GL Studio C++ Runtime API
GlsSphere Class Reference

#include <gls_sphere.h>

Inheritance diagram for GlsSphere:
DisplayObject AttributeChangedNotifier WeakReferenceableMixin WeakReferenceable

Public Types

typedef DisplayObject _BaseClass
 Deprecated typedef for the base class.
 
typedef DisplayObject BaseClass
 Typedef for the base class.
 
- Public Types inherited from DisplayObject
enum  AvailableAttributesEnum {
  GLS_ATTRIBUTES_BASIC = 1 , GLS_ATTRIBUTES_DYNAMIC = 2 , GLS_ATTRIBUTES_APPEARANCE = 4 , GLS_ATTRIBUTES_GEOMETRY = 8 ,
  GLS_ATTRIBUTES_SPECIALIZED = 16 , GLS_ATTRIBUTES_ALL = ~0 , GLS_ATTRIBUTES_NONE = 0
}
 

Public Member Functions

 GlsSphere (float x, float y, float z)
 
 GlsSphere (bool newGlsSphere=true)
 
 GlsSphere (const GlsSphere &that, const bool generateNames)
 
virtual ~GlsSphere ()
 
virtual void SetAvailableAttributes (unsigned int value) override
 
glsSphereMapping_e TextureMappingType ()
 
virtual void TextureIndex (int index) override
 
void TextureMappingType (glsSphereMapping_e value)
 
virtual bool GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector) override
 
virtual void CalculateTextureCoordinates () override
 
virtual void GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) override
 
virtual void Draw () override
 
virtual bool Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) override
 
virtual void Scale (float px, float py, float pz, Vertex *anchor, int handleBar) override
 
virtual void CopyProperties (DisplayObject *src) override
 
virtual void CopyGeometry (DisplayObject *src) override
 
virtual DisplayObjectCloneObject (bool generateNames=false) override
 
virtual void Rotate (const Vector &orig, float angle, const Vector &axis) override
 
virtual void SetFillColor (const GlsColor &color) override
 
virtual GlsColor GetFillColor () override
 
virtual void StackStartAngle (float deg)
 
virtual float StackStartAngle ()
 
virtual void StackEndAngle (float deg)
 
virtual float StackEndAngle ()
 
virtual void SliceStartAngle (float deg)
 
virtual float SliceStartAngle ()
 
virtual void SliceEndAngle (float deg)
 
virtual float SliceEndAngle ()
 
virtual void Slices (unsigned int slices)
 
virtual unsigned int Slices ()
 
virtual void Stacks (unsigned int stacks)
 
virtual unsigned int Stacks ()
 
virtual void GetRadii (Vector &r1, Vector &r2, Vector &r3)
 
virtual void SetRadii (const Vector &r1, const Vector &r2, const Vector &r3)
 
virtual InterfaceListTypeGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) override
 
virtual void GetCppInterfaceDescriptionFree (InterfaceListType *array) override
 
virtual int TextureIndex ()
 
virtual void TextureIndex (int textureIndex)
 
virtual void Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0)
 
virtual void Rotate (float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &origin, float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &orig, float angle, const Vector &axis)
 
void SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
void SetFillColor (unsigned char c4[])
 
virtual void SetFillColor (const GlsColor &color)
 
void GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
void GetFillColor (unsigned char c4[])
 
virtual GlsColor GetFillColor ()
 
- Public Member Functions inherited from DisplayObject
 DisplayObject (float x, float y, float z)
 
 DisplayObject (const DisplayObject &object, const bool generateNames)
 
virtual ~DisplayObject ()
 
void Destroy ()
 
virtual void SetAvailableAttributes (unsigned int value)
 
virtual void AlphaMode (int mode)
 
virtual int AlphaMode ()
 
virtual bool AntiAlias ()
 
virtual void AntiAlias (bool alias)
 
void ApplyTextureSettings (int textureIndex=-1)
 
