GL Studio C++ Runtime API
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#include <gls_moving_eye.h>
Classes | |
struct | EyeState_t |
Type to store eyepoint state information. More... | |
struct | MoveParms_t |
Type to store eyepoint movement parameters. More... | |
Public Types | |
enum | Movement_t |
This specifies the type of route taken from one eyepoint to another. | |
enum | Route_t |
This specifies the type of route taken from one eyepoint to another. | |
Public Types inherited from DisplayObject | |
enum | AvailableAttributesEnum |
Public Member Functions | |
GlsMovingEye () | |
virtual | ~GlsMovingEye () |
bool | AtStartOfHistory () const |
bool | AtEndOfHistory () const |
void | AbortMove () |
virtual void | SetAvailableAttributes (unsigned int value) |
virtual void | Calculate (double time) |
virtual DisplayObject * | CloneObject (bool generateNames=false) |
virtual void | CopyProperties (DisplayObject *src) |
virtual void | Draw () |
bool | EmitEvent () const |
void | EmitEvent (bool emitEvent) |
bool | DisableMoveHistory () const |
void | DisableMoveHistory (bool his) |
virtual void | GenerateInstanceName () |
virtual InterfaceListType * | GetCppInterfaceDescription (InterfaceListType *addToThisList=0) |
virtual void | GetCppInterfaceDescriptionFree (InterfaceListType *array) |
const std::string & | LookAtObject () const |
void | LookAtObject (const std::string &name) |
float | MaxSpeed () const |
void | MaxSpeed (float speed) |
Movement_t | Movement () const |
void | Movement (Movement_t movementType) |
void | MoveBack () |
void | MoveForward () |
void | MoveToEye (GlsEyePoint *eye, float moveTime=2.0f) |
void | MoveToEye (Group *eyeGroup, float moveTime=2.0f) |
void | MoveToEyeAdd (GlsEyePoint *eye, float moveTime=2.0f) |
void | MoveToEyeAdd (Group *eyeGroup, float moveTime=2.0f) |
void | MoveToLocation (const Vector &location, float moveTime=2.0f) |
void | MoveRelative (const Vector &moveAmount, const Vector &rotation) |
Route_t | Route () const |
void | Route (Route_t routeType) |
virtual void | SetValue (int spec, va_list &args) |
Public Member Functions inherited from GlsEyePoint | |
GlsEyePoint () | |
GlsEyePoint (const GlsEyePoint &that, const bool generateNames) | |
virtual | ~GlsEyePoint (void) |
virtual void | DrawFrustum (bool selected, bool orthographic, bool fovIsHorizontal, double orthoSize, double otherOrthoSize, double fov, double otherFov, FovConstraintType horizontalConstraint, FovConstraintType verticalConstraint, double farClip, double nearClip) |
virtual void | CopyGeometry (DisplayObject *src) |
virtual void | Rotate (const Vector &orig, float angle, const Vector &axis) |
void | FOV (double fovDeg) |
void | OtherFOV (double fovDeg) |
void | FovIsHorizontal (bool val) |
void | Orthographic (bool val) |
void | OrthoSize (double val) |
void | OtherOrthoSize (double val) |
void | NearClip (double val) |
void | FarClip (double val) |
void | HorizontalConstraint (FovConstraintType val) |
void | VerticalConstraint (FovConstraintType val) |
void | SetViewVectors (const Vector &x, const Vector &y, const Vector &z) |
double | FOV (void) |
double | OtherFOV (void) |
bool | FovIsHorizontal (void) |
bool | Orthographic (void) |
double | OrthoSize (void) |
double | OtherOrthoSize (void) |
double | NearClip (void) |
double | FarClip (void) |
FovConstraintType | HorizontalConstraint (void) |
FovConstraintType | VerticalConstraint (void) |
void | GetViewVectors (Vector &x, Vector &y, Vector &z) |
void | Orientation (const Vector &direction, float roll, const Vector &upVector=Vector(0, 1, 0)) |
Vector | Direction (void) |
float | Roll (const Vector upVector=Vector(0, 1, 0)) |
virtual void | CalcOrthographicView (int viewWidth, int viewHeight, GlsEyePoint *thisEye, double &fovY, double &aspect) |
virtual void | CalcPerspectiveView (int viewWidth, int viewHeight, GlsEyePoint *thisEye, double &fovY, double &aspect) |
virtual void | ApplyViewMatrices (void) |
virtual void | GetModelViewMatrix (GlsMatrixType &modelview, bool includeEyeToWorld=true) |
virtual void | GetProjectionMatrix (GlsMatrixType &proj, int viewW, int viewH) |
Public Member Functions inherited from DisplayObject | |
DisplayObject (float x, float y, float z) | |
DisplayObject (const DisplayObject &object, const bool generateNames) | |
virtual | ~DisplayObject (void) |
