GL Studio C++ Runtime API
gltrimesh.h
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1 /*! \file
2  \brief The disti::GLTriMesh class. Implements Triangle Meshes.
3 
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39 */
40 
41 #ifndef _GL_TRI_MESH_H
42 #define _GL_TRI_MESH_H
43 
44 #include "display.h"
45 #include "gls_cpp_lang_support.h"
46 #ifndef GLES
47 # include "gls_display_list.h"
48 #endif
49 #include "disti_metadata.h"
50 #include "glpolygon.h"
51 #ifdef GLES
52 # include "dynamic_array.h"
53 # include "gls_index_array.h"
54 #endif
55 
56 namespace disti
57 {
58 // Forward Declaration
59 class GlsGloFileAttribute;
60 
61 // SetValue enumerations
62 enum
63 {
64  GLS_TRIMESH_FIRST_VALUE = GLS_LAST_INITIALIZER + 1,
65  GLS_TRIMESH_USE_DISPLAY_LIST, // whether or not to use a display list
66  GLS_TRIMESH_FACES
67 };
68 
69 /**
70  \brief Structure for holding mesh vertex indices
71  */
72 typedef struct
73 {
74  int a, b, c; /** Vertex indices of the face */
75  int texture; /** Texture index of face */
76  unsigned int material; /** Material index of face */
77 } GLMeshFace;
78 
79 /** The GLMeshVertex structure. Defines all of the attributes of a TriMesh vertex. Used in generated code.
80  */
81 typedef struct
82 {
83  float vertex[ 3 ]; /**< The vertex coordinate */
84  unsigned char color[ 4 ]; /**< The vertex color */
85  float texCoord[ 2 ]; /**< The texture coordinate */
86  float normal[ 3 ]; /**< The vertex normal */
87 } GLMeshVertex;
88 
89 /**
90  \brief The glTriMesh class. Implements Triangle Meshes
91 */
92 class GLTriMesh : public GLPolygon
93 {
94 protected:
95  void DrawSolidMesh( unsigned int faceOffset, unsigned int faceCount, bool textureObject, bool gouraudShading, bool perVertexLighting );
96  void DrawOutlineMesh();
97  //void DrawPointsMesh();
98 
99 public:
100  DISTI_DEPRECATED( "This identifier is forbidden by the C++ standard. Use BaseClass instead." )
101  typedef GLPolygon _BaseClass;
102  typedef GLPolygon BaseClass;
103  friend class GLTriMeshEditor;
104 
105 #ifdef GLES
106  GlsIndexArray _indices;
107 #else
108  /** Stores object in display list for faster drawing */
110 #endif
111 
112  /* Override base class since a mesh can have multiple textures */
113  GLS_EXPORT int TextureIndex( void );
114 
115  /* Override base class since a mesh can have multiple textures */
116  GLS_EXPORT void TextureIndex( int index );
117 
118  /* Override base class since a mesh can have multiple materials */
119  GLS_EXPORT void MaterialIndices( DynamicArray<int> index );
120 
121  /** Gets a vector of material indices. */
122  GLS_EXPORT DynamicArray<int>& MaterialIndices();
123 
124  /* Override base class since a mesh can have multiple materials */
125  GLS_EXPORT void MaterialIndex( unsigned int index );
126 
127  /* Override base class since a mesh can have multiple materials */
128  GLS_EXPORT int MaterialIndex();
129 
130  /** Provides access to the faces stored in this mesh */
131  GLS_EXPORT GLMeshFace* Faces( void ) { return _faces; }
132 
133  /* See base class */
134  virtual GLS_EXPORT void CopyGeometry( DisplayObject* src );
135 
136  /* See base class */
137  virtual GLS_EXPORT DisplayObject* CloneObject( bool generateNames = false );
138 
139  /* See base class */
140  virtual GLS_EXPORT void CopyProperties( DisplayObject* src );
141 
142  /* See base class*/
143  virtual GLS_EXPORT void SetValue( int spec, va_list& args );
144 
145  /* Copies the attributes from an object (possibly a group) to this one. Used by the
146  * mesh creator to copy properties from the objectrs that were converted into this mesh.