DistiAttribDictAttributes ()
 
const DistiAttribDictAttributes () const
 
virtual void SetBlendColor (const GlsColor &color)
 
void GetBlendColor (unsigned char color[])
 
void GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
virtual GlsColor GetBlendColor ()
 
void SetBlendColor (unsigned char color[])
 
void SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
virtual bool BlinkedOff ()
 
virtual bool Blinking ()
 
virtual void Blinking (const bool blink)
 
virtual float BlinkRate ()
 
virtual void BlinkRate (const float rate)
 
const VectorBoundingVolumeCenter () const
 
void BoundingVolumeCenter (const Vector &center)
 
bool BoundingVolumeHit (const Vector &start, const Vector &direction)
 
float BoundingVolumeRadius () const
 
void BoundingVolumeRadius (float radius)
 
virtual void Calculate (double time)
 
void CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)
 
virtual void CalculateParentBoundingBox ()
 
virtual void CalculateTextureCoordinates ()
 
bool GetTexturePointTransformationMatrix (GlsMatrixType &world2tex)
 
CallbackMethodCallerBaseCallbackCaller () const
 
void CallbackCaller (CallbackMethodCallerBase *cb)
 
virtual void GetCenter (Vector &center)
 
virtual DisplayObjectCloneObject (bool generateNames=false)=0
 
virtual GlsColor GetColor ()
 
void GetColor (unsigned char c4[])
 
void GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
virtual void SetColor (const GlsColor &color)
 
void SetColor (unsigned char c4[])
 
void SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
virtual void CopyGeometry (DisplayObject *src)
 
virtual void CopyHierarchyProperties (DisplayObject *src, bool copyName)
 
virtual void CopyProperties (DisplayObject *src)
 
virtual InterfaceListTypeGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL)
 
virtual void GetCppInterfaceDescriptionFree (InterfaceListType *array)
 
virtual void CullBackFace (const bool val)
 
virtual bool CullBackFace ()
 
bool Culled () const
 
void Culled (bool val)
 
bool CullTest (const GlsMatrixType *matrix, const Culler &culler)
 
GlsMatrixTypeDcsMatrix ()
 
GlsMatrixType DcsMatrix () const
 
void DcsMatrix (const GlsMatrixType &matrix)
 
virtual void DeleteVertexAt (unsigned int index)
 
virtual void DeleteVertex (unsigned int indexAfter) final
 
virtual int DepthTest ()
 
virtual void DepthTest (unsigned char zbuf)
 
virtual void Draw ()=0
 
const GlsMatrixTypeDrawMatrix ()
 
bool NeedCalcDrawMatrix ()
 
void DynamicRotate (float angle, int axis)
 
void DynamicRotate (const Vector &v)
 
void DynamicRotate (float angle[])
 
virtual void DynamicRotate (float x, float y, float z)
 
virtual void DynamicRotateRelative (float angle, int axis)
 
virtual float DynamicRotation (int axis)
 
virtual Vector DynamicRotation ()
 
virtual Vector DynamicScale ()
 
virtual void DynamicScale (float x, float y, float z)
 
void DynamicScale (const Vector &scale)
 
virtual void DynamicTranslate (float x, float y, float z, bool relative=false)
 
void DynamicTranslate (const Vertex &amount, bool relative)
 
void DynamicTranslate (const Vector &amount)
 
virtual void DynamicTranslate (float amount, int axis, bool relative=false)
 
virtual float DynamicTranslation (int axis)
 
virtual Vector DynamicTranslation ()
 
DisplayObjectEditor * Editor ()
 
const DisplayObjectEditor * Editor () const
 
void Editor (DisplayObjectEditor *editor)
 
virtual void GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1)
 
void GetExtentsDCS (Vector &min, Vector &max)
 
void GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
void GetFillColor (unsigned char c4[])
 
virtual GlsColor GetFillColor ()
 
void SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
void SetFillColor (unsigned char c4[])
 
virtual void SetFillColor (const GlsColor &color)
 
virtual void FinishObject ()
 
virtual void GenerateInstanceName ()
 
virtual DisplayObjecthandle (DisplayEvent *ev)
 
virtual bool Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)
 
virtual bool HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)
 
virtual void InsertVertexAt (unsigned int index)
 
virtual void InsertVertex (unsigned int indexAfter) final
 
char * InstanceName ()
 
const char * InstanceName () const
 
void InstanceName (const char *name)
 
