GL Studio C++ Runtime API
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#include <texture_palette.h>
Public Attributes | |
bool | generateInline |
bool | reverseAlpha |
bool | isLoadingDeferred |
Image * | texture |
long | compressedSize |
glsImageCodec | codec |
int | compressionFactor |
int | desiredLoadWidth |
int | desiredLoadHeight |
int | sourceImageWidth |
int | sourceImageHeight |
int | sourceImageMemSize |
bool | useGLTextureCompression |
bool | allowNPOT |
A texture palette entry. Keeps track of which textures are assigned to each entry in the texture palette
bool allowNPOT |
Allow Non-power of two texture (do not scale up)
glsImageCodec codec |
CODEC that will be used to compress an inline image
long compressedSize |
Size of image when compressed with currently set inline CODEC
int compressionFactor |
Compression factor of the image, used only for JPEG
int desiredLoadHeight |
The height that the image should load at. 0 indicates full size. (Editor only)
int desiredLoadWidth |
The width that the image should load at. 0 indicates full size. (Editor only)
bool generateInline |
True if the image is to be generated as inline code
bool isLoadingDeferred |
True if loading should be deferred until first draw
bool reverseAlpha |
True if the alpha channel should be reversed on load
int sourceImageHeight |
The height of the source image. (pixels) (Editor only)
int sourceImageMemSize |
The size of the source image im memory. (bytes) (Editor only)
int sourceImageWidth |
The width of the source image. (pixels) (Editor only)
Image* texture |
Pointer to the texture object itself
bool useGLTextureCompression |
True if the image should be generated to use hardware texture compression. (Editor only)