GL Studio C++ Runtime API
GlsMimicGroup Class Reference

#include <gls_mimic_group.h>

Inheritance diagram for GlsMimicGroup:
Group GlsPainter DisplayObject AttributeChangedNotifier WeakReferenceableMixin WeakReferenceable

Public Types

typedef Group _BaseClass
 Deprecated typedef for the base class.
 
typedef Group BaseClass
 Typedef for the base class.
 
- Public Types inherited from Group
typedef DisplayObject _BaseClass
 Deprecated typedef for the base class.
 
typedef DisplayObject BaseClass
 Typedef for the base class.
 
- Public Types inherited from DisplayObject
enum  AvailableAttributesEnum {
  GLS_ATTRIBUTES_BASIC = 1 , GLS_ATTRIBUTES_DYNAMIC = 2 , GLS_ATTRIBUTES_APPEARANCE = 4 , GLS_ATTRIBUTES_GEOMETRY = 8 ,
  GLS_ATTRIBUTES_SPECIALIZED = 16 , GLS_ATTRIBUTES_ALL = ~0 , GLS_ATTRIBUTES_NONE = 0
}
 

Public Member Functions

 GlsMimicGroup (bool generateInstance=false)
 
 GlsMimicGroup (const GlsMimicGroup &that, const bool generateNames)
 
virtual ~GlsMimicGroup ()
 
virtual void SetAvailableAttributes (unsigned int value) DISTI_METHOD_OVERRIDE
 
virtual DisplayObjectCloneObject (bool generateNames=false) DISTI_METHOD_OVERRIDE
 
virtual void CopyProperties (DisplayObject *src) DISTI_METHOD_OVERRIDE
 
virtual InterfaceListTypeGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) DISTI_METHOD_OVERRIDE
 
virtual void GetCppInterfaceDescriptionFree (InterfaceListType *array) DISTI_METHOD_OVERRIDE
 
virtual void Draw () DISTI_METHOD_OVERRIDE
 
virtual void SetValue (int spec, va_list &args) DISTI_METHOD_OVERRIDE
 
virtual unsigned int TextureWidth () const
 
virtual void TextureWidth (unsigned int textureWidth)
 
virtual unsigned int TextureHeight () const
 
virtual void TextureHeight (unsigned int textureHeight)
 
virtual bool HasDepthBuffer () const
 
virtual void HasDepthBuffer (bool hasDepthBuffer)
 
virtual bool GenerateMipMaps () const
 
virtual void GenerateMipMaps (bool generate)
 
virtual bool DrawMimicGroupPolygon () const
 
virtual void DrawMimicGroupPolygon (bool draw)
 
virtual unsigned char MimicGroupDepthTest () const
 
virtual void MimicGroupDepthTest (unsigned char depthSettings)
 
virtual bool AutoRedraw () const
 
virtual void AutoRedraw (bool autoRedrawSetting)
 
virtual GlsColor ClearColor () const
 
virtual void ClearColor (const GlsColor &color)
 
virtual int AttachedTextureIndex () const
 
virtual void AttachedTextureIndex (int textureIndex)
 
bool MimicGroupActive ()
 
void MimicGroupActive (bool activate)
 
void BottomLeftCorner (const Vector &bottomLeftCorner)
 
Vector BottomLeftCorner ()
 
void TopRightCorner (const Vector &topRightCorner)
 
Vector TopRightCorner () const
 
bool ShowOutline () const
 
void ShowOutline (bool showOutline)
 
bool Redraw () const
 
void Redraw (bool redraw)
 
bool UseOpaqueTexture () const
 
void UseOpaqueTexture (bool opaque)
 
void SetPainter (GlsPainter *painter) DISTI_METHOD_OVERRIDE
 
virtual void InsertObject (DisplayObject *obj, bool reparent=true, bool recalculateBoundingbox=true, int loc=-1) DISTI_METHOD_OVERRIDE
 
virtual void PushObject (DisplayObject *obj) DISTI_METHOD_OVERRIDE
 
void Invalidate () DISTI_METHOD_OVERRIDE
 Notify the painter that the scene needs to be redrawn. More...
 
bool IsInvalidated () const DISTI_METHOD_OVERRIDE
 
- Public Member Functions inherited from Group
virtual InterfaceListTypeGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL) override
 
virtual void GetCppInterfaceDescriptionFree (InterfaceListType *array) override
 
DisplayObjectFindByName (const char *name)
 
virtual DisplayObjectFindByNameSameFrame (const char *name)
 
DisplayObjectFindByName (DisplayObject *obj)
 
DisplayObjectFindByQualifiedName (const char *name)
 
DisplayObjectFindNonRecursive (DisplayObject *obj)
 
DisplayObjectArrayObjects ()
 
const DisplayObjectArrayObjects () const
 
DisplayObjectItem (unsigned int index)
 
bool PerformGroupCullCheck () const
 
void PerformGroupCullCheck (bool mode)
 
bool CullTestChildren () const
 
void CullTestChildren (bool mode)
 
unsigned int Count () const
 
DisplayObjectPtr operator[] (unsigned int index)
 
const DisplayObjectoperator[] (unsigned int index) const
 
DisplayObjectFirstObject ()
 
DisplayObjectLastObject ()
 
bool IsEmpty () const
 
int Position (const DisplayObject *obj) const
 
 Group (int generateInstance=0)
 