virtual bool LightingEnabled ()
 
virtual void LightingEnabled (bool lighting)
 
virtual int LineStippleMultiplier ()
 
virtual void LineStippleMultiplier (int mult)
 
virtual int LineStipplePattern ()
 
virtual void LineStipplePattern (int pattern)
 
virtual float LineWidth ()
 
virtual void LineWidth (float width)
 
virtual const VertexLocation () const
 
virtual void Location (const Vertex &v)
 
virtual void Location (float x, float y, float z)
 
virtual void GetLocation (Vertex &v)
 
virtual void GetLocation (float &x, float &y, float &z)
 
float X () const
 
float Y () const
 
float Z () const
 
void X (const float x)
 
void Y (const float y)
 
void Z (const float z)
 
virtual int MaterialIndex ()
 
virtual void MaterialIndex (int index)
 
virtual DynamicArray< int > & MaterialIndices ()
 
virtual void MaterialIndices (DynamicArray< int > indices)
 
GlsMatrixTypeModelMatrix ()
 
bool NeedCalculate ()
 
VectorNormals ()
 
virtual void SetNormals (unsigned int nPoints, Vector *vertices)
 
void VaSetNormals (unsigned int nPoints,...)
 
unsigned int NumberOfVertices () const
 
virtual float ObjectDepth ()
 
virtual float ObjectHeight ()
 
virtual float ObjectWidth ()
 
virtual void SetOrigin (const Vertex &vert)
 
virtual void Parent (DisplayFrame *par)
 
DisplayFrameParent () const
 
virtual void ParentGroup (Group *group)
 
GroupParentGroup () const
 
virtual DisplayObjectPick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)
 
unsigned char Pickable ()
 
virtual void Pickable (unsigned char pick)
 
virtual int PolygonEnd ()
 
virtual void PolygonEnd (const int end)
 
virtual int PolygonMode ()
 
virtual void PolygonMode (int mode)
 
virtual void PreDraw (const OpenGLMatrices &current, Culler &culler)
 
GlsMatrixTypeProjMatrix ()
 
virtual void ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld)
 
virtual float RelativeAngle (const float x, const float y)
 
virtual DistiAttributeBaseResource (const char *name)
 
virtual void GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL)
 
void RestoreAlpha ()
 
void RestoreAntiAlias ()
 
void RestoreLighting ()
 
void RestoreLineStyle ()
 
const VertexRotationPoint () const
 
virtual void RotationPoint (const Vertex &v)
 
virtual void RotationPoint (float x, float y, float z)
 
virtual void GetRotationPoint (Vertex &v)
 
virtual void Rotate (float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &origin, float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &orig, float angle, const Vector &axis)
 
void SaveMatrices ()
 
virtual void Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0)
 
void Set (int spec,...)
 
bool SetupAlpha ()
 
bool SetupAntiAlias ()
 
void SetupDepthTest ()
 
void SetupLighting ()
 
bool SetupLineStyle ()
 
void SetupPolyDrawStyle ()
 
void SetupShading ()
 
bool SetupTexture ()
 
virtual int Shading ()
 
virtual void Shading (const int shading)
 
virtual void GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)
 
virtual void SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)
 
void SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord)
 
void VaSetTexCoords (unsigned int nPoints,...)
 
VectorTextureCoordinates ()
 
VectorGetTextureCoordinates ()
 
virtual int TextureIndex ()
 
virtual void TextureIndex (int textureIndex)
 
virtual VectorGetTexturePoints ()
 
virtual bool TextureRepeat ()
 
virtual void TextureRepeat (const int rep)
 
virtual int TextureMappingTechnique ()
 
virtual void TextureMappingTechnique (const int map)
 
virtual int TextureMagnificationFilter ()
 
virtual void TextureMagnificationFilter (const int filter)
 
virtual int TextureMinificationFilter ()
 
virtual void TextureMinificationFilter (const int filter)
 
virtual void Translate (float tr[])
 
virtual void Translate (float x, float y, float z)
 
virtual void TranslateVertices (float x, float y, float z)
 
virtual void UpdateBoundingVolume ()
 
void * UserData () const
 
void UserData (void *data)
 
virtual void SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[])
 
virtual VertexVertices ()
 
virtual void SetVertices (unsigned int nPoints, Vertex *vertices)
 
void VaSetVertices (unsigned int nPoints,...)
 