147  * \param src The object to copy properties from */
148  GLS_EXPORT void AssignPropertiesFromGroup( DisplayObject* src );
149 
150  /** Sets the number of faces in the mesh and allocates the face array
151  * \param n The new number of faces for the mesh
152  */
153  GLS_EXPORT void NumberOfFaces( unsigned int n );
154 
155  /** \return The number of faces in this mesh */
156  GLS_EXPORT unsigned int NumberOfFaces( void ) { return _nFaces; }
157 
158  /** For all faces of the mesh that have the old material, replace that material
159  * with the new material.
160  * \param oldIndex Old material index
161  * \param newIndex New material index
162  */
163  GLS_EXPORT void ReplaceMaterial( unsigned int oldIndex, unsigned int newIndex );
164 
165  /** Sets the vertices and texture index of a specific face
166  * \param face
167  * \param a The vertex index for the first vertex of the triangle
168  * \param b The vertex index for the second vertex of the triangle
169  * \param c The vertex index for the third vertex of the triangle
170  * \param tindex The texture index for triangle
171  * \param materialIndex The material index for triangle
172  */
173  GLS_EXPORT void SetFace( unsigned int face, int a, int b, int c, int tindex, unsigned int materialIndex = 0 );
174 
175  /** Sets all the faces of the mesh. Used in runtime.
176  * \param numFaces The number of faces that will be passed in
177  * \param ... A variable argument field which will be numFaces instances of a,b,c,tindex,materialIndex
178  */
179  GLS_EXPORT void VaSetFaces( unsigned int numFaces, ... );
180 
181  /** Sets all the faces of the mesh. Used in parser
182  * \param nFaces The number of faces that will be set
183  * \param faces An array of GLMeshFaces with nFaces elements
184  */
185  GLS_EXPORT void SetFaces( unsigned int nFaces, GLMeshFace* faces );
186 
187  /** Sets all the faces and vertices of the mesh. Used in generated code
188  * \param nVertices Number of vertices
189  * \param vertices Array of initialized vertices
190  * \param nFaces Number of faces
191  * \param faces Array of initialized faces
192  */
193  GLS_EXPORT void SetVerticesAndFaces( unsigned int nVertices, const GLMeshVertex* vertices, unsigned int nFaces, const GLMeshFace* faces );
194 
195  /** Creates a GLTriMesh with the vertices specified
196  * \param nVertices The number of vertices in the new polygon
197  * \param vertices The array of vertices for the polygon
198  */
199  GLS_EXPORT GLTriMesh( unsigned int nVertices, Vertex* vertices );
200 
201  /** Creates a GLTriMesh with the vertices specified
202  * \param nVertices The number of vertices in the new polygon
203  * \param vertices The array of vertices for the polygon
204  * \param location The location point of the object
205  */
206  GLS_EXPORT GLTriMesh( unsigned int nVertices, Vertex* vertices, Vertex& location );
207 
208  /** Allocate a (blank) GLTriMesh object */
209  GLS_EXPORT GLTriMesh( void );
210 
211  GLS_EXPORT GLTriMesh( const GLTriMesh& that, const bool generateNames );
212 
213  /** Destroy a GLTriMesh object */
214  virtual GLS_EXPORT ~GLTriMesh( void );
215 
216  static GLS_EXPORT DisplayObject* CreateInstance();
217 
218  virtual GLS_EXPORT void SetAvailableAttributes( unsigned int value );
219 
220 #ifdef GLES
221  /* See base class */
222  virtual GLS_EXPORT void PreDraw( const OpenGLMatrices& current, Culler& culler );
223 #endif
224 
225  /* See base class */
226  virtual GLS_EXPORT void Draw( void );
227 
228  /* See base class */
229  virtual GLS_EXPORT bool Hit( float x, float y, float z, float scale, const Vector& directionVector, Vector* collisionPoint );
230 
231 #ifndef GLES
232  /* See base class */
233  virtual GLS_EXPORT InterfaceListType* GetCppInterfaceDescription( InterfaceListType* addToThisList = NULL );