 Group (const Group &group, bool generateNames)
 
void InitialGroupCount (unsigned int cnt)
 
virtual ~Group ()
 
virtual void DeleteAllChildren ()
 
virtual void SetAvailableAttributes (unsigned int value) override
 
virtual DisplayObjectCloneObject (bool generateNames=false) override
 
virtual void CopyGeometry (DisplayObject *src) override
 
virtual void CopyProperties (DisplayObject *src) override
 
virtual void Draw () override
 
virtual void PreDraw (const OpenGLMatrices &current, Culler &culler) override
 
virtual bool Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint) override
 
virtual DisplayObjectPick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices) override
 
virtual void Parent (DisplayFrame *par) override
 
void SetPainter (GlsPainter *painter) override
 
virtual void CalculateBoundingBox ()
 
virtual void Location (const Vertex &v) override
 
virtual void Location (float x, float y, float z) override
 
virtual void Translate (float x, float y, float z) override
 
virtual void Translate (float transAmount[]) override
 
virtual void TranslateVertices (float x, float y, float z) override
 
virtual void TranslateVertices (float transAmount[])
 
virtual void GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1) override
 
virtual void GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true) override
 
virtual void Rotate (const Vector &orig, float angle, const Vector &axis) override
 
virtual void Scale (float scale_x, float scale_y)
 
void Scale (float scale_x, float scale_y, float scale_z, Vertex *anchor=NULL, int handle=0) override
 
virtual void InsertObject (DisplayObject *obj, bool reparent=true, bool recalculateBoundingbox=true, int loc=-1)
 
virtual bool DeleteObject (DisplayObject *obj, bool recalculateBoundingbox=true)
 
virtual void ReorderObject (unsigned int oldIndex, unsigned int newIndex)
 
virtual void PushObject (DisplayObject *obj)
 
void DeleteVertexAt (unsigned) override
 
void InsertVertexAt (unsigned) override
 
virtual void SetGroupLocation (const Vertex &v)
 
virtual void GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL) override
 
virtual void CalculateTextureCoordinates () override
 
virtual void LineWidth (float width) override
 
virtual float LineWidth () override
 
virtual void LineStipplePattern (int pattern) override
 
virtual int LineStipplePattern () override
 
virtual void LineStippleMultiplier (int mult) override
 
virtual int LineStippleMultiplier () override
 
virtual int PolygonMode () override
 
virtual void PolygonMode (int mode) override
 
virtual void PolygonEnd (const int mode) override
 
virtual int PolygonEnd () override
 
virtual void Shading (const int mode) override
 
virtual int Shading () override
 
virtual void DepthTest (unsigned char mode) override
 
virtual int DepthTest () override
 
virtual void AntiAlias (bool mode) override
 
virtual bool AntiAlias () override
 
virtual void AlphaMode (int mode) override
 
virtual int AlphaMode () override
 
virtual void CullBackFace (const bool mode) override
 
virtual bool CullBackFace () override
 
virtual bool LightingEnabled () override
 
virtual void LightingEnabled (bool lighting) override
 
virtual void SetBlendColor (const GlsColor &color) override
 
virtual GlsColor GetBlendColor () override
 
virtual void SetColor (const GlsColor &color) override
 
virtual GlsColor GetColor () override
 
virtual void SetFillColor (const GlsColor &color) override
 
virtual GlsColor GetFillColor () override
 
virtual void TextureRepeat (const int rep) override
 
virtual void TextureMappingTechnique (const int map) override
 
virtual int TextureMappingTechnique () override
 
virtual void TextureMinificationFilter (const int filter) override
 
virtual int TextureMinificationFilter () override
 
virtual void TextureMagnificationFilter (const int filter) override
 
virtual int TextureMagnificationFilter () override
 
virtual void Calculate (double time) override
 
CompatabilityListItemFirst ()
 
CompatabilityListItemLast ()
 
virtual void Parent (DisplayFrame *par)
 
DisplayFrameParent () const
 
virtual const VertexLocation () const
 
virtual void Location (const Vertex &v)
 
virtual void Location (float x, float y, float z)
 
virtual void Rotate (float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &origin, float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &orig, float angle, const Vector &axis)
 
virtual void SetBlendColor (const GlsColor &color)
 
void SetBlendColor (unsigned char color[])
 
void SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
void GetBlendColor (unsigned char color[])
 
void GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
virtual GlsColor GetBlendColor ()
 
virtual void SetColor (const GlsColor &color)
 
void SetColor (unsigned char c4[])
 
void SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
virtual GlsColor GetColor ()
 
void GetColor (unsigned char c4[])
 
void GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
void SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
void SetFillColor (unsigned char c4[])
 
virtual void SetFillColor (const GlsColor &color)
 
void GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
void GetFillColor (unsigned char c4[])
 
virtual GlsColor GetFillColor ()
 
virtual bool TextureRepeat ()
 
virtual void TextureRepeat (const int rep)
 
- Public Member Functions inherited from DisplayObject
 DisplayObject (float x, float y, float z)
 
 DisplayObject (const DisplayObject &object, const bool generateNames)
 
virtual ~DisplayObject ()
 
void Destroy ()
 
virtual void SetAvailableAttributes (unsigned int value)
 
virtual void AlphaMode (int mode)
 
virtual int AlphaMode ()
 
virtual bool AntiAlias ()
 
virtual void AntiAlias (bool alias)
 
void ApplyTextureSettings (int textureIndex=-1)
 
DistiAttribDictAttributes ()
 
const DistiAttribDictAttributes () const
 
virtual void SetBlendColor (const GlsColor &color)
 
void GetBlendColor (unsigned char color[])
 
void GetBlendColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
virtual GlsColor GetBlendColor ()
 
void SetBlendColor (unsigned char color[])
 
void SetBlendColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
virtual bool BlinkedOff ()
 
virtual bool Blinking ()
 
virtual void Blinking (const bool blink)
 
virtual float BlinkRate ()
 
virtual void BlinkRate (const float rate)
 
const VectorBoundingVolumeCenter () const
 
void BoundingVolumeCenter (const Vector &center)
 
bool BoundingVolumeHit (const Vector &start, const Vector &direction)
 
float BoundingVolumeRadius () const
 
void BoundingVolumeRadius (float radius)
 
virtual void Calculate (double time)
 
void CalculateCollisionPoint (const Vector &pickLoc, const Vector &directionVector, Vector *collisionPoint)
 
virtual void CalculateParentBoundingBox ()
 
virtual void CalculateTextureCoordinates ()
 
bool GetTexturePointTransformationMatrix (GlsMatrixType &world2tex)
 
CallbackMethodCallerBaseCallbackCaller () const
 
void CallbackCaller (CallbackMethodCallerBase *cb)
 
virtual void GetCenter (Vector &center)
 
virtual DisplayObjectCloneObject (bool generateNames=false)=0
 
virtual GlsColor GetColor ()
 
void GetColor (unsigned char c4[])
 
void GetColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
virtual void SetColor (const GlsColor &color)
 
void SetColor (unsigned char c4[])
 
void SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
virtual void CopyGeometry (DisplayObject *src)
 
virtual void CopyHierarchyProperties (DisplayObject *src, bool copyName)
 
virtual void CopyProperties (DisplayObject *src)
 
virtual InterfaceListTypeGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL)
 
virtual void GetCppInterfaceDescriptionFree (InterfaceListType *array)
 
virtual void CullBackFace (const bool val)
 
virtual bool CullBackFace ()
 
bool Culled () const
 
void Culled (bool val)
 
bool CullTest (const GlsMatrixType *matrix, const Culler &culler)
 
GlsMatrixTypeDcsMatrix ()
 
GlsMatrixType DcsMatrix () const
 
void DcsMatrix (const GlsMatrixType &matrix)
 
virtual void DeleteVertexAt (unsigned int index)
 
virtual void DeleteVertex (unsigned int indexAfter) final
 
virtual int DepthTest ()
 
virtual void DepthTest (unsigned char zbuf)
 
virtual void Draw ()=0
 
const GlsMatrixTypeDrawMatrix ()
 
bool NeedCalcDrawMatrix ()
 
void DynamicRotate (float angle, int axis)
 
void DynamicRotate (const Vector &v)
 
void DynamicRotate (float angle[])
 
virtual void DynamicRotate (float x, float y, float z)
 
virtual void DynamicRotateRelative (float angle, int axis)
 
virtual float DynamicRotation (int axis)
 
virtual Vector DynamicRotation ()
 
virtual Vector DynamicScale ()
 
virtual void DynamicScale (float x, float y, float z)
 
void DynamicScale (const Vector &scale)
 
virtual void DynamicTranslate (float x, float y, float z, bool relative=false)
 
void DynamicTranslate (const Vertex &amount, bool relative)
 
void DynamicTranslate (const Vector &amount)
 
virtual void DynamicTranslate (float amount, int axis, bool relative=false)
 
virtual float DynamicTranslation (int axis)
 
virtual Vector DynamicTranslation ()
 
DisplayObjectEditor * Editor ()
 
const DisplayObjectEditor * Editor () const
 
void Editor (DisplayObjectEditor *editor)
 
virtual void GetExtents (float &x, float &y, float &z, float &x1, float &y1, float &z1)
 
void GetExtentsDCS (Vector &min, Vector &max)
 
void GetFillColor (unsigned char &r, unsigned char &g, unsigned char &b, unsigned char &a)
 
void GetFillColor (unsigned char c4[])
 
virtual GlsColor GetFillColor ()
 
void SetFillColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
 
void SetFillColor (unsigned char c4[])
 
virtual void SetFillColor (const GlsColor &color)
 
virtual void FinishObject ()
 
virtual void GenerateInstanceName ()
 
virtual DisplayObjecthandle (DisplayEvent *ev)
 
virtual bool Hit (float x, float y, float z, float scale, const Vector &directionVector, Vector *collisionPoint)
 
virtual bool HitUtil (float x, float y, float z, float scale, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector, Vector *collisionPoint)
 
virtual void InsertVertexAt (unsigned int index)
 
virtual void InsertVertex (unsigned int indexAfter) final
 
char * InstanceName ()
 
const char * InstanceName () const
 
void InstanceName (const char *name)
 
virtual bool LightingEnabled ()
 
virtual void LightingEnabled (bool lighting)
 
virtual int LineStippleMultiplier ()
 
virtual void LineStippleMultiplier (int mult)
 
virtual int LineStipplePattern ()
 
virtual void LineStipplePattern (int pattern)
 
virtual float LineWidth ()
 
virtual void LineWidth (float width)
 
virtual const VertexLocation () const
 
virtual void Location (const Vertex &v)
 
virtual void Location (float x, float y, float z)
 
virtual void GetLocation (Vertex &v)
 
virtual void GetLocation (float &x, float &y, float &z)
 
float X () const
 
float Y () const
 
float Z () const
 
void X (const float x)
 
void Y (const float y)
 
void Z (const float z)
 
virtual int MaterialIndex ()
 
virtual void MaterialIndex (int index)
 
virtual DynamicArray< int > & MaterialIndices ()
 
virtual void MaterialIndices (DynamicArray< int > indices)
 
GlsMatrixTypeModelMatrix ()
 
bool NeedCalculate ()
 
VectorNormals ()
 
virtual void SetNormals (unsigned int nPoints, Vector *vertices)
 
void VaSetNormals (unsigned int nPoints,...)
 
unsigned int NumberOfVertices () const
 
virtual float ObjectDepth ()
 
virtual float ObjectHeight ()
 
virtual float ObjectWidth ()
 
virtual void SetOrigin (const Vertex &vert)
 
virtual void Parent (DisplayFrame *par)
 
DisplayFrameParent () const
 
virtual void ParentGroup (Group *group)
 
GroupParentGroup () const
 
virtual DisplayObjectPick3D (const Vector &winLoc, const Vector &logicalCoords, float scale, const Vector &directionVector, Vector &collisionWinLoc, const OpenGLMatrices &drawnMatrices)
 
unsigned char Pickable ()
 
virtual void Pickable (unsigned char pick)
 
virtual int PolygonEnd ()
 
virtual void PolygonEnd (const int end)
 
virtual int PolygonMode ()
 
virtual void PolygonMode (int mode)
 
virtual void PreDraw (const OpenGLMatrices &current, Culler &culler)
 
GlsMatrixTypeProjMatrix ()
 
virtual void ReallocateVertices (unsigned int numVertices, bool initializeNew, bool copyOld)
 
virtual float RelativeAngle (const float x, const float y)
 
virtual DistiAttributeBaseResource (const char *name)
 
virtual void GetResources (std::ostream &outstr, GlsResourceFilter *filter=NULL)
 
void RestoreAlpha ()
 
void RestoreAntiAlias ()
 
void RestoreLighting ()
 
void RestoreLineStyle ()
 
const VertexRotationPoint () const
 
virtual void RotationPoint (const Vertex &v)
 
virtual void RotationPoint (float x, float y, float z)
 
virtual void GetRotationPoint (Vertex &v)
 
virtual void Rotate (float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &origin, float angle, int axis=Z_AXIS)
 
virtual void Rotate (const Vector &orig, float angle, const Vector &axis)
 
void SaveMatrices ()
 
virtual void Scale (float px, float py, float pz, Vertex *anchor, int handleBar=0)
 
void Set (int spec,...)
 
bool SetupAlpha ()
 
bool SetupAntiAlias ()
 
void SetupDepthTest ()
 
void SetupLighting ()
 
bool SetupLineStyle ()
 
void SetupPolyDrawStyle ()
 
void SetupShading ()
 
bool SetupTexture ()
 
virtual int Shading ()
 
virtual void Shading (const int shading)
 
virtual void GetTransformedExtents (Vector &min, Vector &max, const GlsMatrixType &matrix, bool resetMinMax=true)
 
virtual void SetTexCoords (unsigned int nPoints, Vector *new_tex_coord, bool isVectorArray=true)
 
void SetTexCoords (unsigned int nPoints, Vertex *new_tex_coord)
 
void VaSetTexCoords (unsigned int nPoints,...)
 
VectorTextureCoordinates ()
 
VectorGetTextureCoordinates ()
 
virtual int TextureIndex ()
 
virtual void TextureIndex (int textureIndex)
 
virtual VectorGetTexturePoints ()
 
virtual bool TextureRepeat ()
 
virtual void TextureRepeat (const int rep)
 
virtual int TextureMappingTechnique ()
 
virtual void TextureMappingTechnique (const int map)
 
virtual int TextureMagnificationFilter ()
 
virtual void TextureMagnificationFilter (const int filter)
 
virtual int TextureMinificationFilter ()
 
virtual void TextureMinificationFilter (const int filter)
 
virtual void Translate (float tr[])
 
virtual void Translate (float x, float y, float z)
 
virtual void TranslateVertices (float x, float y, float z)
 
virtual void UpdateBoundingVolume ()
 
void * UserData () const
 
void UserData (void *data)
 
virtual void SetVertexColor (unsigned int vertex, unsigned char CurrentFillColor[])
 
virtual VertexVertices ()
 
virtual void SetVertices (unsigned int nPoints, Vertex *vertices)
 
void VaSetVertices (unsigned int nPoints,...)
 
int * ViewMatrix ()
 
bool Visible () const
 
bool Visibility () const
 
virtual void Visibility (const bool vis)
 
virtual Vector WorldRotationPoint ()
 
virtual void WorldRotationPoint (const Vector &vert)
 
virtual Vertex WorldVertex (unsigned int i)
 
virtual void WorldVertex (unsigned int i, const Vertex &vert)
 
bool LogicalToWindow (const Vector &logical, Vector &winLoc, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())
 
bool WindowToLogical (const Vector &winLoc, Vector &logical, Vector *directionVector=NULL, const OpenGLMatrices &alternateMatrices=OpenGLMatrices())
 
void LogicalToDCS (Vector logicalPoint, Vector &objectLocal, const Vector *directionVector, const Vector &planeNormal=Vector(0, 0, 1), const Vector &planePoint=Vector(), const GlsMatrixType *dcsMatrix=NULL)
 
void DCSToLogical (Vector dcsPoint, Vector &logicalPoint, const GlsMatrixType *dcsMatrix=NULL)
 
virtual bool GetPlaneVectorPoints (Vertex &p1, Vertex &p2, Vertex &p3, Vertex &planeVector)
 
void NotifyAttributeChanged (const AttributeName &name) override
 
virtual void SetPainter (GlsPainter *painter)
 
virtual GlsPainterGetPainter ()
 
void InvalidatePainter ()
 
virtual bool IsVisibleInScene (const DisplayObject *obj=NULL) const
 
- Public Member Functions inherited from AttributeChangedNotifier
virtual void NotifyAttributeChanged (const AttributeName &name)=0
 
virtual ~AttributeChangedNotifier ()
 
- Public Member Functions inherited from WeakReferenceableMixin
void AddWeakReference (WeakReference *weakRef) override
 
void NotifyWeakReferenceDestroyed (WeakReference *ref) override
 
virtual void AddWeakReference (WeakReference *weakRef)=0
 
virtual void NotifyWeakReferenceDestroyed (WeakReference *weakReference)=0
 
virtual void Invalidate ()=0
 Notify the painter that the scene needs to be redrawn. More...
 