void | Destroy () |
virtual void | AlphaMode (int mode) |
virtual int | AlphaMode (void) |
virtual bool | AntiAlias (void) |
virtual void | AntiAlias (bool alias) |
void | ApplyTextureSettings (int textureIndex=-1) |
DistiAttribDict & | Attributes () |
virtual void | SetBlendColor (const GlsColor &color) |
void | GetBlendColor (unsigned char color[]) |
void | GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
virtual GlsColor | GetBlendColor () |
void | SetBlendColor (unsigned char color[]) |
void | SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
bool | BlinkedOff (void) |
virtual bool | Blinking (void) |
virtual void | Blinking (const bool blink) |
virtual float | BlinkRate (void) |
virtual void | BlinkRate (const float rate) |
const Vector & | BoundingVolumeCenter () const |
void | BoundingVolumeCenter (const Vector ¢er) |
bool | BoundingVolumeHit (const Vector &start, const Vector &direction) |
float | BoundingVolumeRadius () const |
void | BoundingVolumeRadius (float radius) |
void | CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint) |
virtual void | CalculateParentBoundingBox (void) |
virtual void | CalculateTextureCoordinates (void) |
bool | GetTexturePointTransformationMatrix (GlsMatrixType &world2tex) |
CallbackMethodCallerBase * | CallbackCaller () const |
void | CallbackCaller (CallbackMethodCallerBase *cb) |
virtual void | GetCenter (Vector ¢er) |
virtual GlsColor | GetColor () |
void | GetColor (unsigned char c4[]) |
void | GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
virtual void | SetColor (const GlsColor &color) |
void | SetColor (unsigned char c4[]) |
void | SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
virtual void | CopyHierarchyProperties (DisplayObject *src, bool copyName) |
virtual void | CullBackFace (const bool val) |
virtual bool | CullBackFace (void) |
bool | Culled () const |
bool | CullTest (const GlsMatrixType *matrix, const Culler &culler) |
GlsMatrixType & | DcsMatrix () |
void | DcsMatrix (const GlsMatrixType &matrix) |
virtual void | DeleteVertex (unsigned int index) |
virtual int | DepthTest (void) |
virtual void | DepthTest (unsigned char zbuf) |
const GlsMatrixType * | DrawMatrix () |
bool | NeedCalcDrawMatrix () |
void | DynamicRotate (float angle, int axis) |
void | DynamicRotate (const Vector &v) |
void | DynamicRotate (float angle[]) |
virtual void | DynamicRotate (float x, float y, float z) |
virtual void | DynamicRotateRelative (float angle, int axis) |
virtual float | DynamicRotation (int axis) |
virtual Vector | DynamicScale () |
virtual void | DynamicScale (float x, float y, float z) |
void | DynamicScale (const Vector &scale) |
virtual void | DynamicTranslate (float x, float y, float z, bool relative=false) |
void | DynamicTranslate (const Vertex &amount, bool relative) |
void | DynamicTranslate (const Vector &amount) |
virtual void | DynamicTranslate (float amount, int axis, bool relative=false) |
virtual float | DynamicTranslation (int axis) |
virtual Vector | DynamicTranslation () |
DisplayObjectEditor * | Editor () |
const DisplayObjectEditor * | Editor () const |
void | Editor (DisplayObjectEditor *editor) |
virtual void | GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) |
void | GetExtentsDCS (Vector &min, Vector &max) |
void | GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a) |
void | GetFillColor (unsigned char c4[]) |
virtual GlsColor | GetFillColor (void) |
void | SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
void | SetFillColor (unsigned char c4[]) |
virtual void | SetFillColor (const GlsColor &color) |
virtual DisplayObject * | handle (DisplayEvent *ev) |
virtual bool | Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) |
virtual bool | HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint) |
virtual void | InsertVertex (unsigned int index) |
char * | InstanceName (void) |
void | InstanceName (const char *name) |
virtual bool | LightingEnabled () |
virtual void | LightingEnabled (bool lighting) |
virtual int | LineStippleMultiplier (void) |
virtual void | LineStippleMultiplier (int mult) |
virtual int | LineStipplePattern (void) |
virtual void | LineStipplePattern (int pattern) |
virtual float | LineWidth (void) |
virtual void | LineWidth (float width) |
virtual const Vertex & | Location (void) const |
virtual void | Location (const Vertex &v) |
