GL Studio C++ Runtime API
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#include <effect_directx_shader.h>
Public Member Functions | |
Effect_DirectXShader (const Effect_DirectXShader &) | |
virtual GLint | GetVertexAttribIndexForSemantic (int semanticEnum) |
virtual void | AddRef () |
virtual void | SetupEffect (DynamicArray< Material, false > &materialPalette, TexturePalette *texturePalette, const TextureSettings &textureSettings, float *viewToWorld3x3) |
virtual void | CleanupEffect () |
Remove the effect trom the OpenGL state. | |
virtual int | Compare (const GlsRenderEffect *) const |
virtual GlsRenderEffect * | Clone () const |
Public Member Functions inherited from GlsRenderEffect | |
bool | Equals (const GlsRenderEffect *other) const |
virtual void | GetReferencedMaterials (ReferencedMaterialArray &referencedMaterials) |
virtual void | GetReferencedTextures (ReferencedTextureArray &referencedTextures) |
Protected Attributes | |
unsigned int | _ref_count |
Reference count. | |
unsigned int | _materialIndex |
The material index to use. | |
Effect_DiffNormSpecRefl * | _helperEffect |
Render effect that supports DirectX effect scripts. This will not render anything special in the Editor or in the GLStudio 4 rungime; it only holds the effect configuration for processing by the Lumen converter/generator.
Effect_DirectXShader | ( | const Effect_DirectXShader & | ) |
Assignment operator
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virtual |
Manage references to the effect
Implements GlsRenderEffect.
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virtual |
Returns a new instance of the effect with the same settings as this one
Implements GlsRenderEffect.
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virtual |
Returns 0 if the effects are equal, a positive number if this effect should sort after the other effect, and a negative number if this effect should sort before the other effect. The rendering system uses this to sort effects.
Implements GlsRenderEffect.
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virtual |
semanticEnum | The sematic value (see AttributeSemanticEnum) |
Implements VertexAttribIndexLookup.
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virtual |
Apply the effect to the OpenGL state
materialPalette | Used to access material settings |
texturePalette | Used to access texture maps |
textureSettings | The object-level texture settings |
viewToWorld3x3 | A 3x3 matrix containing the current viewToWorld transfrom. Used for environment mapping effects. |
Implements GlsRenderEffect.
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protected |
Used for rendering the object in the editor; we'll just set up a basic grey