GL Studio C++ Runtime API
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- u -
Underline() :
GlsText
,
GlsTextGrid
UnderlineStrikeThruHelper() :
GlsTextBox::UnderlineStrikeThruHelper
,
GlsTextGrid::UnderlineStrikeThruHelper
UnitVector() :
GlsEllipse
UnloadLibrary() :
LiveComponentLibRef
UnloadRgbData() :
Image
Unlock() :
Mutex
UnlockBuffers() :
GlsGeometry_Generic
UnregisterDebugModeChangeCallback() :
GlsRenderEffect
UnregisterGlobalKeyboardHandler() :
InputHandler
UnregisterGlobalMouseHandler() :
InputHandler
UnregisterObserver() :
DistiAttributeAlias
,
DistiAttributeBase
UnregisterResourceObserver() :
GlsRSOInterfaceImpl
,
RSOInterface4
UOffset() :
Effect_DiffNormSpecRefl::TextureUVWMatrix
UpdateAnimate() :
RuntimeDisplayFrame
UpdateBoundingVolume() :
DisplayObject
,
GlsAngularScale
,
GlsEllipse
,
GlsGeometry_Generic
,
GlsGeometryResource
,
GlsGeometryResourceMesh
,
GlsNinePatch
,
GlsRSOWrapper
UpdateHaloEndCaps() :
GlsPolyLine
UpdateLoad() :
LiveComponentLibRef
UpdateMimicGroupQuad() :
GlsMimicGroup
UpdateRenderMesh() :
GlsSerialMorphMesh
UpdateScaleData() :
GlsLinearScale
UpdateShaderAttributes() :
IGlsStateManagerES20
UpdateShaderProgram() :
IGlsStateManagerES20
UpdateShaderUniforms() :
IGlsStateManagerES20
Uppercase() :
GlsText
Usage() :
glsCommandLine
,
InterfaceDescriptionClass
Use() :
GlsFontMan
UseDisplayList() :
GLTriMesh
UseGLTextureCompression() :
TexturePalette
UseList() :
GlsDisplayList
UseManualBlinkElapsedTime() :
DisplayObject
UseOpaqueTexture() :
GlsMimicGroup
UseParentsLighting() :
ComponentBase
,
ComponentLightMgr
UseProgram() :
GlsEffect
UserData() :
DisplayObject
UseScalableLines() :
GlsAngularScale
,
GlsLinearScale
UseShortRotationPaths() :
GlsDynamicPath
UsesTextureTransforms() :
Effect_DiffNormSpecRefl
UTiling() :
Effect_DiffNormSpecRefl::TextureUVWMatrix
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