virtual void | Location (float x, float y, float z) |
virtual void | GetLocation (Vertex &v) |
virtual void | GetLocation (float &x, float &y, float &z) |
float | X (void) const |
float | Y (void) const |
float | Z (void) const |
void | X (const float x) |
void | Y (const float y) |
void | Z (const float z) |
virtual int | MaterialIndex () |
virtual void | MaterialIndex (int index) |
virtual DynamicArray< int > & | MaterialIndices () |
virtual void | MaterialIndices (DynamicArray< int > indices) |
GlsMatrixType * | ModelMatrix () |
bool | NeedCalculate () |
Vector * | Normals () |
virtual void | SetNormals (unsigned int nPoints, Vector *vertices) |
void | VaSetNormals (unsigned int nPoints,...) |
unsigned int | NumberOfVertices () const |
virtual float | ObjectDepth (void) |
virtual float | ObjectHeight (void) |
virtual float | ObjectWidth (void) |
virtual void | SetOrigin (const Vertex &vert) |
virtual void | Parent (DisplayFrame *par) |
DisplayFrame * | Parent (void) const |
virtual void | ParentGroup (Group *group) |
Group * | ParentGroup (void) const |
virtual DisplayObject * | Pick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) |
unsigned char | Pickable () |
virtual void | Pickable (unsigned char pick) |
virtual int | PolygonEnd (void) |
virtual void | PolygonEnd (const int end) |
virtual int | PolygonMode (void) |
virtual void | PolygonMode (int mode) |
virtual void | PreDraw (const OpenGLMatrices ¤t, Culler &culler) |
GlsMatrixType * | ProjMatrix () |
virtual void | ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld) |
virtual float | RelativeAngle (const float x, const float y) |
virtual DistiAttributeBase & | Resource (const char *name) |
virtual void | GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL) |
void | RestoreAlpha (void) |
void | RestoreAntiAlias (void) |
void | RestoreLighting (void) |
void | RestoreLineStyle (void) |
const Vertex & | RotationPoint () const |
virtual void | RotationPoint (const Vertex &v) |
virtual void | RotationPoint (float x, float y, float z) |
virtual void | GetRotationPoint (Vertex &v) |
virtual void | Rotate (float angle, int axis=Z_AXIS) |
virtual void | Rotate (const Vector &origin, float angle, int axis=Z_AXIS) |
void | SaveMatrices () |
void | Scale (int handleBar, float px, float py, Vertex *anchor=NULL) |
virtual void | Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0) |
void | Set (int spec,...) |
bool | SetupAlpha (void) |
bool | SetupAntiAlias (void) |
void | SetupDepthTest (void) |
void | SetupLighting (void) |
bool | SetupLineStyle (void) |
void | SetupPolyDrawStyle (void) |
void | SetupShading (void) |
bool | SetupTexture (void) |
virtual int | Shading (void) |
virtual void | Shading (const int shading) |
virtual void | GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) |
virtual void | SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true) |
void | SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord) |
void | VaSetTexCoords (unsigned int nPoints,...) |
Vector * | TextureCoordinates (void) |
Vector * | GetTextureCoordinates (void) |
virtual int | TextureIndex (void) |
virtual void | TextureIndex (int textureIndex) |
virtual Vector * | GetTexturePoints (void) |
virtual bool | TextureRepeat (void) |
virtual void | TextureRepeat (const int rep) |
virtual int | TextureMappingTechnique (void) |
virtual void | TextureMappingTechnique (const int map) |
virtual int | TextureMagnificationFilter (void) |
virtual void | TextureMagnificationFilter (const int filter) |
virtual int | TextureMinificationFilter (void) |
virtual void | TextureMinificationFilter (const int filter) |
virtual void | Translate (float tr[]) |
virtual void | Translate (float x, float y, float z) |
virtual void | TranslateVertices (float x, float y, float z) |
virtual void | UpdateBoundingVolume (void) |
void * | UserData (void) const |
void | UserData (void *data) |
virtual void | SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[]) |
virtual Vertex * | Vertices () |
virtual void | SetVertices (unsigned int nPoints, Vertex *vertices) |
void | VaSetVertices (unsigned int nPoints,...) |
int * | ViewMatrix () |
bool | Visible (void) const |
bool | Visibility (void) const |
virtual void | Visibility (const bool vis) |
virtual Vector | WorldRotationPoint (void) |
virtual void | WorldRotationPoint (const Vector &vert) |
virtual Vertex | WorldVertex (unsigned int i) |
virtual void | WorldVertex (unsigned int i, const Vertex &vert) |
bool | LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
bool | WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices()) |
void | LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL) |
void | DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL) |
virtual bool | GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) |
void | NotifyAttributeChanged (const AttributeName &name) |
virtual void | SetPainter (GlsPainter *painter) |
virtual GlsPainter * | GetPainter () |
void | InvalidatePainter () |
Public Member Functions inherited from AttributeChangedNotifier | |
virtual | ~AttributeChangedNotifier () |
Public Member Functions inherited from WeakReferenceableMixin | |
void | AddWeakReference (WeakReference *weakRef) |
void | NotifyWeakReferenceDestroyed (WeakReference *ref) |
Static Public Member Functions | |
static DisplayObject * | CreateInstance () |
Static Public Member Functions inherited from GlsEyePoint | |
static void | DrawDebugGeometry (bool draw) |
Static Public Member Functions inherited from DisplayObject | |
static void | UseManualBlinkElapsedTime (bool useManualTime) |
static void | SetManualBlinkElapsedTime (double elapsedTime) |
Protected Member Functions | |
Vector | DirectionToObj (const std::string &qualifiedObjName) const |
void | ExtractEyepoints (Group *group, std::vector< GlsEyePoint * > &eyes) |
void | FinishMoving () |
void | Initialize () |
float | MoveTime (float distance, float desiredTime) const |
float | RouteDistance (std::vector< GlsEyePoint * > &eyes) const |
void | StartMoving (const MoveParms_t &moveParms) |
Protected Member Functions inherited from DisplayObject | |
virtual void | VaListSetVertices (unsigned int nPoints, va_list args) |
virtual void | VaListSetNormals (unsigned int nPoints, va_list args) |
virtual void | VaListSetTexCoords (unsigned int nPoints, va_list args) |
void | AllocateModelMatrix () |
bool | ApplyDynamicRotation (void) |
virtual void | CalcDrawMatrix () |
void | CalcDrawMatrixIfExists () |
virtual void | CalculateMatrices (const OpenGLMatrices &newMatrices) |
bool | InsideVertexExtents (float x, float y, unsigned int nVerts, Vertex *verts, float tolerance) |
void | NeedCalculate (bool val) |
void | PickSetup (float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector) |
void | PickCleanup (Vertex *vertices, unsigned int vertex_cnt) |
int | GetApplicableTextureIndex () |
int | GetApplicableTextureRepeat () |
Protected Member Functions inherited from WeakReferenceableMixin | |
WeakReferenceableMixin (void) | |
virtual | ~WeakReferenceableMixin () |
Protected Attributes | |
bool | _emitEvent |
Whether or not to emit an event when the move has completed. | |
bool | _firstSegment |
unsigned | _historyPos |
Current position into the history list. | |
bool | _initialized |
Flag to keep track of when the object gets initialized. | |
std::string | _lookAtObject |
Vector | _lookAtReferenceUpVector |
Vector | _lookAtCalculatedUpVector |
The last up vector calculated by the lookAt algorithm. | |
std::vector< MoveParms_t > | _moveHistory |
Stores a history of visited eyepoints for moving back and forth. | |
float | _maxSpeed |
Movement_t | _movement |
Type of movement algorithm to use when moving to another eyepoint. | |
std::queue< MoveParms_t > | _moveQ |
Route_t | _route |
Type of route to take when moving to another eyepoint. | |
EyeState_t | _start |
double | _simTime |
Latest known simulation time. | |
double | _startTime |
Simulation time that a move starts. | |
Vector | _upVector |
float | _bufferAngle |
Protected Attributes inherited from GlsEyePoint | |
double | _fov |
double | _otherFov |
bool | _orthographic |
double | _orthoSize |
double | _otherOrthoSize |
bool | _fovIsHorizontal |
FovConstraintType | _horizontalConstraint |
FovConstraintType | _verticalConstraint |
double | _nearClip |
double | _farClip |
Vector | _viewVectors [3] |
EyePointCalcViewCallbackBase * | _alternateCalcOrthographicView |
EyePointCalcViewCallbackBase * | _alternateCalcPerspectiveView |
Protected Attributes inherited from DisplayObject | |
int | _alphaMode |
bool | _antiAlias |
bool | _attributesAdded |
bool | _blinking |
float | _blinkRate |
GlsColor | _color |
bool | _cullBackFace |