int * ViewMatrix ()
 
bool Visible () const
 
bool Visibility () const
 
virtual void Visibility (const bool vis)
 
virtual Vector WorldRotationPoint ()
 
virtual void WorldRotationPoint (const Vector &vert)
 
virtual Vertex WorldVertex (unsigned int i)
 
virtual void WorldVertex (unsigned int i, const Vertex &vert)
 
bool LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())
 
bool WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())
 
void LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)
 
void DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)
 
virtual bool GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)
 
void NotifyAttributeChanged (const AttributeName &name) override
 
virtual void SetPainter (GlsPainter *painter)
 
virtual GlsPainterGetPainter ()
 
void InvalidatePainter ()
 
virtual bool IsVisibleInScene (const DisplayObject *obj=NULL) const
 
- Public Member Functions inherited from AttributeChangedNotifier
virtual void NotifyAttributeChanged (const AttributeName &name)=0
 
virtual ~AttributeChangedNotifier ()
 
- Public Member Functions inherited from WeakReferenceableMixin
void AddWeakReference (WeakReference *weakRef) override
 
void NotifyWeakReferenceDestroyed (WeakReference *ref) override
 
virtual void AddWeakReference (WeakReference *weakRef)=0
 
virtual void NotifyWeakReferenceDestroyed (WeakReference *weakReference)=0
 

Protected Member Functions

void SetResizeRecalculate ()
 
void Recalculate ()
 
void Resize ()
 
virtual void SetValue (int spec, va_list &args) override
 
- Protected Member Functions inherited from DisplayObject
virtual void VaListSetVertices (unsigned int nPoints, va_list args)
 
virtual void VaListSetNormals (unsigned int nPoints, va_list args)
 
virtual void VaListSetTexCoords (unsigned int nPoints, va_list args)
 
virtual int ColorMaterialMode ()
 
void AllocateModelMatrix ()
 
bool ApplyDynamicRotation ()
 
virtual void CalcDrawMatrix ()
 
void CalcDrawMatrixIfExists ()
 
virtual void CalculateMatrices (const OpenGLMatrices &newMatrices)
 
bool InsideVertexExtents (float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)
 
void LastDrawMatrixLocation (const Vertex &loc)
 
const VertexLastDrawMatrixLocation ()
 
void NeedCalculate (bool val)
 
void PickSetup (float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)
 
void PickCleanup (Vertex *vertices, unsigned int vertex_cnt)
 
virtual void SetValue (int spec, va_list &args)
 
int GetApplicableTextureIndex ()
 
int GetApplicableTextureRepeat ()
 
- Protected Member Functions inherited from WeakReferenceableMixin
 WeakReferenceableMixin ()
 
virtual ~WeakReferenceableMixin ()
 

Protected Attributes

Vector _radii [3]
 Sphere radii.
 
GlsColor _objectColor
 Fill color of object.
 
float _sliceStartDeg
 0-180, where 0 is the bottom and 180 the top of the sphere.
 
float _sliceEndDeg
 0-180, where 0 is the bottom and 180 the top of the sphere.
 
float _stackStartDeg
 0-360, where 0 is the positive x-axis of the sphere.
 
float _stackEndDeg
 0-360, where 0 is the positive x-axis of the sphere.
 
unsigned int _stacks
 Number of stacks used to draw the sphere.
 
unsigned int _slices
 Number of slices used to draw the sphere.
 
bool _needsRecalculate
 True when the sphere vertices need to be recalculated.
 
bool _needsResize
 True when the sphere needs to be resized.
 
glsSphereMapping_e _textureMappingType
 Texture mapping method.
 