virtual bool IsInvalidated () const =0
 

Static Public Member Functions

static DisplayObjectCreateInstance ()
 
- Static Public Member Functions inherited from Group
static DisplayObjectCreateInstance ()
 
- Static Public Member Functions inherited from DisplayObject
static InterfaceListTypeStaticGetCppInterfaceDescription (InterfaceListType *addToThisList=NULL)
 
static void UseManualBlinkElapsedTime (bool useManualTime)
 
static void SetManualBlinkElapsedTime (double elapsedTime)
 

Protected Member Functions

virtual void SetMatrices ()
 
virtual void PreDrawMimicGroupChildren (const OpenGLMatrices &parentMatrices, Culler &culler)
 
void SetupMimicGroupDepthTest ()
 
void GetRegionCorners (Vector &topLeftCorner, Vector &topRightCorner, Vector &bottomRightCorner, Vector &bottomLeftCorner)
 
void ApplyMimicGroupTextureSettings ()
 
void CreateDiffuseTexture ()
 
void CreateDepthTexture ()
 
void CreateMimicGroupQuad ()
 Allocate and create the mimic quad.
 
void UpdateMimicGroupQuad ()
 Update the vertices of the mimic quad.
 
void DeleteMimicGroupQuad ()
 Delete the mimic quad (if it has been allocated).
 
void CreateFrameBuffer ()
 
void DeleteFrameBuffer ()
 
void RedrawScene ()
 
void DrawPolygon ()
 
void RegenerateMipMaps ()
 
DisplayObjecthandle (DisplayEvent *displayEvent) DISTI_METHOD_OVERRIDE
 
bool RequiredGlFeaturesSupported ()
 
void LogUnsupportedFeatures ()
 
bool VertexBuffersAreSupported ()
 
void DrawMimicGroup ()
 
- Protected Member Functions inherited from Group
virtual void AddAvailableAttributes (unsigned int availableAttributes)
 
virtual void GrowBoundingBox (DisplayObject *obj)
 
- Protected Member Functions inherited from DisplayObject
virtual void VaListSetVertices (unsigned int nPoints, va_list args)
 
virtual void VaListSetNormals (unsigned int nPoints, va_list args)
 
virtual void VaListSetTexCoords (unsigned int nPoints, va_list args)
 
virtual int ColorMaterialMode ()
 
void AllocateModelMatrix ()
 
bool ApplyDynamicRotation ()
 
virtual void CalcDrawMatrix ()
 
void CalcDrawMatrixIfExists ()
 
virtual void CalculateMatrices (const OpenGLMatrices &newMatrices)
 
bool InsideVertexExtents (float x, float y, unsigned int nVerts, Vertex *verts, float tolerance)
 
void LastDrawMatrixLocation (const Vertex &loc)
 
const VertexLastDrawMatrixLocation ()
 
void NeedCalculate (bool val)
 
void PickSetup (float x, float y, float z, Vertex *vertices, unsigned int vertex_cnt, const Vector &directionVector)
 
void PickCleanup (Vertex *vertices, unsigned int vertex_cnt)
 
virtual void SetValue (int spec, va_list &args)
 
int GetApplicableTextureIndex ()
 
int GetApplicableTextureRepeat ()
 
- Protected Member Functions inherited from WeakReferenceableMixin
 WeakReferenceableMixin ()
 
virtual ~WeakReferenceableMixin ()
 

Protected Attributes

bool _mimicGroupActive
 Whether or not the mimic is active. If not active, mimic group behaves as a normal group.
 
bool _autoRedraw
 Whether or not the mimic group should automatically update via conditional rendering.
 
bool _redraw
 Whether or not the mimic scene needs to redraw.
 
bool _hasDepthBuffer
 Whether or not the mimic will render a depth buffer.
 
bool _generateMipMaps
 Whether or not the mimic will generate mip maps.
 
bool _showOutline
 Outline is only visible in editor.
 
bool _drawMimicGroupPolygon
 Whether or not a mimic polygon will be drawn.
 
unsigned char _mimicGroupDepthTest
 Mimic depth test settings (affects whether or not the mimic polygon is depth tested).
 
bool _textureIndexChanged
 Unused, kept for backward compatibility.
 
GlsColor _clearColor
 RGBA color to clear mimic scene background with.
 
Vector _bottomLeftCorner
 Bottom Left Corner of the mimic scene region.
 
Vector _topRightCorner
 Top Right Corner of the mimic scene region.
 
int _attachedTextureIndex
 GL Studio texture index to generate mimic into. If -1, then mimic will generate its own texture.
 
unsigned int _textureWidth
 Width of the mimic texture in pixels.
 
unsigned int _textureHeight
 Height of the mimic texture in pixels.
 
unsigned int _frameBufferHandle
 Handle for frame buffer object.
 
unsigned int _depthBufferHandle
 Handle for depth buffer object.
 
Image_mimicGroupTexture
 Image object for texture.
 
unsigned int _vertexBufferHandle
 Vertex buffer handle for mimic quad.
 
bool _frameBuffersEnabledAndAttached
 True when frame buffer support is detected and frame buffers were attached successfully.
 
bool _useOpaqueTexture
 True if the atached frame buffer texture should be crated as GL_RGB, False will create the texture as GL_RGBA.
 
- Protected Attributes inherited from Group
DisplayObjectArray _objects
 The objects contained in this group.
 