234 
235  /* See base class */
236  virtual GLS_EXPORT void GetCppInterfaceDescriptionFree( InterfaceListType* array );
237 
238  virtual GLS_EXPORT void UseDisplayList( const bool& flag );
239  virtual GLS_EXPORT bool UseDisplayList( void );
240 #endif
241 
242  /** Causes the display list for this object to be recomputed */
243  GLS_EXPORT void InvalidateGeometry( void )
244  {
245 #ifndef GLES
246  _displayList.Invalidate();
247 #endif
248  }
249 
250 #ifdef GLES
251  GLS_EXPORT void DirtyTextureData( void );
252 #endif
253 
254 protected:
255 #ifndef GLES
256  /** Contains the actual OpenGL drawing commands to draw the object */
257  virtual GLS_EXPORT void DrawGeometry( void );
258 #endif
259  /* A mesh can have multiple textures */
260  virtual GLS_EXPORT bool SetupTexture( const int textureIndex );
261 
262 #ifdef GLES
263  /** Set a single attribute from the GLO file.
264  * \param data The attribute to set and its associated data.
265  */
266  virtual GLS_EXPORT void SetFromGloData( GlsGloFileAttribute& data );
267 #endif
268 
269 private:
270  unsigned int _nFaces; /** Number of faces (triangles) in this mesh */
271 
272  GLMeshFace* _faces; /** Array of vertex indices for triangles */
273 
274  DynamicArray<int> _newMaterialIndices; /** Intermediate data storage to make the setting of new material indices through the Faces simpler. */
275 
276 #ifdef GLES
277  /* Resizable array of indices into the faces array where the active texture is different from
278  * the previous face.
279  */
280  DynamicArray<unsigned int> _textureChangeIndices;
281  bool _textureChangesDirty; /** true if _textureSwitchIndices needs to be recomputed */
282 
283  /* Utility routine used by Draw. Should only be called when _textureSwitchDirty is true.
284  * Rebuilds the _textureSwitchIndices array by scanning the data in the face array
285  * and taking note when the texture index changes between faces.
286  */
287  void RecalculateTextureChanges();
288 #endif
289  /* Utility routine used by Hit. Performs a "FirstHit" test, which performs a hit test on the object
290  * but does not guarantee that the collision point returned by Hit is the closest collision point
291  * to the observer
292  * \param point The logical coordinate of the click, relative to the object
293  * \param directionVector The direction of the pick vector
294  * \param collisionPoint Set to the point on the object hit by directionVector
295  * \return boolean indicating if the object was hit by the mouse
296  */
297  bool FirstHit( const Vector& point, const Vector& directionVector, Vector* collisionPoint );
298 
299  /* Utility routine used by Hit. Performs a "BestHit" test, which performs a hit test on the object
300  * and guarantees that the collision point returned by Hit is the closest collision point to the observer.
301  * \param point The logical coordinate of the click, relative to the object
302  * \param directionVector The direction of the pick vector
303  * \param collisionPoint Set to the point on the object hit by directionVector
304  * \return boolean indicating if the object was hit by the mouse
305  */
306  bool BestHit( const Vector& point, const Vector& directionVector, Vector* collisionPoint );
307 
308  /* Utility routines used to detect when the material indices has changed */
309  void OnMatChanged();
310  void OnMatChanged( DynamicArray<int>& a, DynamicArray<int>& b );
311 
312  GLTriMesh& operator=( const GLTriMesh& ) DISTI_SPECIAL_MEM_FUN_DELETE;
313  GLTriMesh( const GLTriMesh& ) DISTI_SPECIAL_MEM_FUN_DELETE;
314 
315  void CopyGeometryInternal( GLTriMesh* src );
316  void CopyPropertiesInternal( GLTriMesh* src );
317 };
318 
319 /** The DistiAttributeMeshFaceArray class. Defines metadata for the GlMeshFace type.