GlsMatrixType | _dcsMatrix |
unsigned char | _depthTest |
GlsMatrixType * | _drawMatrix |
unsigned char | _lineStippleMultiplier |
unsigned short | _lineStipplePattern |
float | _lineWidth |
Vertex | _location |
GlsMatrixType * | _modelMatrix |
Vector * | _normals |
unsigned int | _nTex_vertices |
unsigned int | _nVertices |
unsigned char | _polygonEnd |
unsigned char | _polygonMode |
int | _polygonOffset |
GlsMatrixType * | _projMatrix |
unsigned char | _shading |
Vector * | _texCoord |
GlsColor | _textureBlendColor |
int | _textureIndex |
unsigned char | _textureMagFilter |
unsigned char | _textureMinFilter |
unsigned char | _textureMap |
Vector | _texturePoints [4] |
unsigned char | _textureRepeat |
void * | _userData |
Vertex * | _vertices |
int * | _viewMatrix |
bool | _visible |
Protected Attributes inherited from WeakReferenceableMixin | |
DynamicArray< WeakReference * > * | _weakRefs |
Friends | |
class | GlsMovingEyeEditor |
The editor class needs to access this class' privates. :) | |
Runtime implementation of a GlsMovingEye
GlsMovingEye | ( | ) |
Create a new GlsMovingEye.
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GlsMovingEyeEditor destructor
void AbortMove | ( | ) |
Aborts any move currently in progress.
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Returns true if the we're at the end of the history of movements.
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Returns true if the we're at the beginning of the history of movements.
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Provides a mechanism for performing regular calculations, seperate from drawing. In a standalone applicaton Calculate is recursively called by the main loop before the objects are drawn.
time | The elaspsed time in seconds since program start |
Reimplemented from DisplayObject.
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Copy+Create operation in one method. In derived classes, this method will create a new instance of the derived class and then copy the object into the new instance. The cut,copy,paste and undo operations use this method.
generateNames | Whether or not to generate new names for cloned objects |
Reimplemented from GlsEyePoint.
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Copies the attributes except for geometry attributes from one object to another. Used by the undo mechanism to undo most attribute change operations.
src | The object to copy properties from |
Reimplemented from GlsEyePoint.
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Creates a new, blank GlsMovingEye object.
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Calculates the direction to the named object.
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Returns whether or not an the move history is disabled.
void DisableMoveHistory | ( | bool | his | ) |
Sets whether or not the move history is disabled.
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Draws does nothing because this object is not a visible object, unless DrawDebugGeometry() is true, then it draws the view frustum.
Reimplemented from GlsEyePoint.
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Returns whether or not an event is emitted upon completion of a commanded movement.
void EmitEvent | ( | bool | emitEvent | ) |
Sets whether or not an event is emitted upon completion of a commanded movement.
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Extracts all eyepoint objects from the group hierarchy. The group can contain other groups and object types.
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Called when the destination eyepoint is reached to perform actions necessary to complete the movement.
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Dynamically generate a name for the object, based on the current time
Reimplemented from DisplayObject.
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Get the details of the Cpp Interface The actual interface is exposed in compiled code.
addToThisList | If not NULL this list will be added to then returned. If NULL a new list will be created. |
Reimplemented from GlsEyePoint.
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Frees the memory allocated by a previous call to GetCppInterfaceDescription
array | Memory allocated by a previous call to GetCppInterfaceDescription |
Reimplemented from GlsEyePoint.
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Initializes the movement history with the initial state of the eyepoint.
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void LookAtObject | ( | const std::string & | name | ) |
Sets the name of the object that the eyepoint should be always looking at.
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Returns the maximum speed in logical units/second which will be used to achive the transition between eyepoints.
void MaxSpeed | ( | float | speed | ) |
Sets the maximum speed in logical units/second which will be used to achive the transition between eyepoints.
void MoveBack | ( | ) |
Moves this eyepoint to the previously set eyepoint. If a move is already in progress, it will be immediately stopped, and this move will start.
void MoveForward | ( | ) |
Moves this eyepoint to the eyepoint which was last achieved from a MoveBack(). If a move is already in progress, it will be immediately stopped, and this move will start.
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Returns the type of movement algorithm to use when moving to another eyepoint.
void Movement | ( | Movement_t | movementType | ) |
Sets the type of movement algorithm to use when moving to another eyepoint.
Moves the eyepoint in view-relative coordinates by the specified amount, over the specified time. The units are in relative screen coordinates: X and Y are pixels, Z is 0->1. See WindowToLogical() or LogicalToWindow().
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Returns an adjusted move time based on the maximum speed setting. If the speed of moving over distance in desiredTime is greater than the maximum speed setting, the move time will be lengthened.
distance | distance in logical units that will be moved. |
desiredTime | time in which we wish to cover the specified distance. |
void MoveToEye | ( | GlsEyePoint * | eye, |
float | moveTime = 2.0f |
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Causes this eye to move from its current state to the state specified by the targetEye. It will take moveTime to get there. If a move is already in progress, it will be immediately stopped, and this move will start.
void MoveToEye | ( | Group * | eyeGroup, |
float | moveTime = 2.0f |
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Causes the eye to move from its current state to each eyepoint in the specified group ending with the last eye in the group. If a move is already in progress, it will be immediately stopped, and this move will start.
void MoveToEyeAdd | ( | GlsEyePoint * | eye, |
float | moveTime = 2.0f |
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Causes the specified eye to be added to the end of the list of eyes which should be moved through.
void MoveToEyeAdd | ( | Group * | eyeGroup, |
float | moveTime = 2.0f |
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Causes the specified eyes to be added to the end of the list of eyes which should be moved through.
void MoveToLocation | ( | const Vector & | location, |
float | moveTime = 2.0f |
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Causes this eye to move to the specified location in the scene without modifying the view direction or any other eye specific information.
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Returns the type of route to use when moving to another eyepoint.
void Route | ( | Route_t | routeType | ) |
Sets the type of route to use when moving to another eyepoint.
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Calculates the distance over the entire route if moving between all eyepoints in the list.
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Specifies which attributes are available for the object. Currently the available attributes cannot be changed after they have been set. (Only the first call has an effect.)
value | A bitfield specifying which types of attributes to make available. |
Reimplemented from GlsEyePoint.
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Sets an attribute of this object using variable arguments
spec | A GLS_Initializer tag |
args | A variable argument list |
Reimplemented from GlsEyePoint.
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Queues the move using the passed in movement parameters and sets up the start time and starting state of the move.
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This specifies a buffer area around _upVector and -_upVector which the moving eye will try to avoid. Setting this to non-zero avoids flipping problems when orientation passes through _upVector or -_upVector during moves.
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This is true when a move is occurring and the route segment being moved along is the very first one in the queue. This is used during sinusoidal movement to smoothly speed up when starting.
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Automatically adjust the view direction to point at the specified targetObject. This is inactivated when the string is blank. While this is active, the move methods will not control the view direction. They can still control the position and other eye information.
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The last up vector provided by the user or the move code. Used by the 'look at' algorithm to orient the eyepoint
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This specifies the maximum speed in logical units / second which will be used to achive the transition. If the requested transition cannot occur within the requested move time without exceeding the max speed, the move time will be longer than requested. In other words, this limit has priority over any requested moveTime. A MaxSpeed value of < 0.0 means the speed limit is disabled.
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Contains movement parameters for each move that should be performed. The last one contains the final eyepoint to stop at.
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Stores this eyepoint's current state at the start of a move and is used in calculating movement during each execution frame.
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This specifies the up direction and is used when interpolating movement to keep the view oriented 'correctly'.