GL Studio C++ Runtime API
gls_sphere.h File Reference

The disti::GlsSphere class. More...

#include "display.h"
#include "dynamic_array.h"
#include "gls_color.h"
#include "gls_cpp_lang_support.h"
#include "gls_include.h"

Go to the source code of this file.

Classes

class  GlsSphere
 
class  DistiAttributeSphereMappingTypeEnum
 

Namespaces

namespace  disti
 Force inclusion of the DirectShow library.
 

Macros

#define DEF_SPHERE_STACKS   10
 The default number of stacks for a new GlsSphere.
 
#define DEF_SPHERE_SLICES   10
 The default number of slices for a new GlsSphere.
 
#define DEF_SPHERE_SLICE_START   0.0f
 The default slice start angle in degrees for a new GlsSphere.
 
#define DEF_SPHERE_SLICE_END   360.0f
 The default slice end angle in degrees for a new GlsSphere.
 
#define DEF_SPHERE_STACK_START   0.0f
 The default stack start angle in degrees for a new GlsSphere.
 
#define DEF_SPHERE_STACK_END   180.0f
 The default stack end angle in degrees for a new GlsSphere.
 
#define DEF_SPHERE_MAPPING   GLS_SPHERE_SPHERICAL_MAP
 The default texture mapping behavior for a new GlsSphere.
 

Enumerations

enum  glsSphereMapping_e { GLS_SPHERE_SPHERICAL_MAP , GLS_SPHERE_CYLINDER_MAP }
 
enum  GLS_Sphere_Initializers {
  GLS_SPHERE_MAPPING = GLS_LAST_INITIALIZER + 1 , GLS_SPHERE_COLOR , GLS_SPHERE_STACKS , GLS_SPHERE_SLICES ,
  GLS_SPHERE_SLICE_START , GLS_SPHERE_SLICE_END , GLS_SPHERE_STACK_START , GLS_SPHERE_STACK_END ,
  GLS_SPHERE_RADII
}
 

Detailed Description

The disti::GlsSphere class.

Copyright Information

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