- Protected Attributes inherited from DisplayObject
int _alphaMode
 
bool _antiAlias
 
bool _attributesAdded
 
bool _blinking
 
float _blinkRate
 
GlsColor _color
 
bool _cullBackFace
 
GlsMatrixType _dcsMatrix
 
unsigned char _depthTest
 
GlsMatrixType_drawMatrix
 
bool _needCalcDrawMatrix
 True if CalcDrawMatrix() needs to be called on this object.
 
unsigned char _lineStippleMultiplier
 
unsigned short _lineStipplePattern
 
float _lineWidth
 
Vertex _location
 
DynamicArray< int > _materialIndices
 List of materials associated with this object.
 
GlsMatrixType_modelMatrix
 
Vector_normals
 
unsigned int _nTex_vertices
 
unsigned int _nVertices
 
unsigned char _polygonEnd
 
unsigned char _polygonMode
 
GlsMatrixType_projMatrix
 
unsigned char _shading
 
Vector_texCoord
 
GlsColor _textureBlendColor
 
int _textureIndex
 
unsigned char _textureMagFilter
 
unsigned char _textureMinFilter
 
unsigned char _textureMap
 
Vector _texturePoints [4]
 
unsigned char _textureRepeat
 
void * _userData
 
Vertex_vertices
 
int * _viewMatrix
 
bool _visible
 
- Protected Attributes inherited from WeakReferenceableMixin
DynamicArray< WeakReference * > * _weakRefs
 

Friends

class GlsSphereEditor
 

Additional Inherited Members

- Static Public Member Functions inherited from DisplayObject
static InterfaceListTypeStaticGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL)
 
static void UseManualBlinkElapsedTime (bool useManualTime)
 
static void SetManualBlinkElapsedTime (double elapsedTime)
 

Detailed Description

The Sphere class. Implements Sphere primitive

Constructor & Destructor Documentation

◆ GlsSphere() [1/3]

GlsSphere ( float  x,
float  y,
float  z 
)

Constructor. Creates a new GlsSphere object at given coordinates.

Parameters
xx-coordinate of new GlsSphere
yy-coordinate of new GlsSphere
zz-coordinate of new GlsSphere

◆ GlsSphere() [2/3]

GlsSphere ( bool  newGlsSphere = true)

Allocate a (blank) GlsSphere object.

Parameters
newGlsSphereUnused, kept for backward compatibility.

◆ GlsSphere() [3/3]

GlsSphere ( const GlsSphere that,
const bool  generateNames 
)

Copy constructor

Parameters
thatThe object to copy from.
generateNamesWhether or not to generate an instance name for this object.

◆ ~GlsSphere()

virtual ~GlsSphere ( )
virtual

Destroy a GlsSphere object

Member Function Documentation

◆ CalculateTextureCoordinates()

virtual void CalculateTextureCoordinates ( )
overridevirtual

Recalculates the texture coordinates for the object based on the TexturePoints.

Reimplemented from DisplayObject.

◆ CloneObject()

virtual DisplayObject * CloneObject ( bool  generateNames = false)
overridevirtual

Copy+Create operation in one method. In derived classes, this method will create a new instance of the derived class and then copy the object into the new instance. The cut,copy,paste and undo operations use this method.

Parameters
generateNamesWhether or not to generate new names for cloned objects
Returns
A new object, identical to the original, except for the instance name

Implements DisplayObject.

◆ CopyGeometry()

virtual void CopyGeometry ( DisplayObject src)
overridevirtual

Copies the geometry information from one object to another. Used by the undo mechanism to allow user to undo a geometry change.

Parameters
srcThe object to copy geometry from

Reimplemented from DisplayObject.

◆ CopyProperties()

virtual void CopyProperties ( DisplayObject src)
overridevirtual

Copies the attributes except for geometry attributes from one object to another. Used by the undo mechanism to undo most attribute change operations.

Parameters
srcThe object to copy properties from

Reimplemented from DisplayObject.

◆ Draw()

virtual void Draw ( )
overridevirtual

Draws this object on the current display frame (_parent member). Pure virtual method

Implements DisplayObject.

◆ GetCppInterfaceDescription()

virtual InterfaceListType * GetCppInterfaceDescription ( InterfaceListType addToThisList = NULL)
overridevirtual

Get the details of the Cpp Interface The actual interface is exposed in compiled code.

Parameters
addToThisListIf not NULL this list will be added to then returned. If NULL a new list will be created.
Returns
A templated list.
The caller must call the corresponding free method to safely free the memory.