- Protected Attributes inherited from DisplayObject
int _alphaMode
 
bool _antiAlias
 
bool _attributesAdded
 
bool _blinking
 
float _blinkRate
 
GlsColor _color
 
bool _cullBackFace
 
GlsMatrixType _dcsMatrix
 
unsigned char _depthTest
 
GlsMatrixType_drawMatrix
 
bool _needCalcDrawMatrix
 True if CalcDrawMatrix() needs to be called on this object.
 
unsigned char _lineStippleMultiplier
 
unsigned short _lineStipplePattern
 
float _lineWidth
 
Vertex _location
 
DynamicArray< int > _materialIndices
 List of materials associated with this object.
 
GlsMatrixType_modelMatrix
 
Vector_normals
 
unsigned int _nTex_vertices
 
unsigned int _nVertices
 
unsigned char _polygonEnd
 
unsigned char _polygonMode
 
GlsMatrixType_projMatrix
 
unsigned char _shading
 
Vector_texCoord
 
GlsColor _textureBlendColor
 
int _textureIndex
 
unsigned char _textureMagFilter
 
unsigned char _textureMinFilter
 
unsigned char _textureMap
 
Vector _texturePoints [4]
 
unsigned char _textureRepeat
 
void * _userData
 
Vertex_vertices
 
int * _viewMatrix
 
bool _visible
 
- Protected Attributes inherited from WeakReferenceableMixin
DynamicArray< WeakReference * > * _weakRefs
 

Static Protected Attributes

static bool _unsupportedLogged
 True if a warning has been logged to users that the mimic group feature is not supported. This keeps us from spamming the user about not being supported.
 

Friends

class GlsMimicGroupEditor
 

Additional Inherited Members

- Public Attributes inherited from Group
DynamicArray< CompatabilityListItem_compatList
 Used for GL Studio 2.1 compatibility only.
 

Detailed Description

The GlsMimicGroup class provides a way to group objects that change infrequently into a single textured polygon such that performance is increased due to not having to render the objects every frame. Instead, since all of the objects in the group are replaced with a single texture, performance is saved by updating the texture ONLY through handling a display event of name "MimicGroupUpdate". Whenever an object placed in this group is modified, you must write code to emit a "MimicGroupUpdate" ObjectEvent so that any changes made to its appearance will be reflected in the rendered texture.

For example: EmitObjectEvent( objectThatChanged, "MimicGroupUpdate" );

Picking and event handling for objects within the GlsMimicGroup work the same as for a regular Group, so it can contain interactive objects such as buttons, switches, etc. The GlsMimicGroup will only redraw the texture when it receives a "MimicGroupUpdate" ObjectEvent so you must write code to emit these events whenever a press, toggle, etc. affect the appearance of the object.

The GlsMimicGroup can contain 2D or 3D objects. All of these objects will be replaced with a 2D texture polygon so the GlsMimicGroup is best suited for use with panels that are mostly 2D. The GlsMimicGroup can also be useful with a collection of 3D objects as long as the GlsMimicGroup remains screen-aligned.

On older hardware that does not support the render-to-texture capabilities required by the GlsMimicGroup, the GlsMimicGroup will fall-back to rendering like a regular Group.

Constructor & Destructor Documentation

◆ GlsMimicGroup() [1/2]

GlsMimicGroup ( bool  generateInstance = false)

Constructor

Parameters
generateInstanceWhether or not to generate an instance name for this mimic group.

◆ GlsMimicGroup() [2/2]

GlsMimicGroup ( const GlsMimicGroup that,
const bool  generateNames 
)

Copy constructor

Parameters
thatThe object to copy from.
generateNamesWhether or not to generate an instance name for this mimic group.

◆ ~GlsMimicGroup()

virtual ~GlsMimicGroup ( )
virtual

Destructs a GlsMimicGroup object

Member Function Documentation

◆ ApplyMimicGroupTextureSettings()

void ApplyMimicGroupTextureSettings ( )
protected

Apply texture settings for mimic polygon

◆ AttachedTextureIndex() [1/2]

virtual int AttachedTextureIndex ( ) const
inlinevirtual

Accessor for the GL Studio texture index the mimic will generate into.

Returns
the GL Studio texture index the mimic will generate into. If -1, then mimic will generate its own texture.

◆ AttachedTextureIndex() [2/2]

virtual void AttachedTextureIndex ( int  textureIndex)
virtual

Set the GL Studio texture index the mimic will generate into.

Parameters
textureIndexthe GL Studio texture index to generate mimic into. If -1, then mimic will generate its own texture.

◆ AutoRedraw() [1/2]

virtual bool AutoRedraw ( ) const
inlinevirtual

Accessor for the mimic auto-redraw for conditional rendering settings.

Returns
the depth settings

◆ AutoRedraw() [2/2]

virtual void AutoRedraw ( bool  autoRedrawSetting)
virtual

Set the mimic auto-redraw for conditional rendering.

Parameters
autoRedrawSettingthe enable to automatically update.

◆ BottomLeftCorner() [1/2]

Vector BottomLeftCorner ( )
inline

Accessor for the bottom left corner coordinate of the mimic scene region.

Returns
the bottom left corner of mimic scene region (in object coordinates)

◆ BottomLeftCorner() [2/2]

void BottomLeftCorner ( const Vector bottomLeftCorner)

Set the bottom left corner of mimic scene region

Parameters
bottomLeftCorner(in object coordinates)

◆ ClearColor() [1/2]

virtual GlsColor ClearColor ( ) const
inlinevirtual

Accessor for the mimic scene background clear color.

Returns
the RGBA color that the mimic will use to clear mimic scene background with

◆ ClearColor() [2/2]

virtual void ClearColor ( const GlsColor color)
virtual

Set the mimic scene background clear color.

Parameters
colorthe RGBA color that the mimic will use to clear mimic scene background with

◆ CloneObject()

virtual DisplayObject * CloneObject ( bool  generateNames = false)
virtual

Copy+Create operation in one method. In derived classes, this method will create a new instance of the derived class and then copy the object into the new instance. The cut,copy,paste and undo operations use this method.

Parameters
generateNamesWhether or not to generate new names for cloned objects
Returns
A new object, identical to the original, except for the instance name

Reimplemented from Group.

◆ CopyProperties()

virtual void CopyProperties ( DisplayObject src)
virtual

Copies the attributes except for geometry attributes from one object to another. Used by the undo mechanism to undo most attribute change operations.

Parameters
srcThe object to copy properties from

Reimplemented from Group.

◆ CreateDepthTexture()

void CreateDepthTexture ( )
protected

Allocate and create the depth texture map

◆ CreateDiffuseTexture()

void CreateDiffuseTexture ( )
protected

Allocate and create the diffuse texture map

◆ CreateFrameBuffer()

void CreateFrameBuffer ( )
protected

Allocate and create the frame buffer

◆ CreateInstance()

static DisplayObject * CreateInstance ( )
static
Returns
A pointer to a new GlsMimicGroup object.

◆ DeleteFrameBuffer()

void DeleteFrameBuffer ( )
protected

Delete the frame buffer (if it has been bound)

◆ Draw()

virtual void Draw ( )
virtual

Draws this object on the current display frame (_parent member). Pure virtual method

Reimplemented from Group.

◆ DrawMimicGroup()

void DrawMimicGroup ( )
protected

Draw the mimic group. Care should be taken to call this method only when it is safe to draw the mimic group. The Draw() has the conditional structure necessary to make this decision.

◆ DrawMimicGroupPolygon() [1/2]

virtual bool DrawMimicGroupPolygon ( ) const
inlinevirtual

Whether or not a mimic polygon will be drawn.

Returns
true if a mimic polygon will be drawn.

◆ DrawMimicGroupPolygon() [2/2]

virtual void DrawMimicGroupPolygon ( bool  draw)
virtual

Set whether or not a mimic polygon will be drawn.

Parameters
drawtrue if a mimic polygon will be drawn.

◆ DrawPolygon()

void DrawPolygon ( )
protected

Draw the polygon for the mimic

◆ GenerateMipMaps() [1/2]

virtual bool GenerateMipMaps ( ) const
inlinevirtual

Whether or not the mimic will generate mip maps.

Returns
true if the mimic will generate mip maps.

◆ GenerateMipMaps() [2/2]

virtual void GenerateMipMaps ( bool  generate)
virtual

Set whether or not the mimic will generate mip maps.

Parameters
generatetrue if the mimic will generate mip maps.

◆ GetCppInterfaceDescription()

virtual InterfaceListType * GetCppInterfaceDescription ( InterfaceListType addToThisList = NULL)
virtual

Get the details of the Cpp Interface The actual interface is exposed in compiled code.

Parameters
addToThisListIf not NULL this list will be added to then returned. If NULL a new list will be created.
Returns
A templated list.
The caller must call the corresponding free method to safely free the memory.

Reimplemented from Group.

◆ GetCppInterfaceDescriptionFree()

virtual void GetCppInterfaceDescriptionFree ( InterfaceListType array)
virtual

Frees the memory allocated by a previous call to GetCppInterfaceDescription

Parameters
arrayMemory allocated by a previous call to GetCppInterfaceDescription

Reimplemented from Group.

◆ GetRegionCorners()

void GetRegionCorners ( Vector topLeftCorner,
Vector topRightCorner,
Vector bottomRightCorner,
Vector bottomLeftCorner 
)
protected

Get the four corners of the region transformed by the current DCS and offset by the group's location

Parameters
topLeftCorner[out] receives top left corner
topRightCorner[out] receives top right corner
bottomRightCorner[out] receives bottom right corner
bottomLeftCorner[out] receives bottom left corner

◆ handle()

DisplayObject * handle ( DisplayEvent ev)
protectedvirtual

Handles an event that is sent to the object.

Parameters
evThe event to send to the object
Returns
Which object handled the event

Reimplemented from DisplayObject.

◆ HasDepthBuffer() [1/2]

virtual bool HasDepthBuffer ( ) const
inlinevirtual

Whether or not the mimic will render a depth buffer.

Returns
true if the mimic will render a depth buffer.

◆ HasDepthBuffer() [2/2]

virtual void HasDepthBuffer ( bool  hasDepthBuffer)
virtual

Set whether or not the mimic will render a depth buffer.

Parameters
hasDepthBuffertrue if the mimic will render a depth buffer.

◆ InsertObject()

virtual void InsertObject ( DisplayObject obj,
bool  reparent = true,
bool  recalculateBoundingbox = true,
int  loc = -1 
)
virtual

Adds the specified object into the group, at the end of the list

Parameters
objA pointer to the object to add
reparentWhether or not the object parent should be set to this group
recalculateBoundingboxWhether or not to recalculate the bounding box
locWhere to insert it (defaults to -1 which means at the end of the list)

Reimplemented from Group.

◆ Invalidate()

void Invalidate ( )
virtual

Notify the painter that the scene needs to be redrawn.

Implements GlsPainter.

◆ IsInvalidated()

bool IsInvalidated ( ) const
virtual
Returns
Whether or not the painter has already been invalidated.

Implements GlsPainter.

◆ LogUnsupportedFeatures()

void LogUnsupportedFeatures ( )
protected

Logs the unsupported features that the GlsMimicGroup class requires to function properly.