320  */
322 {
323  GLMeshFace** _attribPtr;
324  unsigned int* _numFaces;
325  bool _inRuntimeMode;
326 
327 public:
328  GLS_EXPORT DistiAttributeMeshFaceArray( CallbackMethodCallerBase* callback, const AttributeName& name, GLMeshFace** attribPtr, unsigned int* numFaces, bool inRuntimeMode );
329 
330  virtual GLS_EXPORT ~DistiAttributeMeshFaceArray();
331 
332  virtual GLS_EXPORT bool OkToWrite() const;
333 
334  virtual GLS_EXPORT std::ostream& WriteValue( std::ostream& );
335  virtual GLS_EXPORT std::istream& ReadValue( std::istream& );
336 };
337 
338 } // namespace disti
339 
340 #endif
Definition: cull.h:49
virtual void SetAvailableAttributes(unsigned int value)
virtual void GetCppInterfaceDescriptionFree(InterfaceListType *array)
Definition: vertex.h:409
virtual InterfaceListType * GetCppInterfaceDescription(InterfaceListType *addToThisList=NULL)
The disti metadata.
int TextureIndex(void)
#define DISTI_DEPRECATED(msg)
Defines whether this compiler supports the C++14 deprecated attribute.
Definition: gls_cpp_lang_support.h:436
virtual void CopyProperties(DisplayObject *src)
void Invalidate(void)
Definition: gls_display_list.h:82
The disti::DynamicArray class. A templated array of objects capable of dynamically growing...
Class to contain current OpenGL view, projection and draw matrices.
Definition: util.h:296
virtual void PreDraw(const OpenGLMatrices &current, Culler &culler)
void ReplaceMaterial(unsigned int oldIndex, unsigned int newIndex)
virtual void Draw(void)
The Polygon class. Implements Polygons.
Definition: glpolygon.h:55
Definition: display.h:98
The disti::GLPolygon class. Implements Polygons.
int texture
Definition: gltrimesh.h:75
void SetFaces(unsigned int nFaces, GLMeshFace *faces)
virtual void CopyGeometry(DisplayObject *src)
unsigned int NumberOfFaces(void)
Definition: gltrimesh.h:156
Definition: gls_display_list.h:50
void SetFace(unsigned int face, int a, int b, int c, int tindex, unsigned int materialIndex=0)
Definition: gls_glo_file.h:982
The disti::DisplayObject class and global enumerations.
void VaSetFaces(unsigned int numFaces,...)
unsigned int material
Definition: gltrimesh.h:76
The glTriMesh class. Implements Triangle Meshes.
Definition: gltrimesh.h:92
Definition: disti_metadata.h:183
DynamicArray< int > & MaterialIndices()
void InvalidateGeometry(void)
Definition: gltrimesh.h:243
bool SetupTexture(void)
Definition: gltrimesh.h:81
Structure for holding mesh vertex indices.
Definition: gltrimesh.h:72
GlsDisplayList _displayList
Definition: gltrimesh.h:109
Definition: callback_caller_base.h:55
virtual void SetValue(int spec, va_list &args)
virtual bool Hit(float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)
Definition: gltrimesh.h:321
Definition: vertex.h:84
void SetVerticesAndFaces(unsigned int nVertices, const GLMeshVertex *vertices, unsigned int nFaces, const GLMeshFace *faces)
Definition: gls_index_array.h:52
Macros and helper code to determine what subset of C++11/14/17 is available.
The disti::GlsIndexArray class, for managing index buffers.
Definition: disti_metadata.h:85
Definition: bmpimage.h:46
virtual ~GLTriMesh(void)
GLMeshFace * Faces(void)
Definition: gltrimesh.h:131
virtual DisplayObject * CloneObject(bool generateNames=false)
virtual void DrawGeometry(void)
The disti::GlsDisplayList class.