Reimplemented from DisplayObject.

◆ GetCppInterfaceDescriptionFree()

virtual void GetCppInterfaceDescriptionFree ( InterfaceListType array)
overridevirtual

Frees the memory allocated by a previous call to GetCppInterfaceDescription

Parameters
arrayMemory allocated by a previous call to GetCppInterfaceDescription

Reimplemented from DisplayObject.

◆ GetExtents()

virtual void GetExtents ( float &  x,
float &  y,
float &  z,
float &  x1,
float &  y1,
float &  z1 
)
overridevirtual

Figure out the static extents for the object. Used by the editor as part of the pick operation and for figuring out the size of groups.

Parameters
xGets the minimum x extent
yGets the minimum y extent
zGets the minimum z extent
x1Gets the maximum x extent
y1Gets the maximum y extent
z1Gets the maximum z extent

Reimplemented from DisplayObject.

◆ GetFillColor() [1/4]

virtual GlsColor GetFillColor ( )
virtual

Gets the fill color of the object

Returns
The fill color

Reimplemented from DisplayObject.

◆ GetFillColor() [2/4]

virtual GlsColor GetFillColor ( )
overridevirtual

Gets the fill color of the object

Returns
The fill color

Reimplemented from DisplayObject.

◆ GetFillColor() [3/4]

void GetFillColor ( unsigned char &  r,
unsigned char &  g,
unsigned char &  b,
unsigned char &  a 
)

Gets the RGBA color for filling the object

Parameters
rGets the red component (0-255 range) of the fill color for the object
gGets the blue component (0-255 range) of the fill color for the object
bGets the green component (0-255 range) of the fill color for the object
aGets the alpha component (0-255 range) of the fill color for the object NOTE: NOT Virtual Simply calls GlsColor GetFillColor()

◆ GetFillColor() [4/4]

void GetFillColor ( unsigned char  c4[])

Gets the RGBA color for filling the object

Parameters
c4Gets the RGBA fill color (0-255 range) for the object NOTE: NOT Virtual. Simply calls GlsColor GetFillColor()

◆ GetPlaneVectorPoints()

virtual bool GetPlaneVectorPoints ( Vertex p1,
Vertex p2,
Vertex p3,
Vertex planeVector 
)
overridevirtual

Finds three coplanar points and the surface normal, if possible. This calculation is performed using the Vertices() of this object. Used in the editor to determine how to map a texture onto an object.

Parameters
p1Returns a point on the plane
p2Returns a point on the plane
p3Returns a point on the plane
planeVectorReturns the surface normal of the plane
Returns
True if 3 coplanar points were found

Reimplemented from DisplayObject.

◆ GetRadii()

virtual void GetRadii ( Vector r1,
Vector r2,
Vector r3 
)
virtual

Gets the radii vectors for the sphere

Parameters
r1First radius vector (width)
r2First radius vector (height)
r3First radius vector (depth)

◆ Hit()

virtual bool Hit ( float  x,
float  y,
float  z,
float  scale,
const Vector directionVector,
Vector collisionPoint 
)
overridevirtual

Determines if the object is hit by a pick ray starting at (x,y,z) and pointing towards directionVector in object logical coordinate system. If Pickable() == PICK_BEST it will return the closest point that was hit, otherwise it returns the first point that was hit. This method should not pick points behind the viewer.

Parameters
xX coordinate of pick ray start in logical coordinates.
yY coordinate of pick ray start in logical coordinates.
zZ coordinate of pick ray start in logical coordinates.
scaleThe scale factor of the window. Affects picking of outlines. Standard value is 1.0.
directionVectorThe direction of the pick ray.
collisionPointIf this method returns true, this Vector will contain the location that was hit in logical coordinates.
Returns
boolean indicating if the object was hit by the pick ray.

Reimplemented from DisplayObject.

◆ Recalculate()

void Recalculate ( )
protected

Recalculates the sphere vertices values

◆ Resize()

void Resize ( )
protected

Reallocates the vertices of the sphere

◆ Rotate() [1/4]

virtual void Rotate ( const Vector orig,
float  angle,
const Vector axis 
)
virtual

Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.

Parameters
origThe point to rotate around
angleThe angle to rotate by, in degrees
axisThe arbitrary axis to rotate the object around

Reimplemented from DisplayObject.

◆ Rotate() [2/4]

virtual void Rotate ( const Vector orig,
float  angle,
const Vector axis 
)
overridevirtual

Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.

Parameters
origThe point to rotate around
angleThe angle to rotate by, in degrees
axisThe arbitrary axis to rotate the object around

Reimplemented from DisplayObject.

◆ Rotate() [3/4]

virtual void Rotate ( const Vector origin,
float  angle,
int  axis = Z_AXIS 
)
virtual

Rotates the object (around the specified axis) by the angle indicated, at the point specified. Recalculates the vertex data.

Parameters
originThe point to rotate around
angleThe angle to rotate by, in degrees
axisThe axis to rotate the object around

Reimplemented from DisplayObject.

◆ Rotate() [4/4]

virtual void Rotate ( float  angle,
int  axis = Z_AXIS 
)
virtual

Rotates the object (around the specified axis) by the angle indicated, at the object's rotation point. Recalculates the vertex data.

Parameters
angleThe angle to rotate by, in degrees
axisThe axis to rotate the object around.

Reimplemented from DisplayObject.

◆ Scale() [1/2]

virtual void Scale ( float  px,
float  py,
float  pz,
Vertex anchor,
int  handleBar 
)
overridevirtual

Scales the object, either the handleBar, or the Anchor is used to translate the object, not both. Anchor takes presidence, if it is set HandleBar is ignored. The footprint is different from the 2D scale so the compiler can destinguish the two.

Parameters
pxValue of the percentage of scale in x-axis
pyValue of the percentage of scale in y-axis
pzValue of the percentage of scale in z-axis
anchorAnchor from which to scale object relative to
handleBarVertex that is being dragged

Reimplemented from DisplayObject.

◆ Scale() [2/2]

virtual void Scale ( float  px,
float  py,
float  pz,
Vertex anchor,
int  handleBar = 0 
)
virtual

Scales the object, either the handleBar, or the Anchor is used to translate the object, not both. Anchor takes presidence, if it is set HandleBar is ignored. The footprint is different from the 2D scale so the compiler can destinguish the two.

Parameters
pxValue of the percentage of scale in x-axis
pyValue of the percentage of scale in y-axis
pzValue of the percentage of scale in z-axis
anchorAnchor from which to scale object relative to
handleBarVertex that is being dragged

Reimplemented from DisplayObject.

◆ SetAvailableAttributes()

virtual void SetAvailableAttributes ( unsigned int  value)
overridevirtual

Specifies which attributes are available for the object. Currently the available attributes cannot be changed after they have been set. (Only the first call has an effect.)

Parameters
valueA bitfield specifying which types of attributes to make available.
See also
AvailableAttributesEnum

Reimplemented from DisplayObject.

◆ SetFillColor() [1/4]

virtual void SetFillColor ( const GlsColor color)
virtual

Sets the RGBA color for filling the object

Parameters
colorThe new RGBA fill color (0-255 range) for the object

Reimplemented from DisplayObject.

◆ SetFillColor() [2/4]

virtual void SetFillColor ( const GlsColor color)
overridevirtual

Sets the RGBA color for filling the object

Parameters
colorThe new RGBA fill color (0-255 range) for the object

Reimplemented from DisplayObject.

◆ SetFillColor() [3/4]

void SetFillColor ( unsigned char  c4[])
inline

Sets the RGBA color for filling the object

Parameters
c4The new RGBA fill color (0-255 range) for the object NOTE: Not Virtual. Simply calls void SetFillColor(const GlsColor& color)

◆ SetFillColor() [4/4]

void SetFillColor ( unsigned char  r,
unsigned char  g,
unsigned char  b,
unsigned char  a 
)
inline

Sets the RGBA color for filling the object

Parameters
rThe new red component (0-255 range) of the fill color for the object
gThe new blue component (0-255 range) of the fill color for the object
bThe new green component (0-255 range) of the fill color for the object
aThe new alpha component (0-255 range) of the fill color for the object NOTE: Not Virtual. Simply calls void SetFillColor(const GlsColor& color)

◆ SetRadii()

virtual void SetRadii ( const Vector r1,
const Vector r2,
const Vector r3 
)
virtual

Sets the radii vectors for the sphere

Parameters
r1First radius vector (width)
r2First radius vector (height)
r3First radius vector (depth)

◆ SetResizeRecalculate()

void SetResizeRecalculate ( )
protected

Sets the resize and recalculate flags, causing the sphere to be resized and recalculated the next time the sphere draws

◆ SetValue()

virtual void SetValue ( int  spec,
va_list &  args 
)
overrideprotectedvirtual

Sets an attribute of this object using variable arguments

Parameters
specA GLS_Initializer tag
argsA variable argument list

Reimplemented from DisplayObject.

◆ SliceEndAngle() [1/2]

virtual float SliceEndAngle ( )
virtual

Gets the ending degree value for the slices

Returns
Returns the value of _sliceEndDeg

◆ SliceEndAngle() [2/2]

virtual void SliceEndAngle ( float  deg)
virtual

Sets the ending degree value for the slices

Parameters
degDegree value to which to set _sliceEndDeg

◆ Slices() [1/2]

virtual unsigned int Slices ( )
virtual

Gets the number of horizontal slices

Returns
Returns the value of _slices

◆ Slices() [2/2]

virtual void Slices ( unsigned int  slices)
virtual

Sets the number of horizontal slices

Parameters
slicesDesired number of slices to which to set _slices

◆ SliceStartAngle() [1/2]

virtual float SliceStartAngle ( )
virtual

Gets the starting degree value for the slices

Returns
Returns the value of _sliceStartDeg

◆ SliceStartAngle() [2/2]

virtual void SliceStartAngle ( float  deg)
virtual

Sets the starting degree value for the slices

Parameters
degDegree value to which to set _sliceStartDeg

◆ StackEndAngle() [1/2]

virtual float StackEndAngle ( )
virtual

Gets the ending degree value for the stacks

Returns
Returns the value of _stackEndDeg

◆ StackEndAngle() [2/2]

virtual void StackEndAngle ( float  deg)
virtual

Sets the ending degree value for the stacks

Parameters
degDegree value to which to set _stackEndDeg

◆ Stacks() [1/2]

virtual unsigned int Stacks ( )
virtual

Gets the number of vertical stacks

Returns
Returns the value of _stacks

◆ Stacks() [2/2]

virtual void Stacks ( unsigned int  stacks)
virtual

Sets the number of vertical stacks

Parameters
stacksDesired number of stacks to which to set _stacks

◆ StackStartAngle() [1/2]

virtual float StackStartAngle ( )
virtual

Gets the starting degree value for the stacks

Returns
Returns the value of _stackStartDeg

◆ StackStartAngle() [2/2]

virtual void StackStartAngle ( float  deg)
virtual

Sets the starting degree value for the stacks

Parameters
degDegree value to which to set _stackStartDeg

◆ TextureIndex() [1/3]

virtual int TextureIndex ( )
virtual

Get the texture index for this object

Returns
The texture index for this object

Reimplemented from DisplayObject.

◆ TextureIndex() [2/3]

virtual void TextureIndex ( int  textureIndex)
overridevirtual

Sets the texture index to be used when drawing the object.

Parameters
textureIndexThe texture index to use. -1 indicates that no texture will be drawn.

Reimplemented from DisplayObject.

◆ TextureIndex() [3/3]

virtual void TextureIndex ( int  textureIndex)
virtual

Sets the texture index to be used when drawing the object.

Parameters
textureIndexThe texture index to use. -1 indicates that no texture will be drawn.

Reimplemented from DisplayObject.

◆ TextureMappingType() [1/2]

glsSphereMapping_e TextureMappingType ( )

Gets the texture mapping method.

Returns
Enumerative representation of texture mapping method

◆ TextureMappingType() [2/2]

void TextureMappingType ( glsSphereMapping_e  value)

Sets the texture mapping type

Parameters
valueThe texture mapping value (e.g. cylindrical or spherical)

The documentation for this class was generated from the following file: