GL Studio API
gls_geometry_resource_mesh.h
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1 /*! \file
2  \brief The disti::GlsGeometryResourceMesh class.
3 
4  \par Copyright Information
5 
6  Copyright (c) 2015 by The DiSTI Corporation.<br>
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39 */
40 
41 #ifndef INCLUDED_GLS_GEOMETRY_RESOURCE_MESH_H
42 #define INCLUDED_GLS_GEOMETRY_RESOURCE_MESH_H
43 
44 #include "display.h"
45 #include "gls_render_effect.h"
46 #include "gls_geometry_resource.h"
47 #include "gls_cpp_lang_support.h"
48 #include <cstddef>
49 
50 //////////////////// Provides support for creating DLLs ////////////////////////
51 #if (defined(GLSGEN_EXPORT_GLSADVANCEDMESH) || \
52  defined(GLSGEN_IMPORT_GLSADVANCEDMESH) || \
53  defined(GLS_EXPORT_GENERATED) || \
54  defined(GLS_IMPORT_GENERATED)) \
55  && defined(_MSC_VER)
56 # if defined(GLSGEN_EXPORT_GLSADVANCEDMESH) || defined(GLS_EXPORT_GENERATED)
57 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec(dllexport)
58 # else
59 # define GLSGEN_GlsAdvancedMesh_EXPORT __declspec(dllimport)
60 # endif
61 #else
62 # define GLSGEN_GlsAdvancedMesh_EXPORT
63 #endif
64 ///////////////////////////////////////////////////////////////////////////////
65 
66 
67 namespace disti {
68 
69 // Forward Declaration
70 class GlsSortedDrawable;
71 
72 #ifdef GLES
73 // Forward Declaration
74 class GlsGloFileAttribute;
75 #endif
76 
77 /**
78  This is an abstrace base class for objects that use a GlsGeometryResource for rendering (e.g. GlsAdvancedMesh)
79  This class implements Draw / Pick routines that use a RenderMesh provided by the derived classes. The appearance of the mesh is affected by the IndexBufferEffectsArray.
80  This class also implements Translate, Rotate, and Scale through a GeometryTransform matrix.
81 */
83 {
84 #if !defined(GLES)
85  friend class GlsGeometryResourceMesh_SortedDrawable;
86 #endif
87 
88 public:
89  typedef DisplayObject _BaseClass;
90  friend class GlsGeometryResourceMeshEditor;
91 
92  /** Create a new GlsGeometryResourceMesh */
93  GLSGEN_GlsAdvancedMesh_EXPORT GlsGeometryResourceMesh(void);
94 
95  /** Create a copy of a GlsGeometryResourceMesh
96  * \param that The GlsGeometryResourceMesh to copy from
97  * \param generateNames Whether or not to generate a new instance name for the copy
98  */
99  GLSGEN_GlsAdvancedMesh_EXPORT GlsGeometryResourceMesh( const GlsGeometryResourceMesh& that, const bool generateNames );
100 
101  /** GlsGeometryResourceMesh destructor */
102  GLSGEN_GlsAdvancedMesh_EXPORT ~GlsGeometryResourceMesh(void);
103 
104  //////////////////////////////////////////////////
105  // Overridden base class methods
106  //////////////////////////////////////////////////
107 
108  /* See base class */
109  virtual GLSGEN_GlsAdvancedMesh_EXPORT void SetAvailableAttributes(unsigned int value);
110  virtual GLSGEN_GlsAdvancedMesh_EXPORT void CopyProperties(DisplayObject *src);
111  virtual GLSGEN_GlsAdvancedMesh_EXPORT void CopyGeometry(DisplayObject *src);
112  virtual GLSGEN_GlsAdvancedMesh_EXPORT void UpdateBoundingVolume(void);
113 
114 #ifndef GLES
115  virtual GLSGEN_GlsAdvancedMesh_EXPORT InterfaceListType* GetCppInterfaceDescription(InterfaceListType* addToThisList= NULL );
116  virtual GLSGEN_GlsAdvancedMesh_EXPORT void GetCppInterfaceDescriptionFree(InterfaceListType* array);
117 #endif
118 
119  virtual GLSGEN_GlsAdvancedMesh_EXPORT void PreDraw( const OpenGLMatrices& parentMatrices,Culler &culler );
120  virtual GLSGEN_GlsAdvancedMesh_EXPORT void Draw(void);
121 
122  virtual GLSGEN_GlsAdvancedMesh_EXPORT void GetTransformedExtents(Vector& min, Vector& max, const GlsMatrixType& matrix, bool resetMinMax = true);
123  virtual GLSGEN_GlsAdvancedMesh_EXPORT void GetExtents(float &minx, float &miny, float &minz, float &maxx, float &maxy, float &maxz);
124 
125  virtual GLSGEN_GlsAdvancedMesh_EXPORT DisplayObject *Pick3D(const Vector& winLoc, const Vector& logicalCoords, float scale, const Vector& directionVector, Vector &collisionWinLoc, const OpenGLMatrices& drawnMatrices);
126 
127  virtual GLSGEN_GlsAdvancedMesh_EXPORT bool Hit(float x,float y,float z,float scale, const Vector& directionVector,Vector *collisionPoint);
128 
129  virtual GLSGEN_GlsAdvancedMesh_EXPORT void Scale(float px, float py, float pz, Vertex *anchor, int handleBar = 0);
130  virtual GLSGEN_GlsAdvancedMesh_EXPORT void Rotate(const Vector &orig,float angle, const Vector &axis);
131  virtual GLSGEN_GlsAdvancedMesh_EXPORT void TranslateVertices(float x, float y, float z);
132 
133  /** Override base class since a mesh can have multiple textures.
134  * \returns -2 if multiple textures applied to object, -1 if no texture
135  * otherwise if all faces use same texture, returns the texture
136  * index that is shared by the faces. */
137  virtual GLSGEN_GlsAdvancedMesh_EXPORT int TextureIndex(void);
138 
139  /* Override base class since a mesh can have multiple textures */
140  virtual GLSGEN_GlsAdvancedMesh_EXPORT void TextureIndex(int index);
141 
142  /* Override base class since a mesh can have multiple textures */
143  virtual GLSGEN_GlsAdvancedMesh_EXPORT bool SetupTexture(void);
144 
145  /** Override base class since a mesh can have multiple materials
146  * \returns the first index in the _materialIndices array. */
147  virtual GLSGEN_GlsAdvancedMesh_EXPORT void MaterialIndex(unsigned int index);
148 
149  /* Override base class since a mesh can have multiple materials */
150  virtual GLSGEN_GlsAdvancedMesh_EXPORT int MaterialIndex();
151 
152  /** \returns the _materialIndices array for this object.
153  */
154  virtual GLSGEN_GlsAdvancedMesh_EXPORT void MaterialIndices(DynamicArray<int> indices);
155 
156  /* Override base class since a mesh can have multiple materials */
157  virtual GLSGEN_GlsAdvancedMesh_EXPORT DynamicArray<int> & MaterialIndices();
158 
159  //////////////////////////////////////////////////
160  // GlsGeometryResourceMesh specific operations
161  //////////////////////////////////////////////////
162 
163  /**
164  Set the matrix that is applied before the geometry resource is drawn.
165  */
166  GLSGEN_GlsAdvancedMesh_EXPORT void SetGeometryTransform(const GlsMatrixType& value);
167 
168  /* Set the matrix that is applied before the geometry resource is drawn.
169  \param matrix array of 16 doubles that make up the new transform matrix
170  */
171  GLSGEN_GlsAdvancedMesh_EXPORT void SetGeometryTransform(const double* matrix);
172 
173  /**
174  * \returns The matrix that is applied before the geometry resource is drawn.
175  * Lifetime is guaranteed to coincide with the GlsGeometryResourceMesh's lifetime.
176  */
177  const GlsMatrixType& GetGeometryTransform() { return _geometryTransform; }
178 
179  /**
180  * \returns The number of IndexBuffers in the current render mesh
181  */
182  unsigned int NumIndexBuffers()
183  {
184  return GetRenderMesh()->NumIndexBuffers();
185  }
186 
187  /**
188  * \returns The size of the IndexBufferEffects array
189  */
190  unsigned int NumIndexBufferEffects()
191  {
192  return _indexBufferEffects.Count();
193  }
194 
195  /**
196  * \returns The whether or not the draw order of the mesh can be modified for performance
197  */
199  {
200  return _reorderAtWill;
201  }
202 
203  /**
204  * Sets whether or not the draw order of the mesh can be modified for performance
205  */
206  void ReorderAtWill(bool reorderAtWill)
207  {
208  _reorderAtWill = reorderAtWill;
209  }
210 
211 
212 
213  /**
214  * Set the size of the IndexBufferEffects array
215  * This will release any effects that are no longer referenced.
216  */
217  virtual GLSGEN_GlsAdvancedMesh_EXPORT void ResizeIndexBufferEffectsArray(unsigned int newSize);
218 
219  /** Access the GlsRenderEffect that is used to render the specified index buffer (may be NULL)
220  * \param bufferNum The IndexBuffer to get the effect for. Must be between 0 and NumIndexBuffers().
221  * \returns Pointer to the index buffer effect used when rendering the specified GlsGeometryResource IndexBuffer
222  */
223  GlsRenderEffect* GetIndexBufferEffect(unsigned int bufferNum)
224  {
225  if (bufferNum >= _indexBufferEffects.Count())
226  {
227  return NULL;
228  }
229 
230  return _indexBufferEffects.InternalArray()[bufferNum];
231  }
232 
233  /** Set the GlsRenderEffect to use when rendering the given index buffer.
234  * If this value is NULL, the geometry will be rendered with a default effect.
235  * Note: the GlsGeometryResourceMesh will increment the reference count on the new effect and release any effect that was previously referenced.
236  * \param bufferNum The IndexBuffer to get the effect for. Should be between 0 and NumIndexBuffers().
237  * \param newEffect [out] Pointer to the index buffer effect to use when rendering the specified GlsGeometryResource IndexBuffer.
238  */
239  void SetIndexBufferEffect(unsigned int bufferNum, GlsRenderEffect* newEffect)
240  {
241  if (bufferNum >= _indexBufferEffects.Count())
242  {
243  ResizeIndexBufferEffectsArray(bufferNum+1);
244  }
245 
246  GlsRenderEffect* oldEffect = _indexBufferEffects[bufferNum];
247  _indexBufferEffects[bufferNum] = newEffect;
248 
249  if (newEffect) { newEffect->AddRef(); }
250  if (oldEffect) { oldEffect->Release(); }
251  }
252 
253  // Returns the mesh that should be rendered / picked
254  // Implemented by the derived class
255  virtual GlsGeometryResource* GetRenderMesh() = 0;
256 
257 #ifdef GLES
258  /** Set a single attribute from the GLO file.
259  * \param data The attribute to set and its associated data.
260  */
261  virtual GLSGEN_GlsAdvancedMesh_EXPORT void SetFromGloData(GlsGloFileAttribute &data);
262 #endif
263 
264 protected:
265 
266  GlsMatrixType _geometryTransform;
267 
268  DynamicArray<int> _newMaterialIndices; /** Intermediate data storage to make the setting of new material indices through the Faces simpler. */
269 
270  /* Determines whether or not the draw order of this mesh can be modified to increase performance */
272 
274  IndexBufferEffectArrayT _indexBufferEffects; ///< The effect to use for each index buffer
275 
276  class DistiAttributeIndexBufferEffectArray;
277 
278 #if !defined(GLES)
280  SortedDrawableArrayT _indexBufferDrawables; ///< GlsSortedDrawable for each index buffer
281 #endif
282 
283  GLSGEN_GlsAdvancedMesh_EXPORT void DrawIndexBuffers(GlsGeometryResource* renderMesh);
284  GLSGEN_GlsAdvancedMesh_EXPORT void SetupDefaultEffect();
285 
286  GLSGEN_GlsAdvancedMesh_EXPORT void CleanupDefaultEffect();
287 
288  GLSGEN_GlsAdvancedMesh_EXPORT void DrawGeometry();
289 
290 #ifdef GLES
291  // Used by SetFromGloData().
292  bool SetGloIndexBufferEffect(GlsGloFileAttribute& data);
293  GlsGeometry_Generic* LoadGloGeometryResourceData(GlsGloFileAttribute& data);
294 #endif
295 
296 private:
297  // Cache for the extents to prevent re-calculation when nothing has changed.
298  struct LastExtents
299  {
300  unsigned int id;
301  GlsMatrixType transformMatrix;
302  Vector min;
303  Vector max;
304 
305  LastExtents() : id( GlsGeometryResource::s_invalidDataChangedCounter ) {}
306  } _lastExtents;
307 
308  // Disable implicit generated Members
309  GlsGeometryResourceMesh& operator=( const GlsGeometryResourceMesh &rhs ) DISTI_SPECIAL_MEM_FUN_DELETE;
310  GlsGeometryResourceMesh( const GlsGeometryResourceMesh &src ) DISTI_SPECIAL_MEM_FUN_DELETE;
311 
312  void CopyGeometryInternal( const GlsGeometryResourceMesh& src );
313  /* Utility routines used to detect when the material indices has changed */
314  void OnMatChanged();
315  void OnMatChanged(DynamicArray<int> &a, DynamicArray<int> &b);
316  void ReplaceMaterial(unsigned int oldIndex,unsigned int newIndex);
317 };
318 
319 
320 /** Used by code generator */
321 GLSGEN_GlsAdvancedMesh_EXPORT GlsRenderEffect* CreateRenderEffect_DiffNormSpecRefl(
322  unsigned int material_index,
323  int diffuse_texture_index,
324  int normal_texture_index,
325  int specular_texture_index,
326  int reflection_texture_index,
327  float diffuse_amount,
328  float normal_amount,
329  float specular_amount,
330  float reflection_amount,
331  bool useVertexColors,
332  bool normalFlipGreen,
333  float diff_map_offset_v = 0.0f,
334  float diff_map_offset_u = 0.0f,
335  float diff_map_tiling_u = 1.0f,
336  float diff_map_tiling_v = 1.0f,
337  float diff_map_angle_w = 0.0f,
338  float norm_map_offset_v = 0.0f,
339  float norm_map_offset_u = 0.0f,
340  float norm_map_tiling_u = 1.0f,
341  float norm_map_tiling_v = 1.0f,
342  float norm_map_angle_w = 0.0f,
343  float spec_map_offset_v = 0.0f,
344  float spec_map_offset_u = 0.0f,
345  float spec_map_tiling_u = 1.0f,
346  float spec_map_tiling_v = 1.0f,
347  float spec_map_angle_w = 0.0f
348  );
349 
350 } // namespace disti
351 
352 #endif
Definition: cull.h:50
IndexBufferEffectArrayT _indexBufferEffects
The effect to use for each index buffer.