◆ MimicGroupActive() [1/2]

bool MimicGroupActive ( )
inline

Whether or not the mimic is active for this group. If not active, mimic group behaves as a normal group

Returns
true if mimic is active for this group

◆ MimicGroupActive() [2/2]

void MimicGroupActive ( bool  activate)

Sets if mimic is active for this group If not active, mimic group behaves as a normal group

Parameters
activatewhether or not to activate the mimic

◆ MimicGroupDepthTest() [1/2]

virtual unsigned char MimicGroupDepthTest ( ) const
inlinevirtual

Accessor for the mimic depth test settings.

Returns
the depth settings

◆ MimicGroupDepthTest() [2/2]

virtual void MimicGroupDepthTest ( unsigned char  depthSettings)
virtual

Set the mimic depth test settings.

Parameters
depthSettingsthe depth settings

◆ PreDrawMimicGroupChildren()

virtual void PreDrawMimicGroupChildren ( const OpenGLMatrices parentMatrices,
Culler culler 
)
protectedvirtual

Predraw case for when the mimic scene redraws.

Note
Not normally called by users.
Parameters
parentMatricesThe parent draw matrices for this object (as passed into PreDraw).
cullerThe culler state for this object (as passed into PreDraw).

◆ PushObject()

virtual void PushObject ( DisplayObject obj)
virtual

Adds the specified object into the group, at the head of the list Treats the list like a stack, hence the name Push

Parameters
objA pointer to the object to add

Reimplemented from Group.

◆ Redraw() [1/2]

bool Redraw ( ) const
inline

Whether or not the mimic group needs to redraw.

Returns
true if the mimic group needs to redraw.

◆ Redraw() [2/2]

void Redraw ( bool  redraw)

Set whether or not the mimic group needs to redraw

Parameters
redrawthe new redraw value

◆ RedrawScene()

void RedrawScene ( )
protected

Redraw the scene

◆ RegenerateMipMaps()

void RegenerateMipMaps ( )
protected

Regenerate the mip maps

◆ RequiredGlFeaturesSupported()

bool RequiredGlFeaturesSupported ( )
protected

The GlsMimicGroup requres specific extensions of OpenGL which are not required elsewhere in GL Studio. This method will check that those features are supported.

Returns
True if the required features are supported.

◆ SetAvailableAttributes()

virtual void SetAvailableAttributes ( unsigned int  value)
virtual

Specifies which attributes are available for the object. Currently the available attributes cannot be changed after they have been set. (Only the first call has an effect.)

Parameters
valueA bitfield specifying which types of attributes to make available.
See also
AvailableAttributesEnum

Reimplemented from Group.

◆ SetMatrices()

virtual void SetMatrices ( )
protectedvirtual

Set up the matrices for the root of the mimic scene. The mimic scene is drawn without regard to any parent matrices of the mimic group.

◆ SetPainter()

void SetPainter ( GlsPainter painter)
virtual

Sets the painter for this object. Can be NULL. If the painter is set, this object will call Invalidate() on the painter anytime it changes in a way that affects its rendering.

Note
This object only observers the painter, and does not delete it.
Parameters
painterthe painter that is drawing this class.

Reimplemented from Group.

◆ SetupMimicGroupDepthTest()

void SetupMimicGroupDepthTest ( )
protected

Set depth buffer settings when rendering the mimic polygon

◆ SetValue()

virtual void SetValue ( int  spec,
va_list &  args 
)
virtual

Sets an attribute of this object using variable arguments

Parameters
specA GLS_Initializer tag
argsA variable argument list

Reimplemented from DisplayObject.

◆ ShowOutline() [1/2]

bool ShowOutline ( ) const
inline

Whether or not the outline of the mimic polygon region should be shown in the editor.

Returns
true if region should always be drawn in the editor

◆ ShowOutline() [2/2]

void ShowOutline ( bool  showOutline)

Set whether or not the mimic polygon region should always be drawn in the editor.

Parameters
showOutlinetrue if outline should always be drawn in editor

◆ TextureHeight() [1/2]

virtual unsigned int TextureHeight ( ) const
inlinevirtual

Accessor for the mimic texture height.

Returns
the height, in pixels, of the mimic texture.

◆ TextureHeight() [2/2]

virtual void TextureHeight ( unsigned int  textureHeight)
virtual

Set the mimic texture height.

Parameters
textureHeightthe height, in pixels, of the mimic texture.

◆ TextureWidth() [1/2]

virtual unsigned int TextureWidth ( ) const
inlinevirtual

Accessor for the mimic texture width.

Returns
the width, in pixels, of the mimic texture.

◆ TextureWidth() [2/2]

virtual void TextureWidth ( unsigned int  textureWidth)
virtual

Set the mimic texture width.

Parameters
textureWidththe width, in pixels, of the mimic texture.

◆ TopRightCorner() [1/2]

Vector TopRightCorner ( ) const
inline

Accessor for the top right corner coordinate of the mimic scene region.

Returns
the top right corner of mimic scene region (in object coordinates)

◆ TopRightCorner() [2/2]

void TopRightCorner ( const Vector topRightCorner)

Set the top right corner of mimic scene region

Parameters
topRightCorner(in object coordinates)

◆ UseOpaqueTexture() [1/2]

bool UseOpaqueTexture ( ) const
inline

Whether or not the mimic group texture is RGB.

Returns
true if the mimic group texture is RGB.

◆ UseOpaqueTexture() [2/2]

void UseOpaqueTexture ( bool  opaque)

Set whether the mimic group texture is RGB or RGBA

Parameters
opaquetrue for RGB, false for RGBA

◆ VertexBuffersAreSupported()

bool VertexBuffersAreSupported ( )
protected

Determines if vertex buffer objects are supported on this platform.

Returns
True if vertex buffer objects are supported on this platform.

The documentation for this class was generated from the following file: