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GL Studio C++ Runtime API
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#include <gls_metadata_attributes.h>
Public Member Functions | |
virtual bool | OkToWrite () const |
virtual std::ostream & | WriteValue (std::ostream &outstr) |
virtual std::istream & | ReadValue (std::istream &instr) |
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DistiAttributeBase (CallbackMethodCallerBase *callback, const AttributeName &name, bool localStorage) | |
virtual DistiAttributeBase & | operator= (const DistiAttributeBase &oldClass) |
const AttributeName & | Name () const |
AttributeName & | Name () |
bool | LocalStorage () const |
virtual bool | Copyable () const |
virtual bool | ValueChanged () |
virtual void | ResetValueChanged () |
virtual std::string | ValueString () |
virtual void | ValueString (const std::string &s) |
virtual long | ValueInt () |
virtual void | ValueInt (long val) |
virtual double | ValueFloat () |
virtual void | ValueFloat (double val) |
virtual void | CallCallback () |
virtual bool | operator== (const DistiAttributeBase &r) |
template<class valType > | |
DistiAttributeBase & | operator<< (const valType &val) |
template<class valType > | |
DistiAttributeBase & | operator>> (valType &val) |
virtual CallbackID | RegisterObserver (AttributeObserver *observer) |
virtual void | UnregisterObserver (CallbackID id) |
virtual void | NotifyObservers () |
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void | AddWeakReference (WeakReference *weakRef) override |
void | NotifyWeakReferenceDestroyed (WeakReference *ref) override |
Additional Inherited Members | |
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typedef unsigned int | CallbackID |
Type for unique identifiers. | |
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WeakReferenceableMixin (void) | |
virtual | ~WeakReferenceableMixin () |
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AttributeName | _name |
CallbackMethodCallerBase * | _callback |
ScopedPtr< DistiAttributeObserverList > | _observerList |
bool | _localStorage |
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DynamicArray< WeakReference * > * | _weakRefs |
An attribute for a char* string
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virtual |
Returns true if this object is ready to have its WriteValue() called This SHOULD be overriden by any derived objects that may not be ready to write at any point. The reason for this is the data is often written "NAME: VALUE". If Value is not available, we don't want to write "NAME: " first, so before writting "NAME: ", OkToWrite() can be called to see if it will have a valid value
Reimplemented from DistiAttributeBase.
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virtual |
Pure virtual because this is specific to the data type to be contained. This should be overridden to read the data from the stream. The value read could be encoded for being read from a file as a single string, or have its own special encoding specific to its underlying type. In the case of attribute strings, this will be the GLS file encoded value. The user is responsible for encoding the value themselves, or using WriteValue which should perform encoding to maintain symmetry.
Implements DistiAttributeBase.
Reimplemented in DistiAttributeEncodedString.
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virtual |
Pure virtual because this is specific to the data type to be contained. This should be overridden to write the data to the stream. The value written could be encoded for writing to a file as a single string, or have its own special encoding specific to its underlying type. In the case of attribute strings, this will be the GLS file encoded value. The user is responsible for decoding the value themselves, or using ReadValue which should perform decoding to maintain symmetry.
Implements DistiAttributeBase.
Reimplemented in DistiAttributeEncodedString.