|  | Python Script Engine
    8.3
    GL Studio Editor Python Script API | 
 Inheritance diagram for GlsRenderEffect:
 Inheritance diagram for GlsRenderEffect:| Public Member Functions | |
| GlsRenderEffect (GlsRenderEffect &src) | |
| GlsRenderEffect (disti::GlsRenderEffect *renderEffect, bool incEditorRef) | |
| None | AddRef () | 
| None | Release () | 
| int | GlsRenderEffect_ClassID () | 
| None | SetupEffect (MaterialArray &materialPalette, TexturePalette *texturePalette, TextureSettings &textureSettings, float *viewToWorld3x3, int maxLightNum, int activeLightMask) | 
| None | CleanupEffect () | 
| int | Compare (GlsRenderEffect *other) | 
| bool | Equals (GlsRenderEffect *other) | 
| GlsRenderEffect * | Clone ()=0 | 
| int | GetVertexAttribIndexForSemantic (int semanticEnum) | 
| int | GetVertexAttribIndexForSemantic (int semanticEnum)=0 | 
| Static Public Member Functions | |
| static int | SetDebugMode (str modeName, bool value) | 
| static int | RegisterNewClassID (str debugStr=str()) | 
| Additional Inherited Members | |
|  Public Types inherited from VertexAttribIndexLookup | |
| enum | AttributeSemanticEnum { ATTRIB_UNDEFINED = 0 , ATTRIB_POSITION = 0x80000000 , ATTRIB_NORMAL , ATTRIB_BLENDWEIGHT , ATTRIB_TANGENT , ATTRIB_BINORMAL , ATTRIB_BLENDINDICES , ATTRIB_PSIZE , ATTRIB_TEXCOORD0 , ATTRIB_TEXCOORD1 , ATTRIB_TEXCOORD2 , ATTRIB_TEXCOORD3 , ATTRIB_TEXCOORD4 , ATTRIB_TEXCOORD5 , ATTRIB_TEXCOORD6 , ATTRIB_TEXCOORD7 } | 
Render effect class.
Encapsulates an effect that can be applied to the OpenGL state to modify the appearance of geometry. This API currently only supports single pass techniques.
| GlsRenderEffect::GlsRenderEffect | ( | GlsRenderEffect & | src | ) | 
| GlsRenderEffect::GlsRenderEffect | ( | disti::GlsRenderEffect * | renderEffect, | 
| bool | incEditorRef | ||
| ) | 
ctor
| renderEffect | GlsRenderEffect to wrap | 
| incEditorRef | true if to increment editor ref on with wrapped group (i.e. if this pointer came from the editor) else false | 
| None GlsRenderEffect::AddRef | ( | ) | 
Manage references to the effect.
| None GlsRenderEffect::CleanupEffect | ( | ) | 
Remove the effect trom the OpenGL state.
| 
 | pure virtual | 
Returns a new instance of the effect with the same settings as this one.
Implemented in Effect_DiffNormSpecRefl.
| int GlsRenderEffect::Compare | ( | GlsRenderEffect * | other | ) | 
Returns 0 if the effects are equal, a positive number if this effect should sort after the other effect, and a negative number if this effect should sort before the other effect.
The rendering system uses this to sort effects.
| bool GlsRenderEffect::Equals | ( | GlsRenderEffect * | other | ) | 
Determine if two GlsRenderEffect instances are equivalent The rendering system uses this to eliminate redundant effects.
| 
 | virtual | 
VertexAttribIndexLookup override /////////////////////////////////////////.
| semanticEnum | The sematic value (see AttributeSemanticEnum) | 
Implements VertexAttribIndexLookup.
| int GlsRenderEffect::GlsRenderEffect_ClassID | ( | ) | 
| 
 | static | 
| None GlsRenderEffect::Release | ( | ) | 
| 
 | static | 
| None GlsRenderEffect::SetupEffect | ( | MaterialArray & | materialPalette, | 
| TexturePalette * | texturePalette, | ||
| TextureSettings & | textureSettings, | ||
| float * | viewToWorld3x3, | ||
| int | maxLightNum, | ||
| int | activeLightMask | ||
| ) | 
Apply the effect to the OpenGL state.
| materialPalette | Used to access material settings | 
| texturePalette | Used to access texture maps | 
| textureSettings | The object-level texture settings | 
| viewToWorld3x3 | A 3x3 matrix containing the current viewToWorld transfrom. Used for environment mapping effects. | 
| maxLightNum | Maximum number of active lights | 
| activeLightMask | Bit mask for active lights in scene |