#include <texture_palette.h>
The DistiAttributeTexturePalette class for version 3.0 and later
◆ DistiAttributeTexturePalette()
Constructor
- Parameters
-
palette | A pointer to the underlying data. |
◆ operator=()
This will perform the copy using ReadValue() and WriteValue() It can be overridden by any dervied classes to do a smarter more efficent copy.
- Parameters
-
oldClass | The object to copy from. |
- Returns
- The resulting object (this).
Reimplemented from DistiAttributeBase.
◆ ReadValue()
virtual std::istream & ReadValue |
( |
std::istream & |
instr | ) |
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overridevirtual |
Pure virtual because this is specific to the data type to be contained. This should be overridden to read the data from the stream. The value read could be encoded for being read from a file as a single string, or have its own special encoding specific to its underlying type. In the case of attribute strings, this will be the GLS file encoded value. The user is responsible for encoding the value themselves, or using WriteValue which should perform encoding to maintain symmetry.
- Parameters
-
instr | The stream to read from. |
- Returns
- The input stream in its current state.
Implements DistiAttributeBase.
◆ WriteValue()
virtual std::ostream & WriteValue |
( |
std::ostream & |
outstr | ) |
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overridevirtual |
Pure virtual because this is specific to the data type to be contained. This should be overridden to write the data to the stream. The value written could be encoded for writing to a file as a single string, or have its own special encoding specific to its underlying type. In the case of attribute strings, this will be the GLS file encoded value. The user is responsible for decoding the value themselves, or using ReadValue which should perform decoding to maintain symmetry.
- Parameters
-
outstr | The stream to write to. |
- Returns
- The output stream in its current state.
Implements DistiAttributeBase.
The documentation for this class was generated from the following file: