset_u=0.0f, float spec_map_tiling_u=1.0f, float spec_map_tiling_v=1.0f, float spec_map_angle_w=0.0f)
T * InternalArray(void)
Definition: dynamic_array.h:394
const GlsMatrixType & GetGeometryTransform()
Definition: gls_geometry_resource_mesh.h:177
Definition: gls_geometry_resource_mesh.h:82
virtual void TranslateVertices(float x, float y, float z)
virtual void GetCppInterfaceDescriptionFree(InterfaceListType *array)
virtual void Rotate(const Vector &orig, float angle, const Vector &axis)
bool _reorderAtWill
Definition: gls_geometry_resource_mesh.h:271
The disti::GlsGeometryResource class.
GlsGeometryResourceMesh(void)
~GlsGeometryResourceMesh(void)
Definition: gls_render_effect.h:119
Macros and helper code to determine what subset of C++11/14/17 is available.
unsigned int NumIndexBuffers() const
Definition: gls_geometry_resource.h:384
Definition: bmpimage.h:46
Definition: gls_geometry_resource.h:421
The disti::GlsRenderEffect class.