Definition: gls_geometry_resource_mesh.h:274
Definition: vertex.h:365
virtual int TextureIndex(void)
unsigned int NumIndexBufferEffects()
Definition: gls_geometry_resource_mesh.h:190
void SetGeometryTransform(const GlsMatrixType &value)
Definition: dynamic_array.h:63
Class to contain current OpenGL view, projection and draw matrices.
Definition: util.h:289
SortedDrawableArrayT _indexBufferDrawables
GlsSortedDrawable for each index buffer.
Definition: gls_geometry_resource_mesh.h:280
bool ReorderAtWill()
Definition: gls_geometry_resource_mesh.h:198
virtual InterfaceListType * GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)
virtual void CopyGeometry(DisplayObject *src)
Definition: display.h:98
virtual DynamicArray< int > & MaterialIndices()
virtual void CopyProperties(DisplayObject *src)
virtual DisplayObject * Pick3D(const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)
virtual void UpdateBoundingVolume(void)
virtual void ResizeIndexBufferEffectsArray(unsigned int newSize)
virtual void PreDraw(const OpenGLMatrices &parentMatrices, Culler &culler)
void ReorderAtWill(bool reorderAtWill)
Definition: gls_geometry_resource_mesh.h:206
The disti::DisplayObject class and global enumerations.
virtual void GetExtents(float &minx, float &miny, float &minz, float &maxx, float &maxy, float &maxz)
virtual void AddRef()=0
virtual bool Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)
unsigned int NumIndexBuffers()
Definition: gls_geometry_resource_mesh.h:182
virtual void GetTransformedExtents(Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)
Definition: gls_geometry_resource.h:86
void Count(const unsigned int count)
Definition: dynamic_array.h:120
virtual void Scale(float px, float py, float pz, Vertex *anchor, int handleBar=0)
void SetIndexBufferEffect(unsigned int bufferNum, GlsRenderEffect *newEffect)
Definition: gls_geometry_resource_mesh.h:239
GlsRenderEffect * GetIndexBufferEffect(unsigned int bufferNum)
Definition: gls_geometry_resource_mesh.h:223
virtual void SetAvailableAttributes(unsigned int value)
GlsRenderEffect * CreateRenderEffect_DiffNormSpecRefl(unsigned int material_index, int diffuse_texture_index, int normal_texture_index, int specular_texture_index, int reflection_texture_index, float diffuse_amount, float normal_amount, float specular_amount, float reflection_amount, bool useVertexColors, bool normalFlipGreen, float diff_map_offset_v=0.0f, float diff_map_offset_u=0.0f, float diff_map_tiling_u=1.0f, float diff_map_tiling_v=1.0f, float diff_map_angle_w=0.0f, float norm_map_offset_v=0.0f, float norm_map_offset_u=0.0f, float norm_map_tiling_u=1.0f, float norm_map_tiling_v=1.0f, float norm_map_angle_w=0.0f, float spec_map_offset_v=0.0f, float spec_map_offset_u=0.0f, float spec_map_tiling_u=1.0f, float spec_map_tiling_v=1.0f, float spec_map_angle_w=0.0f)
T * InternalArray(void)
Definition: dynamic_array.h:394
const GlsMatrixType & GetGeometryTransform()
Definition: gls_geometry_resource_mesh.h:177
Definition: gls_geometry_resource_mesh.h:82
virtual void TranslateVertices(float x, float y, float z)
virtual void GetCppInterfaceDescriptionFree(InterfaceListType *array)
virtual void Rotate(const Vector &orig, float angle, const Vector &axis)
bool _reorderAtWill
Definition: gls_geometry_resource_mesh.h:271
Definition: vertex.h:84
The disti::GlsGeometryResource class.
Definition: gls_render_effect.h:119
Macros and helper code to determine what subset of C++11/14/17 is available.
unsigned int NumIndexBuffers() const
Definition: gls_geometry_resource.h:384
Definition: bmpimage.h:46
Definition: gls_geometry_resource.h:421
The disti::GlsRenderEffect class.